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Krungh Crow

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Everything posted by Krungh Crow

  1. done
  2. that is in the planning
  3. i am using TargetHealthHUD plugin for that besides players need to be patient and not lasy getting everything handed to them
  4. u can check map for the health tho on how mutch is left
  5. u sure they are HumanNPC npc's ? not scientists or murderers ?
  6. weird nothing changed with animals testing it now
  7. Ah can be done aswell
  8. Yeah thats what i thought too so using this setup aswell
  9. They changing the lootpanel again so i have to check after work tonight
  10. Oh it can be done but skinandbones and fisher handle the bone and skull id's
  11. yeah tested and all just make them blanc " " to use nothing i personaly like the water effect on spawn and death so i added the FX on npc transform and death locations
  12. updated with above FX additions
  13. "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/rust.ai/agents/bear/sound/death.prefab" } currently setting something up like this and if users like it i can gradually add this to other plugins i have
  14. testing some graphical stuff like when npc is killed to explode with water effects (low serverimpact) sound test is succesfull so i can add that soon @Flammable
  15. thx for the reminder ^^
  16. nice one i am allready testing some sound changes when it is killed
  17. Have to figure that out since i only found a api to populate a crate true false on the website. I own alphaloot but it took to long to setup so never used it ill chec the plugin for the hooks. its widely used but not the most used one since for starters the loot setup is long dredded to set up but allot has changed since i bought it so who knows But dont get your hopes on for now i decline alphaloot support.
  18. if they are the only murderer npc then yes. scientists and murderers are all commonly used with most plugins. Not a fix or issue either way for a lightweight plugin as this.
  19. that is beceause they are not scarecrows
  20. Patched wounded state and added small spawn radius on version v1.0.3
  21. in current version yes u need to cycle between kits having diffrent weapons or assign multiple weapon in the belt bar in 1 kit(this should change weapons during the lifetimg as in weapon changing of the npc). Not adding weight or rates to loot to keep these plugins as light as possible for now but i will update that eventualy
  22. Ah yes brief wounded state makes npc get lootable (good find i need to block it or temp remove the wounded state ). Ah the nice backpack drops are kind of my signature but it can be added to corpse instead if needed by config options in the future. and yes like in any other plugin where u assign kits to npc u need to include a weapon in the kit.
  23. think old kits uses item id's instead of shortnames in the data ill look them up just incase and update the Post updated the topic with itemid's (for use with old kits)
  24. https://codefling.com/forums/topic/354-using-frankensteins-with-botspawn

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