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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Notify

    dont forget to redo the perms after the update @Gbutome
  2. Krungh Crow

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    checked the available perms again ? i activated them and its working just tested it @Gbutome
  3. Krungh Crow

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    works on my testserver even with the console messages though @Mevent
  4. Krungh Crow

    Notify

    UINOTIFY is umod version might have the copy paste wrong in the .cs
  5. can disable the tiered loot inside cfg in the BradleyTiers Plugin
  6. they are not so you have 150 junkpiles that have at least 150 npc ?
  7. they have basic behaviours but i could check the beancan stuff out same for dormant and naming. 20 frames is allot are you setting it to 10% spawn rates ?
  8. no they broke the junkpile scientists from spawning this make them spawn again and can spawn scarecrows walking around piles now too
  9. Each time a junkpile spawns it will do a random 10% like vanilla to add a scientist(s) or scarecrow roaming that pile. Just like vanilla used to do Added a video to the description page @Covfefe
  10. Version 1.2.1

    246 downloads

    Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
    $8.50
  11. either the one with scarecrow or the ranged scientist not both
  12. same config is used for both plugin versions
  13. Npckits maybe ?
  14. yes but to make a general plugin usage of coffing lootpanel then restrict max size
  15. Essyer to edit lootcontainer and use different lootpanel like for coffin then reduce it to the slots you want since this has the biggest inv size
  16. Krungh Crow

    Eggs

    can be done but needs a big recode for it
  17. several have tried but its very heavy on the machine so not suggested to add a fog of war
  18. The zip file contains 2 versions Scientist and scarecrow. When using melee weapons you should use the scarecrow version. the same config can be used for both versions
  19. under progress the tiers do spawn only getting override by other plugins
  20. edit what ? and where does it say that ?
  21. Could we have in our pages of our plugins maps tools prefabs or packages a extra tab holding suggestions so the support ticket is not called for if a player does not have a actual issue but more of a suggestion or request to be added ? since most support tickets are not calls for support or bug reports
  22. old bug i will make spawnradius more configurable
  23. let me have a look they work as intended when i tested it over the last few days
  24. working on my own behaviour for scarecrows i pretty mutch have the scientists covered for the main part after that i could see for more events on rock harvesting Sorry been ill last couple months and recently trying to pickup the coding again

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