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Hawkhill

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Everything posted by Hawkhill

  1. Hi! Sorry for no response..... didnt see the notification that you replied.... It still doesent work..... Im running the 1.4.1 version that u released. Here is the output from 1 box of Apple and Mushrooms
  2. Hawkhill

    Skill Tree

    Update Skilltree to latest version.... but there is still some bugs with it.... He is working on a fix
  3. Strange... loading and working just fine here...
  4. updated with last version? Working fine here
  5. Hawkhill

    Portable Bike

    Error while compiling PortableBike: 'Pool' does not contain a definition for 'GetList' | Line: 124, Pos: 36
  6. Thanks! Ill check it out
  7. Take your time, no rush. Another question..... Is it possible to remove the "Automate" button from items that ive disallowed automation on? New players keeps asking me how they get permission to that button in their planterboxes.
  8. Hawkhill

    Quest System

    I use Rustadmin.com rcon admin panel. There i can check for plugin updates. Rustadmin cant find XDQuest and search for updates..... May it be cause you have called this plugin Quest System here on Codefling?
  9. I get the same issue with Mushroom Seeds. Those 2 are the only special seeds that i use.
  10. Hi! When i for example plant Apple Seeds, I get both Hemp Clones and Apple Clones. I plant seeds as normal and wait for it to get to the Sapling stage before i take clones. I dont have any video for you, but its pretty simple to explain. Both config files attatched. 1 Apple plant gives 14 Hemp Clones and 10 Apple Clones. A Large Planterbox with 9 plants gives 132 Hemp Clones and 90 Apple Clones. If i plant normal seeds like Pumpkins i get 19 Pumpkin Clones from a single plant and 166 Pumpkin Plants from a Large Planterbox with 9 plants SpecialSeeds.json UltimateIndustrialFarm.json
  11. Hawkhill

    Shop

    Backpacks Plugin on uMod.... possible to support selling from that? That worked in my old shop plugin with ItemRetriever plugin. Edit: I might be lying about that..... think that might be when selling to vending machines.
  12. Hawkhill

    Shop

    Great! Thanks for answer. I will look into this later. First i need to make a plan for how players are going to earn RP and what they should be able to buy from it.
  13. Hawkhill

    Shop

    Damn i love your shop plugin. The old plugin was very clunky to use if you wanted to sell items back to the shop. So i had to place multiple vendingmachines in outpost / supermarkets that let the players sell their stuff. This is so much easier combined with economics plugin. I have another question. I now use Economy as a main currency for my shop. Is there a way to sell other items that only accept RP as currency? I see there are a button on top where you can swap between Server Rewards and Economics, but that changes the currency for the entire shop. Have an idea that i want to have a shop with some unique items that you cant buy with the main currency, And you have to use for example RP or a special item to pay for it.
  14. Hawkhill

    Shop

    Hi! I bought this plugin not long ago and are currently doing some preparations before i replace my old shop plugin. I have been using scrap as currency, but that has a big limitation when it comes to balancing the economy since its a physical item. So im planning to use this plugin along with economy plugin. In that matter.... I have a question. Is it possible to sett the sell prize with decimals? For example 10,2 $ and maybe the shop plugin can round-off he total sum in basket on checkout ? The reason why i ask about this is cause i want players to earn the same amount of $ no matter what they plant and harvest in their farms. You get alot more potatoes than pumpkins for example. Edit: I just installed Economics plugin and there is 2 decimals there, so i assume i can define prizes with decimals also in shop plugin.
  15. How does this works with different stacksizes? I have custom stacksizes from 25 to 500k on the items on my server.

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