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Everything posted by Fruster
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Version 1.1.3
398 downloads
Adds an exciting event to your server. The loot crate spawns in a random location on the map. Players must find it using a special compass. Whoever finds this crate first will get all the loot. The plugin is easy to set up and has great customization. The ImageLibrary plugin is required! Commands (admin only): /sch_start - starts an event /sch_stop - ends an event Hooks: void ScavengerHuntStarted() // called when the event starts void ScavengerHuntEnded() // called when the event ends Config: { "Autostart event": true, "End the event immediately after someone finds a crate": false, "Minimum time to event start(in seconds)": 3000, "Maximum time to event start(in seconds)": 5000, "Minimum amount of online players to trigger the event": 1, "Crate prefab": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Crate skin": 0, "Event duration": 600, "Minimum number of items in a crate": 6, "Maximum number of items in a crate": 12, "Simple loot table name": "exampleTable", "Pre-event message time(in seconds)": 60, "Icon AnchorMin": "0.02 0.92", "Icon AnchorMax": "0.07 0.994", "North icon": "https://www.dropbox.com/scl/fi/dmlczi87fw4ux0o20ms0q/n.png?rlkey=maq5ekwcntoeqd0t937m5wu83&dl=1", "South icon": "https://www.dropbox.com/scl/fi/vyoox8pfq5b1lmz0bndlo/s.png?rlkey=2tt0w8316ocdw0i1coa1mf5a5&dl=1", "West icon": "https://www.dropbox.com/scl/fi/xutae5br16r7exu4zh6hw/w.png?rlkey=gl5flroo8qyjr51jzy8uvjsnz&dl=1", "East icon": "https://www.dropbox.com/scl/fi/fcr2098qkogvsszqvx3sz/e.png?rlkey=ggpa9s5b365whylal3fvhbj2e&dl=1", "NorthWest icon": "https://www.dropbox.com/scl/fi/wzjw4j9ibqu12hrk8512w/nw.png?rlkey=brghws41sce0hzrr6uegmfesb&dl=1", "NorthEast icon": "https://www.dropbox.com/scl/fi/fn81s0hu7m04jnqahy4h6/ne.png?rlkey=knj8jm0irj2twpxy5oe37zadu&dl=1", "SouthWest icon": "https://www.dropbox.com/scl/fi/lfwonxiy1t8rycv2hn6wg/sw.png?rlkey=wz54crb9mxg4wqtpe8mkqo6xm&dl=1", "SouthEast icon": "https://www.dropbox.com/scl/fi/ih3hmg54zne0nx5ekrsed/se.png?rlkey=vrkb07b50i1tanz5y4wuryt0j&dl=1", "The number of points the player will receive if he opens the crate first (only for ServerRewards plugin)": 0, "Maximum water depth at which a crate can spawn": 0.5, "Display distance to crate": true, "Distance panel font size": 14.0, "Distance panel font color": "1 1 1 1", "Distance panel AnchorMin": "0.02 0.9", "Distance panel AnchorMax": "0.07 0.92", "Notification type for messages(only for Notify plugin, -1 do not use Notify)": -1, "SteamID for chat message icon": 0, "Own loot table for crate": { "useOwnLootTable": true, "minAmount": 2, "maxAmount": 4, "itemsList": [ { "name": "metal.fragments", "dropChance": 100, "minAmount": 50.0, "maxAmount": 300.0, "displayName": "", "skinID": 0 }, { "name": "metal.refined", "dropChance": 100, "minAmount": 5.0, "maxAmount": 10.0, "displayName": "", "skinID": 0 }, { "name": "scrap", "dropChance": 100, "minAmount": 10.0, "maxAmount": 20.0, "displayName": "", "skinID": 0 }, { "name": "techparts", "dropChance": 50, "minAmount": 1.0, "maxAmount": 2.0, "displayName": "", "skinID": 0 } ] } }$9.99 -
- 271 comments
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- #event
- #cargoplane
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- 271 comments
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- #event
- #cargoplane
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- 74 comments
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- 74 comments
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- 74 comments
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Version 1.0.4
2,108 downloads
With this plugin you can create loot tables and apply them to default entities like loot barrels, crates, toolboxes, hackable crates etc. You can also use loot tables for custom storage containers, including using API. You can create loot tables with unique items using displayname and skins for them (please only use this for items with max stacksize count of 1, like for weapons). Commands: simplt_refresh - updates loot in containers that were set in the config Developer API: (void) GetSetItems(BaseEntity entity, string tableName, int minAmount, int maxAmount, float multiplier, bool clear = true) // Will fill your custom crate with a set of items using your chosen loot table entity - crate or any storage container tableName - loot table filename minAmount - minimum number of items maxAmount - maximum number of items multiplier - items multiplier clear - clear container before filling, default true(optional)Free -
- 74 comments
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You just need to set "Attack the place where the signal supply was thrown (attacks only in the area, not aiming at players and NPCs)": true All projectiles will fly where you throw the suplay signal Also lower the setting "Attack accuracy (used only when attacking in an area)" if you want the projectiles to fly with less dispersion
- 74 comments
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- 74 comments
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- 271 comments
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- #event
- #cargoplane
- (and 18 more)
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- 271 comments
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- 2
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- #event
- #cargoplane
- (and 18 more)
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- 271 comments
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- 3
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- #event
- #cargoplane
- (and 18 more)
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- 271 comments
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- #event
- #cargoplane
- (and 18 more)
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- 74 comments
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- 74 comments