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Fruster

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Everything posted by Fruster

  1. Yeah, just warn players, I'll add that option later so crates don't have physics
  2. What's in this hook doesn't affect damage in any way, only the behavior of NPCs in dungeons
  3. Even with your configuration, I couldn't find the problem. Something else must be causing it. We'll probably have to test it on your server together
  4. Fruster

    F15 Crash Event

    Hey, we were just discussing this recently, so please take a look here. If you have any questions, you can PM me, and I'll explain everything. https://codefling.com/files/sc/26618-use-with-airfieldevent/#comment-132305
  5. Fruster

    Use with AirfieldEvent

    Please let me know the results
  6. Fruster

    Use with AirfieldEvent

    Then you need to do something like this: "Crate simple loot table name(plugin SimpleLootTable is required)": "exampleTable", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 6, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 12,
  7. Fruster

    Use with AirfieldEvent

    I'm not quite sure what EventManager has to do with this? You want to use the loot table for Airfield Event? For closed crates, right? What's the name of your table?
  8. Fruster

    Use with AirfieldEvent

    Hey! There is a sample table in the /data/SimpleLootTable folder, you can edit it
  9. Hi, this is normal; crates fly apart after an explosion. If the crash site is on a cliff, the crates might fly further away. If you'd like crates to not have physics calculated and just spawn nearby, I can add that option
  10. Fruster

    F15 Crash Event

    Hi, if you don't change the default config of the SimpleLootTable plugin, it won't change the loot on your server.
  11. Hey! which explosives specifically don't deal damage? Which PVE plugin are you using? Please attach the DungeonBases and PVE .json config
  12. Fruster

    F15 Crash Event

    Hey! The crash site is chosen in such a way that there shouldn't be any player bases nearby. But even if there are, the base shouldn't take any damage.
  13. Fruster

    bug

    Changed Status from No Response to Closed
  14. Fruster

    bug

    Changed Status from Pending to No Response
  15. Fruster

    Not Working

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.2
  16. Fruster

    Better lang avaliability

    Hey, does this make sense? Is it possible to make the vending machine name different for each player?
  17. Fruster

    Not Working

    Let me try to send you the finished file in a PM
  18. Fruster

    Not Working

    Is this the same error? Please find the line in the code: if (cardReader == null) return; replace it with: if (entitiesList == null || cardReader == null) return; Please let me know the results
  19. Fruster

    Error Spam

    Changed Status from Pending to Closed
  20. Fruster

    Not Working

    Your data files are empty. Is the plugin loading normally now, or is there still an error?
  21. Fruster

    Not Working

    Hey! Attach your dungeonData file, please.
  22. Okay, I'll add that to my list. Thanks for the suggestion for improvement
  23. Fruster

    bug

    try updating to the latest version

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