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Everything posted by BlackWidow
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Yes, I have them patrolling around the OUTSIDE of Abandoned Military Base. They are wearing blue scientist suits and have ZERO loot on them when killed. > debug.lookingat Looking At: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab (UnityEngine.GameObject) Ent: scientistnpc_roam Pos: (-2212.6, 8.6, -1640.4) Layer: Player (Server)
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- 11 comments
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- #paintball
- #arena
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(and 8 more)
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- 14 comments
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- 1
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- #custom map
- #niko
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Freshly downloaded this morning and re-installed RaidableBases v 2.4.1 and still getting the same console error message as follows: (06:58:28) | Error while compiling: RaidableBases.cs(5808,20): error CS1061: Type `ContainerIOEntity' does not contain a definition for `dropChance' and no extension method `dropChance' of type `ContainerIOEntity' could be found. Are you missing an assembly reference?
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Also, as mentioned previously, the scientist NPC' ON the excavator. I can kit the ones "around" (on the grounds) the excavator, not the ones actually associated with the excavator itself. > debug.lookingat Looking At: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_excavator.prefab (UnityEngine.GameObject) Ent: scientistnpc_excavator Pos: (403.9, 13.6, 1584.8) Layer: Player (Server)
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I edited this review and upgraded to 5 stars because Steen worked very hard at reading, responding and fixing ALL issues that were brought forward. He is conscientious and always puts out high quality work. Well worth paying for. He deserves to be compensated for all his hours and hours on this obvious labor of love. All bugs are fixed as of version 1.0.4 and working as it should.
