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Iftebinjan

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Everything posted by Iftebinjan

  1. Changed Status from Pending to Work in Progress
  2. Iftebinjan

    SimplePVE

    Open a Support ticket pls!
  3. Iftebinjan

    SimplePVE

    Disable Traps doesnt interfere NPCs, traps damages NPCs regards true or false
  4. Iftebinjan

    SimplePVE

    You can use zone manager for this!
  5. Iftebinjan

    Not working

    Sorry I couldn't figure out the issue. Can you send the config file as well. And which design not working in mini? Or anyother info that will help me understand the situation.
  6. Iftebinjan

    Not working

    Did you updated your plugins with the last updated version?
  7. Iftebinjan

    Performance issues!

    Sorry for late response. I am working on the issue and figuring a better way to show hud
  8. Iftebinjan

    Performance issues!

    Changed Status from Pending to Work in Progress
  9. I am working on it.
  10. Changed Status from Pending to Work in Progress
  11. Working on it. It will be available on next update. Which will take some time for the next big update.
  12. Version 1.2.3

    397 downloads

    A simple, minimalist, and modern hud with events, player counter, and other things for your server. Are you tired of using complex game panel plugins with an ugly interface? Now you can have a simple and minimalist interface on your server with just basic events and player counters, and you can configure it however you want. ★ Most native events. ★ Game time with overrides for day and night. ★ Simplified player counter. ★ Sleepers counter. ★ Excavator event. ★ Large Oil rig & Small Oil rig events. ★ Economics & IQEconomic integration. ★ Minimize & maximize button. /mhtoggle - Toggle between showing or hiding the UI (Needs admin perm or missionminimalisthud.toggle) GALLERY:
    $12.99
  13. Iftebinjan

    Damage Rule

    Changed Status from Work in Progress to Closed
  14. Sure i will check with the horse. Though idk what to show in the hud except speed and health. Let me know if you guys have more suggestions.
  15. Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.7
  16. Changed Status from Pending to Work in Progress
  17. Iftebinjan

    Damage Rule

    @tiger Check with the latest version.
  18. Iftebinjan

    Damage Rule

    Changed Status from Pending to Work in Progress
  19. Version 1.7.2

    183 downloads

    Glass Bridge is an event inspired by the famous netflix series: Squid Game • The event consists of creating a glass bridge where players must jump over them and reach the finish line to be the winner of the game; • However, players will have some challenges for this. The event can have PVP combat during gameplay, as well as giving random weapons to players (set by config file) so they can kill each other; • In addition, it is possible to disable the PVP or even make it more hardcore, activating the system of dying after the fall; Features: ★ It is possible to add a different announcement for each weapon given to the user during the course of the event! ★ UI for event entry and exit fully customizable by configuration file. ★ Give customized prizes to users, in addition to executing commands on the server when a user is the winner of the event! ★ Manage the size of the arena and define the amount of glass that will be broken for each row! Commands: /gb start - To start a new event /gb stop - To stop the current event /gb join - To join the event /gb leave - To leave the event Demonstration video: # API: // Returns whether the event is currently active private bool IsActive(); // Returns whether a player is currently participating in the event. private bool IsPlaying(string playerId); private bool IsPlaying(ulong playerId); // Remove a player from the event private void RemovePlayer(string playerId); private void RemovePlayer(ulong playerId); // Get a list of event players private List<BasePlayer> PlayingList(); // Hook when the event is started private void OnGlassBridgeEventStarted(); // Hook when the event is finished private void OnGlassBridgeEventEnded(BasePlayer? winner); Formatting: {winner_id} - Event winner steam ID {winner_name} - Event winner display name Default configuration file: { "Commands": [ "glassbridge", "gb" ], "Permission name": "glassbridge.admin", "Allowed console commands ('*' to allow all commands)": [], "Blocked chat commands ('*' to block all commands)": [], "Event settings": { "Auto start cooldown in seconds (0 = disabled)": 3600, "Waiting duration (seconds)": 120, "Auto stop after seconds (0 = disabled)": 300, "Minimum players": 1, "Lose when fall": false, "PVP Enabled": true, "Rollback players to start point when die": true, "Spawn position": { "x": 300.0, "y": 800.0, "z": 300.0 }, "Give times": [ { "Tiem after the event started": 30.0, "Item shortname": "arrow.wooden", "Item amount": 3, "Item skin ID": 0, "Loaded ammo (0 = disabled)": 0, "Container to give (wear/belt/main)": "main", "Show warn for this item?": false, "Warn background color": "0 0.52 1 1", "Lang message key": "" }, { "Tiem after the event started": 30.0, "Item shortname": "bow.hunting", "Item amount": 1, "Item skin ID": 0, "Loaded ammo (0 = disabled)": 1, "Container to give (wear/belt/main)": "belt", "Show warn for this item?": true, "Warn background color": "0.12 0.46 0.21 1", "Lang message key": "ReceivedNewItem" }, { "Tiem after the event started": 120.0, "Item shortname": "pistol.revolver", "Item amount": 1, "Item skin ID": 0, "Loaded ammo (0 = disabled)": 4, "Container to give (wear/belt/main)": "belt", "Show warn for this item?": true, "Warn background color": "0 0.52 1 1", "Lang message key": "ReceivedNewItem" }, { "Tiem after the event started": 180.0, "Item shortname": "rifle.ak", "Item amount": 1, "Item skin ID": 0, "Loaded ammo (0 = disabled)": 12, "Container to give (wear/belt/main)": "belt", "Show warn for this item?": true, "Warn background color": "0.58 0.25 0.25 1", "Lang message key": "ReceivedNewItem" } ] }, "Glasses settings": { "columns": 18, "rows": 24, "Broken glasses by row (need to be less than columns)": 9 }, "Prize settings": { "Commands to execute on server": [ "oxide.usergroup add {winner_id} glassbridge_event_winner" ], "Items to give": [ { "Item shortname": "rifle.ak", "Item amount": 1, "Item skin ID": 1826520371, "Custom name (empty = disabled)": "Apocalyptic Knight AK" }, { "Item shortname": "ammo.rifle", "Item amount": 128, "Item skin ID": 0, "Custom name (empty = disabled)": "Ammo for your AK" } ] }, "UI settings": { "Join Leave UI": { "Anchor": "1 0.5 1 0.5", "Offset": "-146 -12 -12 138", "Background color": "0.18 0.17 0.18 1", "Join leave button": { "Join background color": "0.18 0.41 0.12 1", "Leave background color": "0.41 0.12 0.12 1" } }, "Event status UI": { "Anchor": "0.5 1 0.5 1", "Offset": "-48 -100 48 -36", "Remaining players": { "Background color": "1 1 1 0.5", "Anchor": "0 0 1 0", "Offset": "0 0 0 24", "Icon URL": "https://i.postimg.cc/HsfZffQb/HY9DNLr.png", "Icon anchor": "0 0 0 1", "Icon offset": "4 4 20 -4" }, "Remaining time": { "Background color": "1 1 1 0.5", "Anchor": "0 0 1 1", "Offset": "0 28 0 0" } } }, "Version": { "Major": 1, "Minor": 6, "Patch": 0 } } GALLERY
    $20.00
  20. Iftebinjan

    SimplePVE

    Create a support request pls.
  21. Iftebinjan

    SimplePVE

    CustomHelicopterTiers also Uses OnEntityTakeDamage as this plugin to disable or enable heli damages, if you control Heli damages on the CustomHeliTiers then there might be some conflicting issues. I am not that sure about this. You can try. I tested it, it was working fine,
  22. Iftebinjan

    SimplePVE

    Try disabling or enabling the plugin, like unloading and loading the plugin again. Or restarting the server, I just checked in my test server, and it's working well on new the update. I will be check this issue tonight
  23. Iftebinjan

    SimplePVE

    Can you give me more info on this, please?
  24. Do you still need dev? My discord: iftebinjan
  25. Made a new Design with Speed Transmission (Like Neutral, Reverse, 1 to 5) be updating it soon(If you have designs you can share, knock me.) Spoiler Spoiler
1.9m

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Total number of downloads.

9k

Customers

Total customers served.

131.5k

Files Sold

Total number of files sold.

2.7m

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