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Everything posted by Iftebinjan
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Version 1.3.4
220 downloads
Reduce the decay damage by tick; Upgrade the authorizations limit; Upgrade the building grade limit; Upgrade the storage capacity of the cupboard; Unlock some deployable items; Upgrade the stack size limit of the cupboard; Set a default building grade for the server; Modify the default decay; Keep the cupboard attributes when remove; Make your server fun ^u^ The plugin has a unique permission, which allows the player to use the cupboard upgrade: tclevels.use F.A.Q How many items can be blocked? and which? You can block unlimited items and all items must be deployable or they will not be blocked. Which area will be checked when I place my cupboard? The entire privilege area will be checked. But you can also disable checks in the configuration file. Could it cause conflict with any plugin? Yes, but i am providing an API for the plugin so that other developers can integrate with it, so if there is a conflict, just go to the developer's plugin support and ask them to integrate it. Also if it is possible for me to integrate it from my plugin, i will do so without any problem.$20.00 -
No customization for the koth end results.
Iftebinjan replied to Nocturnal209's Support Request in Support
Changed Status from Work in Progress to Closed -
so i run a prefab like challenge house and its not working with simple pve
Iftebinjan replied to JeffG's Support Request in Support
IDK i can make these premade entitys support with SimplePVE, You can try make a zone here to not effect PVE rules on this area -
After this game update, there was an error in the damage configuration
Iftebinjan replied to tiger's Support Request in Support
I will check asap and let you know -
After this game update, there was an error in the damage configuration
Iftebinjan replied to tiger's Support Request in Support
is this from ZombieHorde plugin? -
after switching to carbon i get spam in console with errors
Iftebinjan replied to seswa92's Support Request in Support
hey try removing all SimplePVE related data like config and data file and the plugin, then reinstall it the SimplePVE -
Just installed, and added permissions, reset server and plugins, still no menu
Iftebinjan replied to Big_Jilm_39's Support Request in Support
Changed Status from Pending to Closed -
Just installed, and added permissions, reset server and plugins, still no menu
Iftebinjan replied to Big_Jilm_39's Support Request in Support
it was required ImageLibrary. -
After this game update, there was an error in the damage configuration
Iftebinjan replied to tiger's Support Request in Support
Checking -
Changed Status from Pending to Not a Bug
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Sorry not possible. its a pve plugin.
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Conflict with CustomHelicopterTIers Plugin
Iftebinjan replied to Somescrub's Support Request in Support
Changed Status from Pending to Not a Bug -
Conflict with CustomHelicopterTIers Plugin
Iftebinjan replied to Somescrub's Support Request in Support
I will look into this, if its possible to do with my codes. Thanks -
IDK whats this, Turrets wont shoot whoever has authorize to Turrets. Please describe more of your problem.
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Turrets Attacking Players when 'Disable Traps' is set to True?
Iftebinjan replied to Shark-A-Holic's Support Request in Support
hey, is the turrets has any owner? Cause only turrets without owner will shoot all players -
@Shark-A-Holic @Gerome34, Hey sorry for late replays, can you guys contact me on discord please https://discord.gg/sUAgXzNsKV \\i have noticed that from the coast weeks everytime my server restarts the PVP status is resuming or staying in that state is there any chance that you can help me with this issue?\\ I didn't get the problem, you mean when you restart the server it turns your pve server to pvp mode? or something?
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can you send your config here. it will be help me understand the problem better Also I think it stays the same PVP cause its pve is disabled, you can enable pve with the /simplepve command (Reason for stay pvp or pve depends on the config. even if you restart or wipe the server simplepve will retain data from config to enable or disable pve)
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Conflict with CustomHelicopterTIers Plugin
Iftebinjan replied to Somescrub's Support Request in Support
This plugin made it to gives other plugins like CustomHelicopterTier or ArmoredTrain to change a few rules or overwrite rules from the SimplePVE plugin. So if CustomHelicopter prevents damages on player bases then SimplePVE ignores that rule. You can just use CustomHelicopterTiers config to allow heli to building damages in the server -
Version 2.6.5
2,155 downloads
Upgrades your furnaces, ovens, refinery, mixing table & etc to beyond. Key Features Upgrade each attribute of your furnace; Supports different oven types; It is possible to define default attributes for all ovens on the server; You can set a default value for all base ovens (replacing quicksmelt); You can enable/disable any features you want; Option to keep attributes when removing the furnace; Option to auto split ores; Automatic fuel calc based on the upraded oven attributes; Now BBQ and Campfire can also be improved; Option so that only the furnace owner can upgrade it; Option so that only owner's teammates can upgrade it; A new completely redesigned UI; NEW Supports Mixing Table Video Showcase Permissions furnaceupgrades.use - This is the unique permission. required for all players to upgrade furnaces Configuration Support$14.99 -
Version 2.0.2
549 downloads
WHAT IS IT FOR? This is a tool that creates temporary notifications on the user's screen, used to facilitate messages between plugins and server users. CONSOLE COMMANDS toastify [toast_id] [player] [message] - to send a toast notification for a specific player toastify.global [toast_id] [message] - to send a toast notification for everyone PERMISSION toastify.use- the permission to access the toastify commands API </> // Send a toast notification for the target player // Returns the ID of the toast to destroy it if necessary // @deprecated string SendToast(BasePlayer player, string toastId, string message, float? duration); // Use this new one instead of the above: string SendToast(BasePlayer player, string toastId, string title, string message, float? duration); // Destroy a toast notification void DestroyToast(BasePlayer player, string toastId); GOOD WAY TO IMPLEMENT If you want to integrate your plugin with Toastify, I recommend that you add an option in the configuration file of your plugin that the user can link their notification ID with the notifications you will use, you can see an example of how this was implemented in the FurnaceUpgrades or TCLevels configuration file. CONFIGURATION The default configuration file of the plugin: SCREENSHOTFree- 4 comments
- 1 review
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- 30 comments
