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Everything posted by Iftebinjan
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Version 1.0.1
220 downloads
The "PlaytimeCommands" plugin for Rust allows server administrators to automate the execution of commands when players achieve specific playtime milestones. Upon initialization, it checks players' playtime at regular intervals and triggers configured commands when certain hour goals are reached. (This plugin requires PlaytimeTracker or PlayTimeRewards plugin to work.) Features Easy config, add unlimited playtime goals and their rewards Light plugin, no performance issues Saved PlayerData to ensure they don't get repeat rewards Reset PlayerData when editing config values Commands /prc reset - Reset all player data(Requires 'PlaytimeCommands.admin' permission to use this command in chat.) Console Commands prc reset - Reset all player data. Config { "Check how often it checks for playtime and execute commands?(In Seconds)": 1800, //Timer interval, set a higer value for timer check "Execute command upon playtime hour completation": { "20": [ //Playtime Minute number "oxide.usergroup add {UserID} chads", //commands - Placeholders are {UserID} & {Name} which will replace with SteamID and Player Name "chat user add {UserID} chads" //commands ], "30": [ //Playtime Minute number "sr add {Name} 1000", //commands "sr take {UserID} 100", "oxide.usergroup add {UserID} veteran" ] } }Free -
after switching to carbon i get spam in console with errors
Iftebinjan replied to seswa92's Support Request in Support
Changed Status from Pending to Closed -
issue with pve flame damage and incendiary bullets
Iftebinjan replied to tamwilson1979's Support Request in Support
Hey, can you confirm this? Also, I do not see any support or API for their NPCs if they used custom like ZombieNPC Try removing the config file and reload the plugin that might reset any error which might cause the incendiary damage -
Strt time and all the other times make them white too dark
Iftebinjan replied to US Apocalypse's Support Request in Support
Changed Status from Pending to Work in Progress -
Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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Version 2.0.2
102 downloads
As soon as the event starts, several troops (NPCs) are spawned to defend an hackable crate that will be delivered by the CH47. This crate may contain a lot of loot, so the troops have the duty to defend it. For this purpose, there is a variety of troops such as snipers, close-range shooters, and long-range shooters. If a player manages to initiate the hacking of the crate, all the airfield troops will be relocated to a combat position. In other words, all troops that you haven't seen yet or that are hidden will be moved to the center of the airfield to defend the crate. After a few minutes, a plane will be sent with supply drops containing weapons to assist the troops in defense. However, airborne troops will also be dispatched from the plane to parachute down and aid in defending the crate. If the crate is looted, all troops will be destroyed, leaving only the crates, supply drops, and bodies to be looted by intruders. /ma start to start the event /ma stop to stop the event /ma position to get the current position based in the airfield monument (used to config) militaryairfield.admin to access all commands private void OnMilitaryAirfieldEventStarted(); - // Called when the event starts private void OnMilitaryAirfieldEventEnded(BasePlayer? lootedBy); - // Called when the event ends$24.99 -
Rust server creation Oxide/Carbon full modded with custom plugins
Iftebinjan posted a record in Records
Hello, I can help create your server to fully complete the server setup. I have been doing this for 2 years now on Fiverr. LINK I will configure Rust game server with everything you need I will do Rust game Discord server setup I will create Rust game plugin for your Rust server Please get in touch with me if you need any of these services. Thanks -
SimplePVE doesnt make a pvp zone on any event, event plugin has to make a zone on their own. if it has a exact position then you can manually create zone for this
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Changed Status from Pending to Not a Bug
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Hello, is this not working with the plugin? is there any error messages?
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Add /share command and tc accesss loot bug?
Iftebinjan replied to Namsaknoi's Support Request in Support
Changed Status from Pending to Work in Progress -
Add /share command and tc accesss loot bug?
Iftebinjan replied to Namsaknoi's Support Request in Support
Horses are count as BaseAnimalNPC so they do die if Players can damage animals setting to True Lets see if can do something like if horse in a player tc area then other player cant hurt them -
so i run a prefab like challenge house and its not working with simple pve
Iftebinjan replied to JeffG's Support Request in Support
Changed Status from Pending to No Response -
Add /share command and tc accesss loot bug?
Iftebinjan replied to Namsaknoi's Support Request in Support
I think you need to hold press e to pickup the bag? IDK I tried on test servers it was working alright. Let me know on this -
Add /share command and tc accesss loot bug?
Iftebinjan replied to Namsaknoi's Support Request in Support
About the TC access loots, its an intent features and added back then on requests. if you don't wanna use the loot rules from this plugin then you can easy disable the loot rules and use other plugins like https://umod.org/plugins/prevent-looting which has /share as well -
Add /share command and tc accesss loot bug?
Iftebinjan replied to Namsaknoi's Support Request in Support
Hey I understand the /share, that can be added. but only problem is its already a pretty large plugin and right now has a big hook times. So as of now I am refraining my self from adding more features of loot rules as /share need to have separate data folders to store owners and shared entitys I am trying to reduce the filesize and soon do updates on it -
Hello, I understand. But its design in a way so that other plugin can override this rules. So if the zombie horde decides that zombies wont damage on buildings or players then simplepve cant do anything on that.
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- 19 comments
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- #chat
- #better chat
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KOTH Event - King of the Hill: Battle of Supremacy
Iftebinjan commented on Iftebinjan's file in Plugins
- 12 comments
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- 1
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- #koth
- #king of the hill
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