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Everything posted by Iftebinjan
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- 32 comments
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Did you updated the plugin yesterday?
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You can also edit the button with the admin command which is /tcuadmin which will show a button on those button and you can move them with ingame ui
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- 77 comments
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- 1
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- #upgrade
- #toolcupboard
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(and 7 more)
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- 77 comments
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- 1
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- #upgrade
- #toolcupboard
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(and 7 more)
Tagged with:
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my bad, i forgot to remove those Puts messages. Go to line 1620 and remove that line pls
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Im adding a New Config option Named "Auto Claim Vehicle(Mini, ScrapHeli, Boats, Moudlars) On Engine Start" Default is true and new Rules: - Player Can Damage Own/Team Vehicles(Mini, Vehicles etcs) - Player Can Damage Others Vehicles(Mini, Vehicles etcs)
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Will be fix on this update, coming soon I will add a option to auto assign ownership or just disable this
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After testing, it seems the plugin isn’t compatible with PvE plugin Right now SimplePVE doesnt have support for custom weapons.
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There is also another possibility that if any vehicle is inside of your building area then you can damage the vehicle, I think you both are trying to damage the vehicle inside of your building area. But outside of your building area you cant damage vehicles if you have Vehicle damage turned off
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its hard to replicate this situation on my test server, one other way you can give more info with this command, that would help me figure out the issue, in console paste this command `spdebug` then try give damage to vehicles and see the console log and copy or screenshot and provide that here. its a hard and time consuming task mayhbe but it will help me understand the situation and have a fix for it. TO DISABLE THE CONSOLE LOG output paste the command again & it should stop the debug messages If you both can do this, Thanks @Somescrub @MrDuck14
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Send the custom shooter plugin link, i will check if its compatable
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- 65 comments
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No Bleeding Damage on PVE Mode from SimplePVE Plugin
Iftebinjan replied to DaNe's Support Report in Support
Hey, it was a work in progress, and will be added on the next update. i forgot to update this in the ticket -
Hey I fixed the Spikes trap, you said Pitchfork can damage players? Can you explain how?
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https://github.com/k1lly0u/Oxide.Ext.RustEdit
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checking.
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Hey, in general rules make sure to set Allow code lock raid to true or false
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Hello, you need to have RustEdit.dll extenstion in your server.
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Fixed on the next update
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Also there is other way to fix this, since you have setup custom zonemanager for monuments, you can disable the "Enable PVP On Event? It will automatically create a zone and enable PVP on the zone then remove the zone when event ends. (Require: ZoneManager & (SimplePVE or TruePVE))" to false in the oxide/data/MonumentEvent/ file I will be updating soon.