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Everything posted by Tage2
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StaticLootables - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 774, Pos: 34
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- 3 comments
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- #spawnitems
- #f1console
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(and 3 more)
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Error while compiling F1Spawn: Argument 1: cannot convert from 'ulong' to 'BasePlayer' | Line: 347, Pos: 74
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Plugin needs an update, it won't compile after today's update
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Plugin does not work after toda'ys update, it needs a fix
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Need an update -- this is n't working after the wipe today
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7x more times this has repeated. Each time, the player does not regain their gear upon death despite using the properly named respawn options.
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each time the error happens, the player does not get their items restored when using the proper respawn methods.
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And more errors: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 3x
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Here's the error code from the error reporting plugin: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 1x
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He has set his beds properly (DMName format). He's lost some items each time he revives. The plugin seems to be working for most people. I'm not sure why it's glitching for him.
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so enable the flag, then disable it as false. Got it. Thank you very much.
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Not sure how to turn off deep sea entirely. "Set DeepSea Enabled Flag (restart may be required)": false, "DeepSea Enabled": false That's how it is right now. I want it entirely off, as entirely as humanly possible. I'm trying to troubleshoot something. Is this correct or should the settings be different in order to have the naval update/deep sea wholly off?
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- 231 comments
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- #permissions
- #admin
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(and 7 more)
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Skinner was compiled successfully in 1328ms (08:15:05) | [Skinner] DataSaved (08:15:05) | Unloaded plugin Skinner v3.1.1 by Whispers88 (08:15:05) | [Skinner] Steamworks Updated, Updating Skins (08:15:05) | [Skinner] Configuration changes saved to Skinner.json (08:15:05) | [Skinner] 6297 Workshop skins were indexed.. Checking for imported skins and collections (08:15:05) | Duplicate permission registered 'skinner.default' (by plugin 'Skinner') (08:15:05) | [Skinner] Saved Workshop Skins (08:15:05) | Failed to call hook 'OnServerInitialized' on plugin 'Skinner v3.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.ProcessPlayerInventory (BasePlayer player, System.Collections.Generic.Dictionary`2[TKey,TValue] cachedSkins) [0x0011c] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x000ab] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.UpdatePlayerSkins () [0x00015] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.UpdateImportedSkins () [0x0019c] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.GetSkins () [0x00799] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.OnServerInitialized () [0x0032b] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) (08:15:05) | Loaded plugin Skinner v3.1.1 by Whispers88
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We have a plugin right now that lets you set up your items for sale, and then save a template of that vending machine, so all you do is reload the template after wipe day and it sets up the items and prices according to what you saved. Saves time in setting up big vending machine bases. I was just wondering if that was possible with this plugin. This looks fantastic, and we'll probably switch to it either way, but if you could save the set-up of your vending machines and reload that after wipe, it would save a few of our more creative and involved players a lot of time.
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Working. Thank you sir.
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that was after the last update
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Still not working: o.reload StackModifier [CSharp] Started Oxide.Compiler v successfully StackModifier was compiled successfully in 1260ms Unloaded plugin Stack Modifier v2.8.27 by Khan [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.8.28 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: #heavy.scientist.plushie.name_146221721_heavy.scientist.plushie_1 #scientist.plushie.name_445662288_scientist.plushie_1 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '146221721' was not present in the dictionary.