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Tage2

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Everything posted by Tage2

  1. StaticLootables - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 774, Pos: 34
  2. Tage2

    F1ItemMenu

    Can't seem to open a support ticket, no button to do so. The plugin isn't compiling after today's wipe. 159 F1ItemMenu - Failed to compile: Argument 2: cannot convert from 'EncryptedValue<ulong>' to 'BasePlayer' | Line: 434, Pos: 229
  3. Error while compiling F1Spawn: Argument 1: cannot convert from 'ulong' to 'BasePlayer' | Line: 347, Pos: 74
  4. Plugin needs an update, it won't compile after today's update
  5. Plugin does not work after toda'ys update, it needs a fix
  6. Need an update -- this is n't working after the wipe today
  7. 7x more times this has repeated. Each time, the player does not regain their gear upon death despite using the properly named respawn options.
  8. each time the error happens, the player does not get their items restored when using the proper respawn methods.
  9. And more errors: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 3x
  10. Here's the error code from the error reporting plugin: Death Modifier: Errored On Hook: OnDefaultItemsReceive System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.DeathModifier+Cache.Remove (ItemContainer remove, Item i) [0x00000] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Move (ItemContainer inv, Item i, System.Int32 pos) [0x00007] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier+Cache.Give (PlayerInventory inv) [0x0003c] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.OnDefaultItemsReceive (PlayerInventory inventory) [0x0002a] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.DeathModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00716] in <591dd78eaa73457ca27bb48f94e49214>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) Total Errors: 1x
  11. He has set his beds properly (DMName format). He's lost some items each time he revives. The plugin seems to be working for most people. I'm not sure why it's glitching for him.
  12. Tage2

    Npc Spawn

    As loot manager is reverting to the old format and then will go away, do we use the current version of loot manager or the nov 3rd version that was before the loot manager changes that are apparently disliked and the cause of the plugin being discontinued???
  13. Tage2

    Npc Spawn

    The new version just says "mandatory update" -- there's usually a breakdown of what that means? What is "mandatory" this time?
  14. so enable the flag, then disable it as false. Got it. Thank you very much.
  15. Tage2

    Deep Sea Options

    Not entirely sure how t o turn off deep sea entirely. What settings do we change to what, to have it completely off, as in, never loading at all?
  16. Not sure how to turn off deep sea entirely. "Set DeepSea Enabled Flag (restart may be required)": false, "DeepSea Enabled": false That's how it is right now. I want it entirely off, as entirely as humanly possible. I'm trying to troubleshoot something. Is this correct or should the settings be different in order to have the naval update/deep sea wholly off?
  17. we removed some unused groups but the next day after our daily restart, they were back. How do we remove these permanently?
  18. Skinner was compiled successfully in 1328ms (08:15:05) | [Skinner] DataSaved (08:15:05) | Unloaded plugin Skinner v3.1.1 by Whispers88 (08:15:05) | [Skinner] Steamworks Updated, Updating Skins (08:15:05) | [Skinner] Configuration changes saved to Skinner.json (08:15:05) | [Skinner] 6297 Workshop skins were indexed.. Checking for imported skins and collections (08:15:05) | Duplicate permission registered 'skinner.default' (by plugin 'Skinner') (08:15:05) | [Skinner] Saved Workshop Skins (08:15:05) | Failed to call hook 'OnServerInitialized' on plugin 'Skinner v3.1.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Skinner.ProcessPlayerInventory (BasePlayer player, System.Collections.Generic.Dictionary`2[TKey,TValue] cachedSkins) [0x0011c] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.GetPlayerSkins (BasePlayer player, System.Boolean update) [0x000ab] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.UpdatePlayerSkins () [0x00015] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.UpdateImportedSkins () [0x0019c] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.GetSkins () [0x00799] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.OnServerInitialized () [0x0032b] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.Skinner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <0810e60219c74fa4815dbfc10d25bbc5>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.Plugins.Plugin.CallHook_Patch0(Oxide.Core.Plugins.Plugin,string,object[]) (08:15:05) | Loaded plugin Skinner v3.1.1 by Whispers88
  19. getting same error as Hawkhill.
  20. We have a plugin right now that lets you set up your items for sale, and then save a template of that vending machine, so all you do is reload the template after wipe day and it sets up the items and prices according to what you saved. Saves time in setting up big vending machine bases. I was just wondering if that was possible with this plugin. This looks fantastic, and we'll probably switch to it either way, but if you could save the set-up of your vending machines and reload that after wipe, it would save a few of our more creative and involved players a lot of time.
  21. also, does this work with Stack Modifier, so folks can sell custom-size stacks?
  22. is it possible to save a template of what you have posted, so you can just reload the template after a wipe day?
  23. Tage2

    Not work after Update

    Working. Thank you sir.
  24. Tage2

    Not work after Update

    that was after the last update
  25. Tage2

    Not work after Update

    Still not working: o.reload StackModifier [CSharp] Started Oxide.Compiler v successfully StackModifier was compiled successfully in 1260ms Unloaded plugin Stack Modifier v2.8.27 by Khan [Stack Modifier] Checking For Discrepancies With Game Items [Stack Modifier] 16% Loaded plugin Stack Modifier v2.8.28 by Khan [Stack Modifier] 66% [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: #heavy.scientist.plushie.name_146221721_heavy.scientist.plushie_1 #scientist.plushie.name_445662288_scientist.plushie_1 [Stack Modifier] 100% [Stack Modifier] Modifying Stacks KeyNotFoundException: The given key '146221721' was not present in the dictionary.

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