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Everything posted by World_Gamerz
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custom version of windows
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I dont have any other browser on my machine not even edge
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that did it thank you
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reading from the console
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I dont have browser cache and cookies im not on a dedicated
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tried to update with the latest version and still get Error while compiling: ArmoredTrain.cs(2348,43): error CS0029: Cannot implicitly convert type `NetworkableId' to `uint'
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I get the same.. Error while compiling: ArmoredTrain.cs(2348,43): error CS0029: Cannot implicitly convert type `NetworkableId' to `uint'
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So I have the water pump so I can place it anywhere but it only pumps saltwater is there a way to get it to pump freshwater instead?, as a well pumps in real life pump freshwater, and not saltwater? Thanks
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- 37 comments
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- #restart
- #autorestart
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I noticed when anyone is setting a drone ID this pops in console.. (23:23:15) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:23:57) | SetID success! (23:24:34) | SetID success! (23:25:18) | SetID success! (23:25:45) | SetID success! (23:26:10) | Failed to call hook 'OnEntityBuilt' on plugin 'PlaceAnything v1.0.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlaceAnything.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x0002a] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.PlaceAnything.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e6] in <4ce61879db7048cbb81c997c50f91958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d431e37658ba4727b7490299d12dfc44>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 (23:26:14) | SetID success!
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I have a ring road issue and convoy gets stuck here I tried the /convoyroadblock but it says this road is already blocked but in the config it shows at 0 and when the convoy starts it hits this spot and gets stuck. is there a way to draw a new route for this?
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I see you also removed alphaloot from the config
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This has been set for months but this past update it hasn't worked correctly "It is necessary to kill all vehicles to open the crate": false,
