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Everything posted by NEXT
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Since the materials are food, I would like them to make it in a prefabricated refrigerator rather than in a large box from the start. https://umad.org/plugins/fridge-food I would like to request that it be compatible with this MOD.
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If you change the prefab name, Will Ibag's functionality be lost? Example) Automatic drop storage function Function to refer to the stock of ingredients in ibag when cooking
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https://umod.org/plugins/fridge-food I am using this plugin ibag doesn't work. Can't you make ibag a refrigerator from the beginning instead of a largebox? If I just change the prefab name, won't the ibag functionality disappear?(
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thnak you i want auto del on wipe...
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oxide.reload DungeonBases Unloaded plugin Dungeon Bases v1.0.6 by Fruster Unloaded plugin Dungeon Bases v1.0.6 by Fruster [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin [Dungeon Bases] Next event will start in 6495 seconds [Dungeon Bases] Next event will start in 6495 seconds [Dungeon Bases] The event will be triggered in auto mode [Dungeon Bases] The event will be triggered in auto mode Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in :0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in :0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x0015b] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00220] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Loaded plugin Dungeon Bases v1.0.6 by Fruster Loaded plugin Dungeon Bases v1.0.6 by Fruster
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Please add permission to display the bar. Or, please don't display the bar when the balance is zero.
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Thank you for this simple and elegant mod. I would appreciate it if you could add permission support to display the attached "Status and Button". I’d even be willing to pay for it.
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- 4 comments
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- #token
- #inventorysave
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(and 2 more)
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- 13 comments
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- #deployables
- #plugin
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(and 23 more)
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- 12 comments
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- #koth
- #king of the hill
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(and 6 more)
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Failed to call hook 'OnPlayerRespawned' on plugin 'KingNMerc v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KingNMerc.SetupMerc (BasePlayer player) [0x00088] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.KingNMerc.SelectNewMerc () [0x00026] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.KingNMerc.OnPlayerRespawned (BasePlayer player) [0x00040] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.KingNMerc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012b] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 8 comments
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- #rust
- #oxide plugins
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(and 3 more)
Tagged with:
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Failed to run a 3600.00 timer in 'KingNMerc v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KingNMerc.SetupMerc (BasePlayer player) [0x00088] in :0 at Oxide.Plugins.KingNMerc.SelectNewMerc () [0x00026] in :0 at Oxide.Plugins.KingNMerc.b__17_0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 8 comments
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- #rust
- #oxide plugins
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(and 3 more)
Tagged with:
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Raid action from NPC: true or false I want settings I am using the [Npc Random Raids] MOD https://codefling.com/plugins/npc-random-raids
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thank you very much!
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I want a console command If this mod has a console command, we can use other mods to automatically run the "/busstopinit" command when the server starts. please!!
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please Permission add { "ContainerReceivedMessage": " :santahat: Merry Christmas <color=#4A95CC>{player.name}</color> from <color=#4A95CC>{server.name}</color> :santahat:", "Containers": [ { "IsEnabled": true, "Permission": "default", "Prefab": "assets/prefabs/misc/xmas/sleigh/presentdrop.prefab", "SpawnChance": 0.5 }, { "IsEnabled": true, "Permission": "VIP", "Prefab": "assets/prefabs/missions/portal/proceduraldungeon/xmastunnels/loot/xmastunnellootbox.prefab", "SpawnChance": 0.5 }, { "IsEnabled": true, "Permission": "VIP2", "Prefab": "assets/prefabs/misc/xmas/giftbox/giftbox_loot.prefab", "SpawnChance": 0.5 } ], "CooldownDurationMinutes": 60.0
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- 41 comments
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- #competition
- #event
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- 210 comments