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Richard Hertz

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Everything posted by Richard Hertz

  1. @PandaJunI can see what I can do about adding that over the next few days
  2. I added a Youtube Demo if you want to see what it looks like in the game world
  3. you specify an (X, Y, Z) location for an item to spawn and it will float and spin until a player picks it up It is independent of other plugins in the sense that all items and locations need to be set in the config json. The reason this exists is because this part of functionality is not a part of the Spin Drop plugin.
  4. Version 1.1.4

    34 downloads

    Designed to enrich gameplay and introduce dynamic elements, this plugin is a game-changer for server administrators and players alike. Imagine a world where valuable items spontaneously appear at designated locations, spinning mystically and floating above the ground. With Spin Items, this vision comes to life. Set the stage for epic scavenger hunts, intriguing mysteries, or lucrative hotspots that will keep your players excited and engaged. Key features include: Customizable Item Spawns: Control the flow of resources in your server by defining which items spawn, their quantities, their spawn locations, and their respawn times. Mesmerizing Spinning Items: Create an eye-catching spectacle with spawned items that not only float above the ground but also spin continuously, adding an element of enchantment to your gameplay. Automated Respawn Management: Never worry about manually respawning items. Once an item is removed or destroyed, our plugin intelligently sets a timer for it to respawn. Keep your world lively and your resources abundant without lifting a finger. Clean Unloading: When it's time to change things up, SpinItems ensures a clean slate. All spawned items are effectively removed, and all active timers are terminated, leaving no loose ends. Robust Error Handling: This plugin is built with rigorous error checking to ensure a seamless experience. If an item doesn't exist or can't be spawned, you'll be promptly notified. Permissions: spinitems.use: Enable this permission to use the console commands to spawn or remove Spin Items. Console Commands: spinadd: Usage: 'spinadd' {quantity} {skinID} {respawnTime} {glowing: true | false} Your active item will be added to the config json with the variables given. You must be holding the item to use this command. Example: spinadd 1 0 300 true The above example will spawn your active item with quantity 1, skinID 0, respawn time 300 seconds, glowing: true spinremove: Remove the item you are looking at from the config json. Config Json Variables: ItemSpawns: You can set as many of these as you'd like. Keep in mind that a great deal of items may have an impact on your server, depending on your equipment. Glowing: Set to true to spawn a glowing light above the spawned item. ItemShortname: Set this to any item you want to spawn in. Keep in mind that some items, such as scrap will combine if spawned too close together. Position: This is the X, Y, and Z coordinate that you want the item to spawn in at. Quantity: This is the stack size of the item you are spawning. RespawnTime: This is the amount of time in seconds to wait before respawning the item after it has been picked up. RotationSpeed: This is a global value to adjust all floating item's rotation speed. Data Json Variables: On first load, all items are added to the data config. You can adjust these settings for more granular control over how your items spin. RotationConstraintsByItem: This X, Y, X offset with adjust the axis your item falls. RotationAxisByItem: You can set X, Y, and/or Z to true to spin in the respective axis. Demo Video:
    $10.00
  5. Version 1.0.2

    143 downloads

    Introducing a groundbreaking plugin designed to amplify your players' gaming experience by increasing the abundance and distribution of ore nodes throughout your Rust server. This exciting feature enables you to finely control your in-game economy, drive player engagement, and create a richer, more rewarding world for your players to explore. Key Features and Advantages: Fine Tuned Scaling: Increase the node count on your server without affecting the amount of junkpiles, vehicles, etc. No need to mess around with convars and wait for results - simplicity is now in your hands! Precision Control: With OreSpawnScaler, you're the master of your server's resource map. Configure the spawn rates for different types of ores (Stone, Metal, and Sulfur) precisely to create the perfect balance between challenge and reward. Biome-Based Probabilities: This plugin intelligently generates ore nodes based on the distinct biomes in your world. Whether it's the scorching Arid, lush Temperate, icy Arctic, or rugged Tundra, each biome can have its unique node signature to provide a diverse and engaging environment. Innovative Positioning System: OreSpawnScaler doesn't just scatter resources randomly. It meticulously generates and queues positions, evaluating each one's suitability based on several criteria including topology, water levels, and proximity to players or buildings. This ensures a fair and optimized distribution of resources across your server. Real-Time Debugging: Need insights into what's happening under the hood? The debug mode gives you a real-time view of the spawning process, with detailed location information about each ore node as it's created. Administrator Command Control: Want to see where the action is? With the nodes_show command, you can highlight all nodes for 30 seconds, giving you a bird's-eye view of the resource landscape. Seamless Clean-up on Exit: I value server performance just as much as you and your players do. That's why, upon unloading the plugin, all spawned entities are swiftly removed, ensuring a smooth experience for your players. Permissions: orespawnscaler.show: This permission allows a player to use the /nodes_show command. It's typically granted to server administrators or privileged users who are debugging the spawn locations of nodes. Under typical circumstances, this should not be needed. Commands: /node_show: Once permission is granted, the user can highlight all currently spawned nodes for 30 seconds, which is particularly useful for debugging or checking the plugin's performance. This may have a performance impact. JSON Config Variables: Stone, Metal, Sulfur: These objects define the settings for each type of ore node. They contain the following properties: GridSize: This float value sets the spacing between node spawns for the specific ore type. A higher value means fewer nodes; a lower value results in more nodes. Prefab: This string is the prefab resource path for the specific ore type. It tells the plugin what type of node to spawn. BiomeProbabilities: This object determines the probability of the specific ore type spawning in each biome. It contains the following properties: AridBiome: A float value defining the probability of the specific ore type spawning in the Arid biome. TemperateBiome: A float value defining the probability of the specific ore type spawning in a Temperate biome. ArcticBiome: A float value defining the probability of the specific ore type spawning in an Arctic biome. TundraBiome: A float value defining the probability of the specific ore type spawning in a Tundra biome. Debug: This boolean value toggles the debug mode. When true, the plugin logs details of each node spawn, including the type of node and its coordinates. This feature is useful for debugging or gaining insights into the plugin's operation. With these settings, you can fine-tune the spawn behavior for each type of ore and even adjust the ore distribution between different biomes to create a unique resource landscape for your players.
    $10.00
  6. Check your loot item jsons. There is likely an error in syntax (missing , or spelling error) somewhere
  7. Richard Hertz

    XPerience

    https://discord.gg/Npysc22Z3x
  8. Richard Hertz

    XPerience

    Please update for new construction hooks: Error while compiling: XPerience.cs(10324,74): error CS1061: Type `ConstructionGrade' does not contain a definition for `costToBuild' and no extension method `costToBuild' of type `ConstructionGrade' could be found. Are you missing an assembly reference?
  9. @TTK Yes convoy will work with this map. I also added the Missile Silo as of version 1.5.1
  10. Richard Hertz

    XPerience

    Hello, will this be carbon compatible soon?
    This module for my ember webpage is great. Config doesn't take much to get it running, and although I had a problem initially, it turned out I had used an invalid character, so my fault. Even still, the creator was quick to message me back and help me out. He's a nice guy with some great products, and I look forward to tryibg some of the others soon. The layout of the leaderboard looks great too and has a lot of options.
  11. Not sure if I am doing something wrong, but if i put the folder in the module folder, the entire website becomes just a blank page
  12. Hello yes it is. The cave was too close to the surface so it was clipping people through the ground. I couldnt recreate it after raising the terrain, so hopefully that solved the problem. That cave has some strange behavior.
  13. Hello, I do want to keep my default maps Vanilla, however I am happy to modify the map for you. Message me on discord and we can discuss tomorrow: 𝒜𝒲𝒮𝒪𝑀𝐸#0001
  14. @ArtiIOMI Thank you for the reply! @Caitthulu Would you message me on Discord tomorrow? Your prefabs are excellent and I would love to commission more with you. → 𝐡𝐲𝐥𝐩𝐚𝐬𝐭 𝐗𝐮𝐬𝐭𝐳#0001
    Wow what a great value. These are some excellent prefabs, and the time and attention to detail really shows. I like the gas station and supermarket the most. They give some freshness to my server and have a little more realism to them than the typical rust monuments. Great work!
  15. Hello I am looking to commission a few prefab creators to make houses, villages, or pretty much anything medieval and unique for me to purchase. I already have everything on CF and the other big site, but I am looking for more. Msg me anytime
  16. Version 3.2

    50 downloads

    Challenge your players with the split island layout and mountainsides in this beautiful and completely handmade map. To connect the islands, there is a fully custom made Above ground Labs (Underwater labs incorporated inside the connecting bridge), with its own puzzle for entry! In addition to my own bridge, this map features a beautiful arch bridge next to airfield, made by Bxrflip, and mixed in the iceburgs, a custom sunken ship puzzle made by Kaho. Everything comes together on this map to provide not only a unique experience that cannot be achieved by procgen, but a whole new level of resource competition that will keep your players busy all wipe! Dalim also features a higher node count than typical procgen maps. Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 5400 Custom Monument, Prefab, and Puzzle included: Above Ground Labs - Integrated into the main Island connecting bridge. This is a very unique way to include underwater labs outside of the water. It contains multiple loot areas as well as a blue card shack for entry arch bridge - outside Airfield sunken ship puzzle Arch Bridge by BxrFlip Sunken Ship by Kaho Vanilla Monuments Included: Outpost Bandit Town Lighthouses Dome Caves Junkyard Swamps Satellite Dish Airfield Military Tunnels Launch Site Both Oil Rigs Custom Above Ground Labs with Puzzles Mini Monuments Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝐡𝐲𝐩𝐞𝐫𝐢𝐨𝐧 𝐧𝐨𝐯𝐚#0001#0001
    $6.10
  17. Version 2.3

    45 downloads

    Welcome to a 2.5K map filled with all of your player's favorite monuments and an above ground railway system that encompasses the entire mainland. With rivers, caves, a waterfall holding a secret cave of its own, and plenty of space to build, players will have no problem finding a safe area to base up and stash their loot! The Military Surplus Bridge is like no other monument in the game - providing more loot as the player progresses. The bridge is somewhat of an extension to Airfield, and is completely optional. If the bridge is too difficult for some players to cross, they can also make their way to airfield through the underground tunnel system or simply take the overhang path on the sides of the bridge. Leonis also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 4855 There is one custom monument included in this map. It is Military Surplus Bridge that leads to the Airfield island. It contains multiple loot areas and diesel barrels, as well as a blue card shack, but the interior loot is well guarded by scientists. The further you progress into the bridge, the more difficult it becomes, but the effort is not without great reward. This bridge prefab is 100% custom made by myself, and unlike any bridge we've seen in Rust so far! Custom Monument included: Military Surplus Bridge Vanilla Monuments Included: Airfield Arctic Research Base Bandit Town Caves (5) Compound Desert Military Base Dome Fishing Village (3) Gas Station (2) Harbor 1 Harbor 2 HQM Quarry Ice Lake (3) Junkyard Launch Site Lighthouse (2) Large and Small Oil Rig Nuclear Missile Solo Power Plant Satellite Dish Sewer Branch Stables A Stone Quarry Sulfur Quarry Supermarket Swamp (2) Underwater Labs Warehouse Water Well (3) Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝐡𝐲𝐩𝐞𝐫𝐢𝐨𝐧 𝐧𝐨𝐯𝐚#0001#0001
    $8.50
  18. Version 1.6.0

    76 downloads

    Immerse your players in world packed with monuments and beautiful aesthetics. This 3k map contains every vanilla monument, caves, a zipline path from Outpost to Train Yard, freshwater lakes, and a custom mineshaft with a secret building area and loot. Below is a full list of monuments included. Altair features a very high monument count, including everyone's favorite, Launch Site, but with balanced building space kept in mind. Your players will love the endless variety, and because the map is 3K, players will be contesting monuments like never before. This map is the closest you can come to pleasing everyone! Altair also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 75. General Information: Map size: 3K Approximate Prefab count: 7770 There is one custom built mineshaft with loot and a secret building area inside. Map Highlights: Large tunnel system. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Multiple rivers and lakes. Small building blocked radius around quarries to prevent walling in. Every vanilla monument is included and hand placed in this map. Monuments Included: Airfield Arctic Research Base Bandit Camp Caves (4) Compound Desert Military Base Dome Excavator Fishing Village (4) Freshwater handmade lakes Gas Station Harbor 1 & 2 HQM Quarry Ice Lake (3) Junkyard Launch Site Lighthouse (2) Military Tunnels Mineshaft Tunnel Nuclear Missile Silo Large & Small Oil Rigs Power Plant Powerline Zipline Path Sewer Branch Stables A Stone Quarry Sulfer Quarry Supermarket (2) Swamp (2) Train Yard Underwater Labs (2) Warehouse (2) Water Treatment Plant Water Well (5) Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs, feel free to message me here, or on discord: 𝐡𝐲𝐩𝐞𝐫𝐢𝐨𝐧 𝐧𝐨𝐯𝐚#0001#0001
    $14.50
  19. Version 2.3

    93 downloads

    Featuring a variety of monuments from every tier level, including the much requested Launch Site, and plenty of building space for your players to thrive, this map is sure to satisfy players of every skill level. There is also a railway loop with beautiful bridges that circles the island for easy commute and player enjoyment. Markeb also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate Prefab Count: 9760 All monuments are vanilla, there are no custom monuments on this map. All monuments were hand placed Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Above Ground Railway Loop High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Airfield Arctic Research Base Bandit Town Caves (5) Compound Desert Military Base Dome Fishing Village (3) Gas Station Harbor 1 & 2 HQM Quarry Ice Lakes (3) Junkyard Launch Site Lighthouse (2) Military Tunnels Nuclear Missile Silo Large & Small Oil Rig Power Plant Satellite Dish Stone Quarry Sulfur Quarry Sewer Branch Supermarket Swamps (3) Train Yard Underwater Labs Warehouse Water Treatment Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs, feel free to message me here, or on discord: 𝐡𝐲𝐩𝐞𝐫𝐢𝐨𝐧 𝐧𝐨𝐯𝐚#0001#0001
    $8.50
  20. Version 2.2

    30 downloads

    If your players are looking for a small map with a huge variety of monuments, look no further! Serpens will keep your players entertained all wipe! Serpens features many of your player's most requested monuments, including Launch Site, but with maximum building space taken into account. This map will peek your players busy all wipe, and because the map is 2.5K, players will be fighting for control all day and night. Keep PVP focused nearby, and eliminate long roams searching for players. Serpens also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 3415 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Airfield Arctic Research Base Bandit Town Compound Desert Military Base Dome Fishing Village (3) Gas Station HQM Quarry Icebergs (5) Junkyard Launch Site Lighthouse (2) Large and Small Oil Rigs Nuclear Missile Silo Power Plant Powerline zipline path Satellite Dish Stables A Stone Quarry Sulfur Quarry Supermarket Train Yard Underwater Labs (2) Warehouse Monuments procedurally added: Caves (3) Ice Lakes (2) Swamp (2) Water Well Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝐡𝐲𝐩𝐞𝐫𝐢𝐨𝐧 𝐧𝐨𝐯𝐚#0001#0001
    $8.50
  21. Version 2.1

    15 downloads

    Is your map too large for your pop, but you want maximum monuments to keep you players busy? Or worse yet, do your players farm all day, raid each other, then log off or switch to another server because they ran out of things to do? If so, Lyra is exactly what you are looking for to host on your weekly or even monthly server - this isn't your average 2.5K procgen map! Lyra features a high monument count, including everyone's favorite, Launch Site, but with balanced building space kept in mind. Your players will love the shorter commute to monuments, and because the map is 2.5K, players will be contesting monuments like never before. Gone are the days of traveling halfway through the map for one gun fight, only to die and lose motivation to travel all the way back again and find that everyone is gone. Lyra also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 4385 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Low prefab count for optimized FPS. High monument density with plenty of room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Outpost Bandit Town Lighthouses Dome Junkyard Swamps Sewer Branch Satellite Dish Train Yard Power Plant Military Tunnels Launch Site Large and Small Oil Rigs Underwater Labs Gas Station Warehouse Supermarket The following monuments have been procgen added: Arctic Research Base Desert Military Base Caves Swamps Ice Lakes Fishing Villages Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs or give suggestions, feel free to message me here, or on discord any time: 𝐡𝐲𝐩𝐞𝐫𝐢𝐨𝐧 𝐧𝐨𝐯𝐚#0001#0001
    $6.10
  22. Version 2.1

    18 downloads

    How many times have your players asked for more monuments a few days into wipe? Are your players tired of basic progen maps every wipe, and possibly... playing other servers behind your back?? If you want to maintain pop and keep your players busy all wipe, Corvus is the map for you! Corvus features many of your player's favorite monuments, including Launch Site, but with maximum building space taken into account. Monuments and gunfights are right next door to your players bases, and because the map is 2.5K, players will be fighting for control all day and night. With Corvus, your players can keep PVP focused nearby, and not have to worry about if they can make it back to the fight in time to recover their loot. Corvus also features a higher node count than typical procgen maps . Nodes spawn on all topology and biomes (Fields, forests, deserts, etc.) not just on cliffsides, providing a much needed increase in building materials. Your players can recover from a raid quicker or take care of upkeep in their massive compound, so that they can focus on PVPing. This is also a great way to keep players from moving on to a new server if their base is raided, since rebuilding a base can be a daunting task at times. All of my maps have one goal in common, increasing engagement and retaining players. Through trial, error, and suggestions on my own personal servers, I can confidently say that this map is perfect for up and coming servers with pop at or below 50. General Information: Map size: 2.5K Approximate prefab count: 3080 All monuments are vanilla, there are no custom monuments on this map. Map Highlights: Smaller map size keeps PVP centralized. Large tunnel system. Low prefab count for optimized FPS. High monument density with balanced room for player to build. Launch Site is included, which is not possible for this map size through procedural generated maps. Monuments manually placed: Outpost Harbor Bandit Town Sewer Branch Lighthouses Caves Dome Junkyard Train Yard Power Plant Launch Site Large and Small Oil Rigs Underwater Labs Water Well Gas Station Supermarkets Warehouse The following monuments have been procgen added: Arctic Research Base Desert Military Base Caves Swamps Ice Lakes Fishing Villages Password is included with the map file. After purchase, you may edit or adjust however you see fit. To report bugs, feel free to message me here, or on discord: 𝐡𝐲𝐩𝐞𝐫𝐢𝐨𝐧 𝐧𝐨𝐯𝐚#0001#0001
    $6.10

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