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Raul-Sorin Sorban

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Everything posted by Raul-Sorin Sorban

  1. Changed Status from Pending to Work in Progress
  2. I think I don't really understand your question.
  3. Hey, if your definitions aren't persistent, they'll generate new loot as per usual.
  4. I'll add that to the suggestions list! You just do /locker <player name/id>
    A gorgeous file overall! Wonderful, David paid well attention to smaller details that really make the plugin shine and bring back the nostalgia to the older Blueprints UI system. It's an extremely seamless, well performing and gorgeously designed menu. I absolutely recommend it!
  5. Changed Status from Pending to Work in Progress
  6. For the second issue, that's really weird! The first one though, that'll definitely affect gameplay and won't spawn the items at the right slots, thank you for pointing it out! I haven't even thought of it lol
  7. Also, can you show me instances of it floating in the air?
  8. I'll implement something that cleans them up after a while
  9. No, it's just one recycler per person. It's under the map as it's close to the player so it networks correctly / UI's interactive, but completely out of reach - when you're not an admin.
  10. Raul-Sorin Sorban

    vodka

    Changed Status from Pending to Work in Progress
  11. Above ground? Please show me some examples.
  12. The initial config uses the native values.
  13. to procrastinate or not to procrastinate

    that is the question...

     

    i'll answer it later

  14. Hey, this should now be fixed!
  15. Changed Status from Work in Progress to Can't Reproduce
  16. Changed Status from Work in Progress to Not a Bug
  17. If the map moves, the Lootables.Ext prefabs will not move, it's not relative to the entire map, that's just Rust doing you dirty and highly doubt there's a way around that... If they do map changes that even slightly move things around on the same map seed, it's out of my reach unfortunately. But defined custom prefabs (with the addon plug) will stay exactly where you put them, so they might be looking off if the map shifted, but that's the map, and not the custom prefabs.
  18. To change that logo, go to oxide/temp/ruster_watermark and update it how you like

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