A gorgeous file overall! Wonderful, David paid well attention to smaller details that really make the plugin shine and bring back the nostalgia to the older Blueprints UI system. It's an extremely seamless, well performing and gorgeously designed menu. I absolutely recommend it!
For the second issue, that's really weird! The first one though, that'll definitely affect gameplay and won't spawn the items at the right slots, thank you for pointing it out! I haven't even thought of it lol
No, it's just one recycler per person. It's under the map as it's close to the player so it networks correctly / UI's interactive, but completely out of reach - when you're not an admin.
If the map moves, the Lootables.Ext prefabs will not move, it's not relative to the entire map, that's just Rust doing you dirty and highly doubt there's a way around that... If they do map changes that even slightly move things around on the same map seed, it's out of my reach unfortunately.
But defined custom prefabs (with the addon plug) will stay exactly where you put them, so they might be looking off if the map shifted, but that's the map, and not the custom prefabs.
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