Great idea! I'll look into integrating it within Static Lootables itself and keep Static Dispensers free as it is now. I'll possibly update it to add a few API methods to it so i can integrate the editor within Static Lootables.
Hey there! Please submit a screenshot of that specific incident. By the sounds of it, it looks like ImageLibrary plugin dependency isn't presently loaded in your environment.
It's very much obsolete. You may just enable /sledit and see the full path the same way, but it won't interfere with your general gameplay if you happen to middle-click mouse button. I'll add the zone name of the object on the UI as well so you lose nothing.
I'll remove this from the plugin next update.
That idea sounds interesting! I'll look into adding something like that without creating any mismatch and clutter.
That's very odd. There's no other way I enable editing, and that method certainly checks for that permission before allowing it to be ran. Hope you find something regarding this.
Please ensure players don’t have the staticlootables.editor permission. Because it looks like that specific player was able to run the /sledit command. Downgrading doesn't change anything as the latest version didn't update anything regarding the editor permissions.
Persistent containers mean that they only generate loot once, and afterwards they become regular containers that persist all throughought the wipe - aka don't re-generate again, and allow players to add/take items in the container.
An asset? Do you mean deleting a lootable preset? You can do so in-game. While in edit mode, look at the thing you want to remove, press E and press the Delete button next to Save and Cancel.
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