Jump to content

28 Screenshots

  • 24.7k
  • 1.2k
  • 78.81 kB
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



RR_Tappi

Posted

Voteday Plugin is out

However, as soon as the event is over, it restarts immediately after 5 minutes

 

 

SupermarketEvent.json

Jbird

Posted

21 minutes ago, RR_Tappi said:

Voteday Plugin is out

However, as soon as the event is over, it restarts immediately after 5 minutes

Unloaded you mean? It seems like there would need to be something server side causing something affecting the passage of time. But stay in touch about it curious to know more and help resolve.

RR_Tappi

Posted

I have other events that work perfectly. Gas station, harbor, etc.

 

Jbird

Posted

On 10/7/2024 at 7:08 PM, RR_Tappi said:

I have other events that work perfectly. Gas station, harbor, etc.

Try perhaps a fresh install to see if it persists.

If it does, consider joining the Mad Mapper Discord and create a ticket there. Tag me and KpucTaJl in your ticket.

RR_Tappi

Posted

Ok I'll try it

 

 

Jbird

Posted

4 hours ago, Sycho PvE 10x said:

Does it work with custom supermarkets?

It would have to use the default Supermarket and be customized, which could cause problems. But it will not work on a fully customized or 'broken' version of the original.

Forbidden Lands Rust

Posted

ok thanks yeah is a full custom supermarket
thanks anways

Jbird

Posted

14 hours ago, Sycho PvE 10x said:

ok thanks yeah is a full custom supermarket
thanks anways

It reads the prefab of the original monument, which is recognized as one single prefab, custom versions are often made piece by piece. Just so you understand the reason.

TheDoc

Posted

My Supermarket Event loads and then just unloads... no errors, got all the extra plugins (NPC and AnimalSpan)

I even reset the config (as shown below)

[SupermarketEvent] Creating a default config...

[SupermarketEvent] Creation of the default config completed!

Loaded plugin SupermarketEvent v1.1.0 by KpucTaJl

[SupermarketEvent] Image Tab_KpucTaJl download is complete

[SupermarketEvent] Image Clock_KpucTaJl download is complete

[SupermarketEvent] Image Crate_KpucTaJl download is complete

Unloaded plugin SupermarketEvent v1.1.0 by KpucTaJl

 

Any ideas? Thanks

Jbird

Posted

On 1/31/2025 at 5:12 PM, TheDoc said:

My Supermarket Event loads and then just unloads... no errors, got all the extra plugins (NPC and AnimalSpan)

I even reset the config (as shown below)

[SupermarketEvent] Creating a default config...

[SupermarketEvent] Creation of the default config completed!

Loaded plugin SupermarketEvent v1.1.0 by KpucTaJl

[SupermarketEvent] Image Tab_KpucTaJl download is complete

[SupermarketEvent] Image Clock_KpucTaJl download is complete

[SupermarketEvent] Image Crate_KpucTaJl download is complete

Unloaded plugin SupermarketEvent v1.1.0 by KpucTaJl

 

Any ideas? Thanks

Is there a Supermarket on the map you are using? I think there is an error that populates if there is not but just checking.

Also have you customized the configuration or are you using the default settings?

Most of the basic things I can think of should have an error for you so that is a good question at the moment. May need to look further into it but have not had other reports recently. So it will likely and hopefully be something we can resolve looking at it from a few angles.

SlayersRust

Posted

Is it possible to have the animals move in this plugin if I use a RemoveAnimalsAI plugin to sleep animals on the rest of the server? Or can the animals possible be replaced with zombies instead ? 

Jbird

Posted (edited)

6 hours ago, SlayersRust said:

Is it possible to have the animals move in this plugin if I use a RemoveAnimalsAI plugin to sleep animals on the rest of the server? Or can the animals possible be replaced with zombies instead ? 

You could test this but I would imagine that they would indeed be braindead.

Is there a reason you want to zombify the animals? Did you know you could just remove them or do you want them to exist and not move? Just checking because you can use convars to reduce population to any animal type to 0.

As far as replacing with zombies no there are not proper zombies you could use. NPCs maybe outfitted to look that way? But essentially I'd recommend using the existing NPC presets and customizing them or even just increasing their overall numbers and spawn locations.

Edited by Jbird
SlayersRust

Posted

1 hour ago, Jbird said:

You could test this but I would imagine that they would indeed be braindead.

Is there a reason you want to zombify the animals? Did you know you could just remove them or do you want them to exist and not move? Just checking because you can use convars to reduce population to any animal type to 0.

As far as replacing with zombies no there are not proper zombies you could use. NPCs maybe outfitted to look that way? But essentially I'd recommend using the existing NPC presets and customizing them or even just increasing their overall numbers and spawn locations.

Okay thats good I can just remove them from this plugin and add more npcs in their place.

I have the RemoveAnimalsAI Plugin because it greatly improves server fps overall while still maintaining AI for Oil Rig scientists etc.

We don't set the Animal Population to zero because players still need animal meat for our cooking plugin and also for collecting animal fat and cloth for low grade and cloth related items. The RemoveAnimalsAI Plugin is honestly the greatest increase in server fps we have ever had. The Scientists are the most fun things to fight on 100x servers anyways I feel like.

I'll look into getting this plugin and just increase NPCS thank you! ❤️

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 2
  • Love 3

User Feedback

1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.