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Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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  • Administrator
Raul-Sorin Sorban

Posted

18 minutes ago, PPlank said:

Yeah, he doesn't have any static* permissions. This is what he said before signing off for the day.

So it looks like he worked out what plugin it was (I haven't told any players about it), checked the plugin page to see what was going on but couldn't issue the command because he didn't have the permission - he's in the default group. I'll continue to investigate, but it might just be #rustthings.

🤷‍♂️

That's very odd. There's no other way I enable editing, and that method certainly checks for that permission before allowing it to be ran. Hope you find something regarding this. 

Hawkhill

Posted

Is it possible to fix this?
When im trying to split stacks in my composter by clicking middle mouse button, this appears in chat each time.

bug.JPG

TheAlchemist

Posted

Sorry if this is already addressed somewhere in the 9 pages of comments and I missed it, but, is there a plan to support either "Kits" or the ability to create "Shared Definitions". For example, I want to use the same loot table for all types of cardboard boxes, but, I want to vary the number of slots and such for each of the varies prefabs. So, if I was able to create a Shared Definition (with a specific mix of items and chances) that I could then use for any prefab, that would be AMAZING!

I added my first custom definition for "pallet_boxes" and it increased the StaticLootables.json file from like 64K to 230KB. If I have to copy and paste that into each variety of cardboard_box/cardboardbox (not to mention that I'd like to do something similar with all crates, etc.), I'm worried that the .json file is going to get too big and cause issues (not to mention ease of management).

Thanks so much for your consideration!

  • Administrator
Raul-Sorin Sorban

Posted

On 10/12/2022 at 8:21 AM, Hawkhill said:

Is it possible to fix this?
When im trying to split stacks in my composter by clicking middle mouse button, this appears in chat each time.

bug.JPG

I'll remove this from the plugin next update.

 

2 hours ago, TheAlchemist said:

Sorry if this is already addressed somewhere in the 9 pages of comments and I missed it, but, is there a plan to support either "Kits" or the ability to create "Shared Definitions". For example, I want to use the same loot table for all types of cardboard boxes, but, I want to vary the number of slots and such for each of the varies prefabs. So, if I was able to create a Shared Definition (with a specific mix of items and chances) that I could then use for any prefab, that would be AMAZING!

I added my first custom definition for "pallet_boxes" and it increased the StaticLootables.json file from like 64K to 230KB. If I have to copy and paste that into each variety of cardboard_box/cardboardbox (not to mention that I'd like to do something similar with all crates, etc.), I'm worried that the .json file is going to get too big and cause issues (not to mention ease of management).

Thanks so much for your consideration!

That idea sounds interesting! I'll look into adding something like that without creating any mismatch and clutter.

  • Like 1
  • Love 1
beetle

Posted

9 hours ago, Raul-Sorin Sorban said:

I'll remove this from the plugin next update.

Does "remove" mean that this feature will no longer be available at all from now on?

  • Administrator
Raul-Sorin Sorban

Posted

5 hours ago, beetle said:

Does "remove" mean that this feature will no longer be available at all from now on?

It's very much obsolete. You may just enable /sledit and see the full path the same way, but it won't interfere with your general gameplay if you happen to middle-click mouse button. I'll add the zone name of the object on the UI as well so you lose nothing.

TheAlchemist

Posted

And, hey, it would be awesome if StaticDispensers had a similar UI Editor as StaticLootables... even a paid version that does both in a single UI/plugin would be pretty dope.

For example, I've combined the use of the two so that you have to chop a wooden crate's health down before you can loot it (StaticLootables), but that it's actually giving you some wood while you're chopping it (StaticDispensers). Plus, when running around my map testing/checking all of the lootable and harvestable items, the UI (like 'sledit') for both would make it a ton easier.

Thanks, again!

  • Administrator
Raul-Sorin Sorban

Posted

10 minutes ago, TheAlchemist said:

And, hey, it would be awesome if StaticDispensers had a similar UI Editor as StaticLootables... even a paid version that does both in a single UI/plugin would be pretty dope.

For example, I've combined the use of the two so that you have to chop a wooden crate's health down before you can loot it (StaticLootables), but that it's actually giving you some wood while you're chopping it (StaticDispensers). Plus, when running around my map testing/checking all of the lootable and harvestable items, the UI (like 'sledit') for both would make it a ton easier.

Thanks, again!

Great idea! I'll look into integrating it within Static Lootables itself and keep Static Dispensers free as it is now. I'll possibly update it to add a few API methods to it so i can integrate the editor within Static Lootables.

  • Love 1
RoxyGal

Posted

Does this plugin work with QuickSort? I have both plugins running but can't get the QuickSort UI to show up for Lootables containers? Is there a setting in SL that I need to change? Thanks.

Hawkhill

Posted

Thanks for the update.... 🙂

  • Like 1
CobaltRust.GG

Posted

hi 

dropped the json in config and reloading plugin is rewriting over the config file back to the empty one

Billionaire

Posted (edited)

Great plug-in. However, I have an idea to submit. The possibility of adding permissions for loot each container. Is it possible @Raul-Sorin Sorban?

Like this (exemple):

{

      "PrefabFilter": "supermarket_cash_register",

      "InteractionIndex": 2,

      "Permission": null,

      "ContainerSize": 3,

      "AllowStack": false,

      "Liquid": false,

      "Lock": {

        "Health": 500.0

      },

      "Hack": null,

      "Rule": {

        "RefillRate": 40.0,

        "OnlyIfParentFilter": [],

        "OnlyIfNotParentFilter": [],

        "OnlyIfInZone": [],

        "OnlyIfNotInZone": []

      },

      "Contents": []

    }

 

Edited by Gbutome
  • Moderator
Mals

Posted

17 minutes ago, Gbutome said:

Great plug-in. However, I have an idea to submit. The possibility of adding permissions for loot each container. Is it possible @Raul-Sorin Sorban?

 

That could add a lot of overhead due the hook usage, but I can see how it could help sell VIP.

Billionaire

Posted

1 minute ago, Mals said:

That could add a lot of overhead due the hook usage, but I can see how it could help sell VIP.

Like this:

 

{

      "PrefabFilter": "supermarket_cash_register",

      "InteractionIndex": 2,

      "Permission": null,

      "ContainerSize": 3,

      "AllowStack": false,

      "Liquid": false,

      "Lock": {

        "Health": 500.0

      },

      "Hack": null,

      "Rule": {

        "RefillRate": 40.0,

        "OnlyIfParentFilter": [],

        "OnlyIfNotParentFilter": [],

        "OnlyIfInZone": [],

        "OnlyIfNotInZone": []

      },

      "Contents": []

    }

 

AngryRedBeard20

Posted

So is there anyway to make a hacked contain have a cooldown? I made one of the computers in the airfield radio tower a hackable item to use a command to start an airfield event but once the event is done players can just activate it again. I seen the filter section but dont know if that can be used and if so how. This would be awesome if a cooldown can be done

Paws4Luv

Posted (edited)

I can't get to other menu's or exit the main menu to  /sledit
I did the interactions config, but it's still flashing the menu.

SLEDIT_Flashing_Menus.zip

Edited by DeePaws
Paws4Luv

Posted

That JSON file did not help to stop the flashing menu that I cannot exit out of.

Chaotic_Infidel

Posted

Good day all,

 

Wondering is any one has ran into this error code.

 

Error while compiling: StaticLootables.cs(1525,20): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?

 

Any help is appreciated.

Billionaire

Posted

41 minutes ago, Chaotic_Infidel said:

Good day all,

 

Wondering is any one has ran into this error code.

 

Error while compiling: StaticLootables.cs(1525,20): error CS1061: Type `Network.Server' does not contain a definition for `write' and no extension method `write' of type `Network.Server' could be found. Are you missing an assembly reference?

 

Any help is appreciated.

Update your plugin to the latest version.

 

Chaotic_Infidel

Posted

1 hour ago, Gbutome said:

Update your plugin to the latest version.

 

Hello Gbutome,

 

I did try that first but have also added and removed it all together still no change.

 

Thanks for your help mate 🙂

 

Neighigh

Posted

@Raul-Sorin SorbanAny chance you'd be interested in adding permission based multipliers for loot found in the containers? 
Thinking along the lines of offering out .vip perms that multiply the quantity of loot items and size of containers. Thinking globally would be sufficient for us. I can see some interest in being able to include/omit containers from permissions like that though.
Mostly interested in this because we use a skill based system and would love to offer players the option to scavenge more loot from containers by granting permissions. 

xfna1

Posted

@Raul-Sorin Sorban first: i love the plugin. really good work mate!

But i have a question. I think I'm just at a loss. How do I create individual loot crates without the selected loot spawning in all the same named crates. Here is an example: Let's say in the bandit camp is a box with the name "Wooden_Crate_a_red ". I want there to be a "jacket" in it. If I set this, this jacket spawns in all "Wooden_Crate_a_red" boxes on the map. But I want the jacket to spawn only in the box in the bandit camp. I thought this works via the "U" Button, but somehow it does not work. What do I understand wrong? 😄 

KoBa4

Posted

Hello! Will there be localization support? I would like the interactions to be for different language groups, and not as it is now in the configuration file. Thanks!

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