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Message added by Raul-Sorin Sorban,

Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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Neighigh

Posted

1 hour ago, Icarust said:

hey, first of all a really good plugin. Now the question and I do not know if this has already been addressed? Is it possible in the future to include the Economics plugin, ie that I can set that a player can also receive money?

Would be really top 😉

@IcarustYou can add custom items to the loot tables in the config file. Skin ID and Display Names are options that can help you add things like Money or Credits for your servers choice of Economic Currency.

  • Administrator
Raul-Sorin Sorban

Posted

2 hours ago, Icarust said:

hey, first of all a really good plugin. Now the question and I do not know if this has already been addressed? Is it possible in the future to include the Economics plugin, ie that I can set that a player can also receive money?

Would be really top 😉

Receive money upon opening containers?

Icarust

Posted

I think you misunderstood me a little bit, and that is that I want to give players virtueles money when they, let's say, loot the cashregisters. Here is a link to the plugin I mean

 

https://umod.org/plugins/economics

  • Like 1
Icarust

Posted

7 minutes ago, Raul-Sorin Sorban said:

Receive money upon opening containers?

exactly, that you can set this in the config, or that you can also specify this with a random value

MercedesCLA45AMG

Posted

i like the look of this will this use alpha loots loot tables. just wondering how the loot tables work.

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

34 minutes ago, MercedesCLA45AMG said:

i like the look of this will this use alpha loots loot tables. just wondering how the loot tables work.

At the moment there's no implementation for alpha loot. I don't own it at the time but I'll possibly look in the near future to adding support for it. Not a high priority for now.

  • Administrator
Raul-Sorin Sorban

Posted

38 minutes ago, Icarust said:

exactly, that you can set this in the config, or that you can also specify this with a random value

Fairly easy... Adding this next update, with support for Economics and Server Rewards.

  • Like 1
Icarust

Posted

7 minutes ago, Raul-Sorin Sorban said:

Ziemlich einfach ... Hinzufügen dieses nächsten Updates mit Unterstützung für Wirtschaftlichkeit und Serverbelohnungen.

super thanks to you already 😉

RickJamesBitch

Posted

Hey great plugin yo, its awesome - I had my players point out to me today that the green box under their own player placed windmills is a lootable - is there a way to keep the green boxes in the world, but not the ones attached to player windmills? 

thanks keep up the grt work

  • Administrator
Raul-Sorin Sorban

Posted

5 hours ago, RickJamesBitch said:

Hey great plugin yo, its awesome - I had my players point out to me today that the green box under their own player placed windmills is a lootable - is there a way to keep the green boxes in the world, but not the ones attached to player windmills? 

thanks keep up the grt work

That's a bug in my config 😄 Thanks for letting me know. A fix for that would be to go to the green box you'd like to be lootable, edit it and press the P button, which marks that individual box only accessible in that monument, then save. Secondarily, you'd have to do go to the other box types around the map (road, etc) to do the same.

Now thinking about it, I need a "duplicate lootable preset" button.

  • Like 1
Neighigh

Posted

@Raul-Sorin SorbanCurious if we could utilize a notification system for the hackable prefabs we set up? Something that would ping all other players the location and 'hacking' player name either through a GUI notification hook or through chat? I'm thinking this would drive a bit more competition over those prefabs.

  • Like 2
Marco Almeida

Posted

Hey

Dont know if what I'm about to suggest is even possible but...

1. it would be great to save your own additions to StaticLootables, so when I add them in-game, they would "survive" and would apply on new maps.

2. still on the same line of the 1st suggestion, if there's no way of saving the additions we made in-game, have an option to add them in the files, so when the plugin loads, it would load with the new custom lootables.

And thank you for the amazing plugin!

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

13 hours ago, Marco Almeida said:

Hey

Dont know if what I'm about to suggest is even possible but...

1. it would be great to save your own additions to StaticLootables, so when I add them in-game, they would "survive" and would apply on new maps.

2. still on the same line of the 1st suggestion, if there's no way of saving the additions we made in-game, have an option to add them in the files, so when the plugin loads, it would load with the new custom lootables.

And thank you for the amazing plugin!

Hey there. Not sure I fully understand the suggestion. Are you saying that you'd like to be able to switch between loot table sets of configs on the fly? Like set #1 has an array of prefab definitions, set #2 would have a different array, and so on; and you'd be able to modify it on the fly from the main config?

  • Administrator
Raul-Sorin Sorban

Posted

On 7/16/2022 at 9:20 PM, Neighigh said:

@Raul-Sorin SorbanCurious if we could utilize a notification system for the hackable prefabs we set up? Something that would ping all other players the location and 'hacking' player name either through a GUI notification hook or through chat? I'm thinking this would drive a bit more competition over those prefabs.

Adding this in the next update! 🙂

  • Like 1
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Neighigh

Posted

5 hours ago, Raul-Sorin Sorban said:

Adding this in the next update! 🙂

You're awesome! Thanks so much!

  • Like 1
  • Love 1
  • Administrator
Raul-Sorin Sorban

Posted

46 minutes ago, suicidemayhem said:

what is button swallowing?

That's because of the latest update, basically pressing E would trigger multiple times on the same button press. Button swallowing ensures that it's pressed just once.

  • Like 1
nashslash

Posted

enough of the updates please.. 5 updates over 48 hours is to much thanks ... great work ... but no !

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

5 minutes ago, nashslash said:

enough of the updates please.. 5 updates over 48 hours is to much thanks ... great work ... but no !

Hey, sorry bout that 🙂 Just plenty to ensure that everything's working right.

  • Administrator
Death

Posted

11 hours ago, nashslash said:

enough of the updates please.. 5 updates over 48 hours is to much thanks ... great work ... but no !

#Boycott

  • Haha 2
  • Moderator
Mals

Posted

6 minutes ago, Death said:

#Boycott

See a bug, fix a bug, patch a bug.  There have been a lot of recent updates, so this can happen.  I am delighted to see this plugin, which is incredibly affordable, deliver so much value.  I'd rather patch and keep current. My players love the difference this make in making the scenery more real and interactive.  FacePunch should hire @Raul-Sorin Sorban.

  • Like 1
  • Love 1
Heartless_Genocide

Posted

The only thing we've noticed it that the hackable boxes can be spammed over and over (with base set up)

 

  • Like 1
Tezza

Posted

hay can't set up perms in static loot not showing up

 

  • Moderator
Mals

Posted

3 hours ago, Terry Gibson said:

hay can't set up perms in static loot not showing up

 

I think that is a permission manager issue, looking at the discussion on permissions manager.

Skyler Campbell

Posted

On 8/7/2022 at 2:47 PM, Terry Gibson said:

hay can't set up perms in static loot not showing up

 

Also having same issue here.

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