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Midnightxrush

Posted

anyway to add two items from one thing?

  • Administrator
Raul-Sorin Sorban

Posted

5 hours ago, Midnightxrush said:

anyway to add two items from one thing?

No, but that's a pretty good idea. I'll definitely add it in the future!

  • Like 1
BOZO

Posted

Really nice plugin, but is it possible to remove the:
"Cannot gather anything here" message ?

We can get few items, but this message is annoying 😛 🙂

Thanks again for this plugin.

  • Love 1
  • Administrator
Raul-Sorin Sorban

Posted

1 minute ago, BOZO said:

Really nice plugin, but is it possible to remove the:
"Cannot gather anything here" message ?

We can get few items, but this message is annoying 😛 🙂

Thanks again for this plugin.

Noted!

  • Like 3
  • Administrator
Raul-Sorin Sorban

Posted

In the latest update, I've added both of your requests. Please check the Updates tab out.

Midnightxrush

Posted (edited)

On 3/22/2021 at 10:01 AM, Raul-Sorin Sorban said:

In the latest update, I've added both of your requests. Please check the Updates tab out.

since you added multi-able can have % chance to get other things as well.

 say rock you get stone but have 10% to get some hq or sulfer or w/e

 

so will look like your cfg but after items will have % of it dropping so rock would be 100% sulfer say 20% hq 5%

Edited by Midnightxrush
  • Administrator
Raul-Sorin Sorban

Posted

On 3/27/2021 at 11:32 PM, Midnightxrush said:

since you added multi-able can have % chance to get other things as well.

 say rock you get stone but have 10% to get some hq or sulfer or w/e

 

so will look like your cfg but after items will have % of it dropping so rock would be 100% sulfer say 20% hq 5%

Love that idea! Will see what I can do. 👀

  • Administrator
Raul-Sorin Sorban

Posted

On 3/27/2021 at 11:32 PM, Midnightxrush said:

since you added multi-able can have % chance to get other things as well.

 say rock you get stone but have 10% to get some hq or sulfer or w/e

 

so will look like your cfg but after items will have % of it dropping so rock would be 100% sulfer say 20% hq 5%

Although I am still loving the idea, it does not fit well due to the ability to specify exact amounts for each item the dispensers will contain.

You'd basically have to calculate that by yourself, let's say you got a total amount of 2000 for a type of rock, which contains stones, sulfur and HQ; 1500 stones, 400 sulfur and 100 HQ in the config.

Midnightxrush

Posted

@Raul-Sorin Sorbanfound issue with plugin, some reason its setting a prefab i set to like 100 to 13000 scap. and i tried multiable ways and it wont do anything less.

 

    {
      "PrefabFilter": "sedan_a_wrecked",
      "Contents": [
        {
          "GatherChance": 25,
          "GatherAmount": 10,
          "ZLevelsGatherSkill": 1,
          "ShortName": "scrap",
          "Amount": 1
        }
      ],
      "WhitelistedHeldItems": [
        "rock",
        "pickaxe",
        "hammer.salvaged",
        "icepick.salvaged",
        "stone.pickaxe",
        "jackhammer"
      ]
    },

    {
      "PrefabFilter": "sedan_a_wrecked",
      "Contents": [
        {
          "GatherChance": 25,
          "GatherAmount": 10,
          "ZLevelsGatherSkill": 1,
          "ShortName": "scrap",
          "Amount": 1
        }
      ],
      "WhitelistedHeldItems": [
        "rock",
        "pickaxe",
        "hammer.salvaged",
        "icepick.salvaged",
        "stone.pickaxe",
        "jackhammer"
      ]
    },

 

Perilous_Outlaw

Posted

will this change with the new HDR update?

Covfefe

Posted

I've been getting reports of people getting HQM instead of jackhammers when purchasing jackhammers from the outpost vending machine.

Could this be related?

  • Administrator
Raul-Sorin Sorban

Posted

48 minutes ago, rednekOIO said:

will this change with the new HDR update?

Will be looking into it.

 

29 minutes ago, Covfefe said:

I've been getting reports of people getting HQM instead of jackhammers when purchasing jackhammers from the outpost vending machine.

Could this be related?

Very much doubt so.

Covfefe

Posted

Is still working for you guys?

Atope89

Posted

On 3/21/2021 at 8:42 PM, Raul-Sorin Sorban said:

Noted!

It would be great to remove it, the message is a hindrance.

Atope89

Posted

is it possible to remove the:
"Cannot gather anything here" message ?

AngryRedBeard20

Posted

On 10/5/2021 at 9:12 AM, Atope89 said:

is it possible to remove the:
"Cannot gather anything here" message ?

Turn off tip notifications in the settings of rust

Delltus

Posted

Can you add support for custom SKIN ID objects?

  • Like 1
Nova

Posted

Is this different than static lootables?

  • Like 1
BasteGK

Posted

Nice work:) i use staticlootable too 🙂 can you add here the option for custom named skinned Items? At lootable it works :)..

  • Like 1
Iron

Posted

Great plugin, getting plenty of attention on the server since it's filled with goodies 🙂  Would there be a way to add permissions to it?  It would just give them something else to earn as a reward.

Thanks

  • Like 1
JeffG

Posted (edited)

Failed to call hook 'OnMeleeAttack' on plugin 'StaticDispensers v1.3.4' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.StaticDispensers+<>c__DisplayClass14_1.<OnMeleeAttack>b__3 (Oxide.Plugins.StaticDispensers+RootDispenserItem x) [0x00006] in <48f52562b82446519476b92747fc4c80>:0 
  at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate, System.Boolean& found) [0x0003f] in <c4112faf3ded44a7b1e0b815a3296c25>:0 
  at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00000] in <c4112faf3ded44a7b1e0b815a3296c25>:0 
  at Oxide.Plugins.StaticDispensers.OnMeleeAttack (BasePlayer player, HitInfo info) [0x00183] in <48f52562b82446519476b92747fc4c80>:0 
  at Oxide.Plugins.StaticDispensers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001ac] in <48f52562b82446519476b92747fc4c80>:0 
 

spamms this works still but every hit spams this in console

got it to stop after restarting

 

Edited by 6Andromeda9

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