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miniMe_rust

Posted

4 hours ago, Samael777 said:

Please add the "reflect damage" option.

I think it should work like that: if damage is disabled for a specific entity and "reflect damage" is true, then the attacker gets damage from the attack.

Hey there,

just out of curiosity: what do you mean "add the reflect damage option"?

If you talk about reflecting all damage inflicted to players and sleepers back to the attacker I'm all in for this suggestion. But reflection of damage inflicted to entities back to the attacker is a bad idea.

Too easy to accidentally hit a player's entity while fighting a junkpile scientist... and dying from that? No thanks. That's a bad idea to begin with, was already bad in the vanilla server.pve mode.

But yeah, an option to reflect damage would be nice, if you can also configure what kind of damage to reflect.

  • Like 1
Samael777

Posted

10 hours ago, miniMe_rust said:

Hey there,

just out of curiosity: what do you mean "add the reflect damage option"?

If you talk about reflecting all damage inflicted to players and sleepers back to the attacker I'm all in for this suggestion. But reflection of damage inflicted to entities back to the attacker is a bad idea.

Too easy to accidentally hit a player's entity while fighting a junkpile scientist... and dying from that? No thanks. That's a bad idea to begin with, was already bad in the vanilla server.pve mode.

But yeah, an option to reflect damage would be nice, if you can also configure what kind of damage to reflect.

Yes, reflecting damage to sleepers and players would be the best option.

Also, if we would like to add more customisation, like reflecting damage dealt to entities, it is an option, but only when the attacker is in range of the victim's TC. But there are a bit more "what if" in play.

  • Like 1
miniMe_rust

Posted (edited)

14 hours ago, Samael777 said:

Yes, reflecting damage to sleepers and players would be the best option.

Also, if we would like to add more customisation, like reflecting damage dealt to entities, it is an option, but only when the attacker is in range of the victim's TC. But there are a bit more "what if" in play.

There is a teedy tiny problem. Too many players in PvE leave their bases unlocked (you don't need priv to open a door) and even don't lock their TCs. In my eyes this is where a) the loot protection breaks, and b) damage reflection about entities back to the attacker ultimately fails.

So the real problem at hand is:

  • players need to build sound and upgrade their twig asap
  • players need to lock their TCs and not place them on a twig foundation

In my eyes it is impossible to hold the players' hand at all times. I could imagine preventing TC auth if no authed person is connected AND in TC range. This would prevent the attack vector of intruders just authing on an unlocked TC and then just accessing any unlocked loot container in the base, or taking it over. Furthermore unlocked TCs and taking auth on it prevents any meaningful "reflect damage to an entity where the attacker has no building permission".

Finally there are players who place their TCs on twig foundations. While a locked TC is pretty well protected an attacker can still break the twig foundation with the TC on it, and this way destroy the TC and build their own. SimplePVE fails to prevent destruction of twig foundations.

While I like the idea of protecting a player's entities inside their base, I think fitting that into an existing plugin can be quite challenging, whereas preventing player damage is already there. It is not a big step from preventing damage to reflecting it. Hence I believe that is easier and more likely to be implemented soon, should @Iftebinjan decide to do that. Having damage reflection would be nice indeed.

The problem with players bypassing loot protection through authing on the victim's TC could be solved by preventing a) OnCupboardAuthorize, b) OnCupboardClearList and c) OnCupboardDeauthorize while the TC is unlocked. This will force players to lock their TC, teach them better and this way solve the TC auth problem.

Edited by miniMe_rust
RoyalPvE5x

Posted

hi, i need to run the Proper Protection plugin next to simplepve plugin because people cans till destroy other people's bases.
and yes i check the option, player cant damage other players buildings.

any suggestions for that?

Iftebinjan

Posted

21 hours ago, RoyalPvE5x said:

hi, i need to run the Proper Protection plugin next to simplepve plugin because people cans till destroy other people's bases.
and yes i check the option, player cant damage other players buildings.

any suggestions for that?

i think you have SimplePVE.admindamage permission on or something. Please let me know more info to help in your situation

RoyalPvE5x

Posted (edited)

1 hour ago, Iftebinjan said:

i think you have SimplePVE.admindamage permission on or something. Please let me know more info to help in your situation

well everybody can raid each other, not only the admin.
Players can still raid players


 

{

  "General Rules": {

    "Allow Friendly Fire": false,

    "Allow Suicide": true,

    "Kill Sleepers": true,

    "Player Radiation Damage": true,

    "Allow Codelock Raid": true

  },

  "Player Rules": {

    "Player Can Hurt Players": false,

    "Player Can Hurt Animals": true,

    "Player Can Hurt NPC": true,

    "Player Can Damage(Helicopters, Vehicles)": true,

    "Player Can Damage Other Player Buildings": false,

    "Player Can Damage Own Buildings": true,

    "Player Can Damage Own Teammates Building": true,

    "Player Can Damage Other Player Twigs": true

  },

  "Npc Rules": {

    "Npc Can Hurt Players": true,

    "Animal Can Hurt Players": true,

    "Patrol Heli Can Hurt Player": true,

    "Patrol Heli Can Hurt Buildings": true,

    "Player SamSite Ignore Players": false,

    "Npc SamSite Ignore Players": false,

    "Bradley Can Hurt Players": true

  },

  "Entity Rules": {

    "Walls Entitys Can Hurt Players(Example: High External Wall)": true,

    "Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true,

    "MLRS Rocket Can Damage Players or Buildings": true,

    "Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": true,

    "Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": false,

    "Enable Vehicle Collsion Damage": true

  },

  "Loot Rules": {

    "Use Loot Protection": false,

    "Admin Can Loot All": true,

    "Teams Can Access Loot": true,

    "Player can loot other player in PVP Zones": true,

    "Anyone can open Player called SupplyDrops": true

  },

  "Zone Rules": {

    "Use ZoneManager": false,

    "Disable PVE Rules In Zones": true,

    "Enable PVP Delay from ZoneManager": true

  }

}

Schermafbeelding 2025-08-27 200619.png

Edited by RoyalPvE5x
miniMe_rust

Posted

On 8/27/2025 at 8:06 PM, RoyalPvE5x said:

well everybody can raid each other, not only the admin.
Players can still raid players


 

{

  "General Rules": {

    "Allow Friendly Fire": false,

    "Allow Suicide": true,

    "Kill Sleepers": true,

    "Player Radiation Damage": true,

    "Allow Codelock Raid": true

  },

  "Player Rules": {

    "Player Can Hurt Players": false,

    "Player Can Hurt Animals": true,

    "Player Can Hurt NPC": true,

    "Player Can Damage(Helicopters, Vehicles)": true,

    "Player Can Damage Other Player Buildings": false,

    "Player Can Damage Own Buildings": true,

    "Player Can Damage Own Teammates Building": true,

    "Player Can Damage Other Player Twigs": true

  },

  "Npc Rules": {

    "Npc Can Hurt Players": true,

    "Animal Can Hurt Players": true,

    "Patrol Heli Can Hurt Player": true,

    "Patrol Heli Can Hurt Buildings": true,

    "Player SamSite Ignore Players": false,

    "Npc SamSite Ignore Players": false,

    "Bradley Can Hurt Players": true

  },

  "Entity Rules": {

    "Walls Entitys Can Hurt Players(Example: High External Wall)": true,

    "Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true,

    "MLRS Rocket Can Damage Players or Buildings": true,

    "Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": true,

    "Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": false,

    "Enable Vehicle Collsion Damage": true

  },

  "Loot Rules": {

    "Use Loot Protection": false,

    "Admin Can Loot All": true,

    "Teams Can Access Loot": true,

    "Player can loot other player in PVP Zones": true,

    "Anyone can open Player called SupplyDrops": true

  },

  "Zone Rules": {

    "Use ZoneManager": false,

    "Disable PVE Rules In Zones": true,

    "Enable PVP Delay from ZoneManager": true

  }

}

Schermafbeelding 2025-08-27 200619.png

Your settings look fine. But notice you've got loot protection disabled, hence unlocked boxes can be accessed by anyone. That is to be expected.

As per "everyone can raid everyone", this is true if attackers manage to auth on the victim's TC. If the TC is indeed locked and players can still raid there must be another plugin interfering.

Please post the output of o.plugins (if you are on Oxide) or c.plugins (if you are on Carbon)

  • Like 1
Iftebinjan

Posted

On 8/28/2025 at 12:06 AM, RoyalPvE5x said:

well everybody can raid each other, not only the admin.
Players can still raid players


 

{

  "General Rules": {

    "Allow Friendly Fire": false,

    "Allow Suicide": true,

    "Kill Sleepers": true,

    "Player Radiation Damage": true,

    "Allow Codelock Raid": true

  },

  "Player Rules": {

    "Player Can Hurt Players": false,

    "Player Can Hurt Animals": true,

    "Player Can Hurt NPC": true,

    "Player Can Damage(Helicopters, Vehicles)": true,

    "Player Can Damage Other Player Buildings": false,

    "Player Can Damage Own Buildings": true,

    "Player Can Damage Own Teammates Building": true,

    "Player Can Damage Other Player Twigs": true

  },

  "Npc Rules": {

    "Npc Can Hurt Players": true,

    "Animal Can Hurt Players": true,

    "Patrol Heli Can Hurt Player": true,

    "Patrol Heli Can Hurt Buildings": true,

    "Player SamSite Ignore Players": false,

    "Npc SamSite Ignore Players": false,

    "Bradley Can Hurt Players": true

  },

  "Entity Rules": {

    "Walls Entitys Can Hurt Players(Example: High External Wall)": true,

    "Barricade Entitys Can Hurt Players(Example: Wooden Barricade)": true,

    "MLRS Rocket Can Damage Players or Buildings": true,

    "Vehicle Entitys Can Hurt Players(Example: Cars, Mini, ScrapHeli)": true,

    "Disable Traps(BearTrap, LandMine, GunTrap, FlameTurret, AutoTurret)": false,

    "Enable Vehicle Collsion Damage": true

  },

  "Loot Rules": {

    "Use Loot Protection": false,

    "Admin Can Loot All": true,

    "Teams Can Access Loot": true,

    "Player can loot other player in PVP Zones": true,

    "Anyone can open Player called SupplyDrops": true

  },

  "Zone Rules": {

    "Use ZoneManager": false,

    "Disable PVE Rules In Zones": true,

    "Enable PVP Delay from ZoneManager": true

  }

}

Schermafbeelding 2025-08-27 200619.png

Please reach out to me ASAP

fullwiped

Posted

Hello, when using the plugin, should the value "server.pve false" in the server.cfg file be set to false or true? Does it cause any conflicts?

miniMe_rust

Posted

9 hours ago, fullwiped said:

Hello, when using the plugin, should the value "server.pve false" in the server.cfg file be set to false or true? Does it cause any conflicts?

Hey there! You should set server.pve to "false" or remove the line completely from your startup / server config. While SimplePVE may work to some degree, you otherwise should expect for example players getting damage reflected when they try to break their own bases (e.g. remove twig in order to build differently, and die from it). In addition immersion will be tampered with, because you could literally run a monument like Oil Rig with a water pistol, because NPCs don't cause real damage.

If you set server.pve as intended (= false) and leave damage handling to SimplePVE it will work just fine. Add "pve" to your server.tags to make your server show as PVE in the server list, if that is what you want.

  • Love 2
fullwiped

Posted

44 minutes ago, miniMe_rust said:

Hey there! You should set server.pve to "false" or remove the line completely from your startup / server config. While SimplePVE may work to some degree, you otherwise should expect for example players getting damage reflected when they try to break their own bases (e.g. remove twig in order to build differently, and die from it). In addition immersion will be tampered with, because you could literally run a monument like Oil Rig with a water pistol, because NPCs don't cause real damage.

If you set server.pve as intended (= false) and leave damage handling to SimplePVE it will work just fine. Add "pve" to your server.tags to make your server show as PVE in the server list, if that is what you want.

Thank you for your kind and informative explanations. 🙏

  • Like 2
100pudov

Posted

Здравствуйте! Добавьте под новое DLC приват. Так же дропы теперь классические грабятся чужими игроками. Заранее спасибо)

0g.Ghost.7373

Posted

Anyone else seeing the new spike trap harming players?

Yaan

Posted

quick question, I noticed if I leave the loot protection on true i wont be able to loot some boxes in monuments... image.png.6e6147af04bad6e12befcfeae40a7da0.png

miniMe_rust

Posted

12 minutes ago, Yaan said:

quick question, I noticed if I leave the loot protection on true i wont be able to loot some boxes in monuments... image.png.6e6147af04bad6e12befcfeae40a7da0.png

I don't see a question but a statement. What is the question?

SimplePVE shouldn't interfere with being able to loot anything you don't own or is outside your TC range. But you probably have another plugin that interferes.

  • Like 1
Rush

Posted (edited)

{
  "PVE Enabled": true,
  "Notifications": {
    "Prefix": "<color=#00ffff>[SimplePVE]</color>: ",
    "Chat Avatar": 0,
    "Show PVE Icon Overlay": true,
    "Show PVE Warning Messages": true,
    "Show PVE Warning Messages TIP": true,
    "PVE Warning Type(Chat/UI/Both(Chat & UI)/Toastify/Notify)": "Both(Chat & UI)",
    "PVE Warning Chat Message": "PVE enabled on this server, blocking damage.",
    "PVE Warning Tip Message": "PVE enabled on this server, blocking damage.",
    "PVE Warning Custom UI Message(Toastify/Notify)": "PVE enabled on this server, blocking damage.",
    "PVE Warning UI Settings": {
      "Anchor Min": "0.786 0.722",
      "Anchor Max": "0.99 0.815",
      "Warning Image URL": "https://i.postimg.cc/0jZNDr9x/Add-a-subheading-2.png"
    },
    "Show Loot Protection Messages": true,
    "Show Loot Protection Messages TIP": true,
    "Loot Protection Type(Chat/UI/Both(Chat & UI)/Toastify/Notify)": "Both(Chat & UI)",
    "Loot Protection Chat Message": "This entity is protected!",
    "Loot Protection Tip Message": "This entity is protected!",
    "Loot Protection Custom UI Message(Toastify/Notify)": "This entity is protected!",
    "Loot Protection UI Settings": {
      "Anchor Min": "0.786 0.722",
      "Anchor Max": "0.99 0.815",
      "Warning Loot UI Image URL": "https://i.postimg.cc/SxSsS67s/Add-a-subheading-1.png"
    },
    "PVE/PVP Icon UI Settings": {
      "Anchor Min": "0.5 0",
      "Anchor Max": "0.5 0",
      "Offset Min": "190 30",
      "Offset Max": "250 60"
    }
  },
  "Loot Protection Excluded Entitys": [
    "mailbox.deployed",
    "dropbox.deployed"
  ],
  "Schedules Setting": {
    "UTC Time Difference": 360,
    "Enable Weekly Schedule Only": false,
    "PVP On Notify Message": "<#990000>PVP ENABLED: You can now raid other bases and engage in combat!</color>",
    "PVE On Notify Message": "<#008000>PVE ENABLED: Raiding and fighting are now prohibited. Enjoy peace and safety!</color>",
    "PVP Purge Start Before Message": "PVP TIME APPROACHING: Only {TIMELEFT} minutes remaining until PVP begins!",
    "PVP Purge Ending Before Message": "PVP TIME ENDING: Only {TIMELEFT} minutes remaining until PVP ends!"
  },
  "PVP Delay Setting": {
    "PVP delay time in seconds(If enabled from ZoneRules)": 10,
    "Show PVP Delay Message": true,
    "PVP Delay Message": "You will be removed from PVP state in <color=#DC143C>{delay}</color> seconds."
  },
  "Discord Setting": {
    "Enable Discord Notification": false,
    "Discord Webhook URL": "",
    "Enable Message Before PVP Time Start": false,
    "Before PVP Time Start Minutes": 30,
    "PVP Message Embed Color(Hexa)": "#990000",
    "Before PVP Time Start Message Content": [
      "🔔 **Attention Rust Survivors!**",
      "",
      "PVP purge approaching!",
      "In {Minutes} Minutes🕒",
      "",
      "Prepare yourselves for intense battles! ⚔️"
    ],
    "Enable Message Before PVE Time Start": false,
    "Before PVE Time Start Minutes": 30,
    "PVE Message Embed Color": "#32CD32",
    "Before PVE Time Start Message Content": [
      "🔔 **Attention Rust Survivors!**",
      "",
      "PVP purge ending soon!",
      "In {Minutes} Minutes🕒",
      "",
      "Make your final moves wisely!",
      "Collect your victories and gear up for the next day!"
    ]
  },
  "Commands when PVP Purge Starts": [],
  "Commands when PVP Purge Ends": [],
  "Exclude Zone IDs From Rules": [
    "999",
    "6969"
  ],
  "Status UI": {
    "Enable Status": true,
    "Interval Time In Seconds": 10,
    "PVE/PVP Status": {
      "Status Enable": true,
      "PVE Status": {
        "Enable Status": true,
        "Text List": [
          "PVE ENABLED",
          "RAID IS DISABLED",
          "PVP IS DISABLED"
        ],
        "Text Color": "#FFFFFF",
        "Icon Image Url": "https://i.postimg.cc/4ymwFnSC/quality.png",
        "Icon Image Color": "#A4FE0A",
        "Status Color": "#718D48"
      },
      "PVP Status": {
        "Enable Status": true,
        "Text List": [
          "PVP ENABLED",
          "RAID IS ENABLED",
          "PVE IS DISABLED",
          "PVP IS ENABLED"
        ],
        "Text Color": "#FFFFFF",
        "Icon Image Url": "https://i.postimg.cc/50YVChxW/human-skull-with-crossed-bones-silhouette.png",
        "Icon Image Color": "#FFFFFF",
        "Status Color": "#B22222"
      }
    },
    "Purge Schedule Status": {
      "Status Enable": true,
      "Purge PVP Status": {
        "Enable Status": true,
        "Text List": [
          "PVP ENABLEING IN {TIMER}",
          "RAID ENABLEING IN {TIMER}",
          "PVP PURGING IN {TIMER}"
        ],
        "Text Color": "#FFFFFF",
        "Icon Image Url": "https://i.postimg.cc/0j2n3rzp/time.png",
        "Icon Image Color": "#FFFFFF",
        "Status Color": "#A30000"
      },
      "Purge PVE Status": {
        "Enable Status": true,
        "Text List": [
          "PVE ENABLING IN {TIMER}",
          "RAID DISABLEING IN {TIMER}",
          "PVE PURGING IN {TIMER}"
        ],
        "Text Color": "#FFFFFF",
        "Icon Image Url": "https://i.postimg.cc/rydRF7cc/time.png",
        "Icon Image Color": "#FFFFFF",
        "Status Color": "#718D48"
      }
    }
  },
  "Config Version (Don't Edit This)": {
    "Major": 1,
    "Minor": 2,
    "Patch": 10
  }
}

Greetings,

I have been getting some reports that no one is taking damage. Everything was in working order before the update but now, it would appear that animals are the only thing giving damage. I would say that we run Halloween & Guarded Crates and I went in solo and yea, I took no damage.

Looked at the config and everything was straight that I could see

Edited by Rush

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