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When updating from version 1.2.3 and earlier, it is necessary to replace the Data files with new ones!

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Ghosty

Posted

When enabling this > "Enable the effect of sinking the cargo ship [true/false]": true The ship seems to sink the wrong way 😄
UclvpNl.jpeg

  • Haha 2
Adem

Posted

1 minute ago, Ghosty said:

When enabling this > "Enable the effect of sinking the cargo ship [true/false]": true The ship seems to sink the wrong way 😄
UclvpNl.jpeg

Lol. Does this happen every time the event starts? I have tested and have not seen such a problem

Adem

Posted

3 minutes ago, Ghosty said:

When enabling this > "Enable the effect of sinking the cargo ship [true/false]": true The ship seems to sink the wrong way 😄
UclvpNl.jpeg

When the planes arrive, is the cargo in a normal position?

Ghosty

Posted

8 minutes ago, Adem said:

When the planes arrive, is the cargo in a normal position?

So all is normal at the start as you will see then yeah...

  • Like 1
Adem

Posted

Thank you. I will fix it soon

  • Love 1
Adem

Posted

2 hours ago, Ghosty said:

When enabling this > "Enable the effect of sinking the cargo ship [true/false]": true The ship seems to sink the wrong way 😄
UclvpNl.jpeg

Fixed

geekyplaster

Posted

Hi,

Is it possibly to add a config option for the time till the F15 attack after spawning the cargo ship with a chat msg. as at the moment the ship spawn with no notification (untill has sunk) and planes fly in immediately when spawned. Be a shame for players not to witness the attack and sinking as per video.

or if possible event is triggered when players are within x distance of cargo.

That is unless I missed a config setting or such.

Thanks

  • Like 1
Adem

Posted

1 hour ago, geekyplaster said:

Hi,

Is it possibly to add a config option for the time till the F15 attack after spawning the cargo ship with a chat msg. as at the moment the ship spawn with no notification (untill has sunk) and planes fly in immediately when spawned. Be a shame for players not to witness the attack and sinking as per video.

or if possible event is triggered when players are within x distance of cargo.

That is unless I missed a config setting or such.

Thanks

Hi. I can add an additional message when the plane departs.

  • Love 1
Adem

Posted

Yes, I think it's a good idea to add to the line:
Time to spawn F15 after cargo spawns and add a message when cargo appears on the surface and when planes depart.

  • Like 1
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Rusty Mike86

Posted

Another great event Adem!

One question:

It seems like the solo subs defending the site are not taking any damage. What am I missing?

  • Like 1
Adem

Posted (edited)

1 minute ago, Rusty Mike86 said:

Another great event Adem!

One question:

It seems like the solo subs defending the site are not taking any damage. What am I missing?

Do you use true pve? If yes, then send its config to me

Edited by Adem
Rusty Mike86

Posted (edited)

Yes I do.

Edited by Rusty Mike86
  • Like 1
Rusty Mike86

Posted

22 minutes ago, Adem said:

Do you use true pve? If yes, then send its config to me

Yes I do. 

TruePVE.json

  • Like 1
Rusty Mike86

Posted

Also received this message in chat. 

Line 930 of the .cs file

NotifyManager.SendMessageToAll("PreFinish", ins._config.prefix, eventTime);

PreFinish.png

  • Like 1
Ghosty

Posted

41 minutes ago, Rusty Mike86 said:

Also received this message in chat. 

Line 930 of the .cs file

NotifyManager.SendMessageToAll("PreFinish", ins._config.prefix, eventTime);

PreFinish.png

also had this, i just removed the text 😄

  • Like 2
Rusty Mike86

Posted (edited)

4 minutes ago, Ghosty said:

also had this, i just removed the text 😄

I was going to do the same as well but. I think it's supposed to display the amout of time left? For example: Event ends in 300 sec.

Edited by Rusty Mike86
  • Like 1
Ghosty

Posted

57 minutes ago, Rusty Mike86 said:

I was going to do the same as well but. I think it's supposed to display the amout of time left? For example: Event ends in 300 sec.

yeah i believe so

  • Like 1
Adem

Posted

Will be fixed soon)

1 hour ago, Rusty Mike86 said:

Also received this message in chat. 

Line 930 of the .cs file

NotifyManager.SendMessageToAll("PreFinish", ins._config.prefix, eventTime);

PreFinish.png

Will be fixed soon)

Adem

Posted

35 minutes ago, Ghosty said:

yeah i believe so

 

1 hour ago, Rusty Mike86 said:

I was going to do the same as well but. I think it's supposed to display the amout of time left? For example: Event ends in 300 sec.

 

1 hour ago, Ghosty said:

also had this, i just removed the text 😄

 

2 hours ago, Rusty Mike86 said:

Also received this message in chat. 

Line 930 of the .cs file

NotifyManager.SendMessageToAll("PreFinish", ins._config.prefix, eventTime);

PreFinish.png

 

3 hours ago, Rusty Mike86 said:

Another great event Adem!

One question:

It seems like the solo subs defending the site are not taking any damage. What am I missing?

I fixed it all. If problems remain, or new ones appear, please let me know

  • Love 2
Kapco411

Posted

Love this plugin very well done.. Having a problem at the Ore farm however. There doesn't seem to be a way down from the rig. Looks like an elevator should take you down but the elevator did not spawn. I did no clip beneath the ocean floor to see there was more to the event but no way to get down there or up from there.

Adem

Posted

Hi. There should be no elevator on the farm. We called it the farm because there are a lot of resources there) I couldn't think of a more appropriate name)

Oso Rain

Posted

Is there a reason there isn't an ability to sink or damage the submarines . I have tried everything and it will not allow me to . and yes i use truepve plugin 

  • Like 1
Adem

Posted

On 7/21/2023 at 2:55 AM, Oso Rain said:

Is there a reason there isn't an ability to sink or damage the submarines . I have tried everything and it will not allow me to . and yes i use truepve plugin 

I fixed this in one of the latest versions. Make sure that you are using the actual version of the plugin

m0iises19

Posted

Why do the F15s attack the ship as soon as they appear? Wouldn't it be better to give some time for the players to be inside the ship and see the attack?

unvaxedsavage

Posted

26 minutes ago, m0iises19 said:

Why do the F15s attack the ship as soon as they appear? Wouldn't it be better to give some time for the players to be inside the ship and see the attack?

the event is underwater...... the sounds and animation are just audio queues for event start. i wouldnt want to ride down on the boat just for patrol subs to spawn in and torpedo us....

  • Like 1

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