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m0iises19

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Apprentice

Apprentice (3/15)

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  1. m0iises19

    Shipwreck

    It would be with NPC and some boxes but not (lockcrate), some military boxes and little else, but mostly NPCs, so that the players are distracted before the ship sinks.
  2. m0iises19

    Shipwreck

    another question, is there any way to get NPC`S out before the ship sinks? for example, I have the ship to sink after 30 min with the F15, in that time, can there be NPC`s so that those who arrive before have an entertainment before sinking?
  3. m0iises19

    Shipwreck

    one of the doors when the ship is sunk, it is not possible to put a load of C4. is the only one that does not have a fingerprint reader.
  4. m0iises19

    Shipwreck

    Why do the F15s attack the ship as soon as they appear? Wouldn't it be better to give some time for the players to be inside the ship and see the attack?
  5. m0iises19

    Bellum skins

    hello, a question. are the "Bellum" skins not in the plugin?
  6. m0iises19

    LSkins

    It works perfectly, the search bar is not yet implemented, but it works great!
  7. m0iises19

    error image

    does not load the images of "welcome panel".
  8. m0iises19

    LSkins

    still does not work with new update
  9. m0iises19

    LSkins

    Error while compiling: LSkins.cs(1788,96): error CS1503: Argument `#3' cannot convert `NetworkableId' expression to type `uint' still the same error after upgrading
  10. m0iises19

    LSkins

    Error while compiling: LSkins.cs(1788,96): error CS1503: Argument `#3' cannot convert `NetworkableId' expression to type `uint' still the same error after upgrading
  11. Error while compiling: LSkins.cs(1788,96): error CS1503: Argument `#3' cannot convert `NetworkableId' expression to type `uint'
  12. m0iises19

    LSkins

    Error while compiling: LSkins.cs(1788,96): error CS1503: Argument `#3' cannot convert `NetworkableId' expression to type `uint'
  13. Is there a message for when you die while "wounded"? because I don't get any message when a player bleeds out and dies..
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