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GamingHQ

Posted

suggestion

Is it possible to allow us to trigger this with specific events that the user performs? 

 

  • When a user starts using a hammer, show server tips for plugin usage related to base-building. 
  • When a user obtains scraps, show server tips for plugin usage related to using the scraps
  • When a user wants to use a specific command, it would also trigger the info box with potential extra rules depending on the usage of the command. Example: When a user wants to use the sign artist command, a message would show to remind the user of the server rules. 

Not sure if it's possible to use certain hooks for this to define the trigger? Like Skilltree has for example. 

 

happy weekend wishes!

  • Like 1
Krungh Crow

Posted

that can be done have to add built in timers so it does not trigger on each action .no eta on implementation ,maybe add a queing system at some point since gametips does not have allot of features out of the box

GamingHQ

Posted

58 minutes ago, Sabby said:

that can be done have to add built in timers so it does not trigger on each action .no eta on implementation ,maybe add a queing system at some point since gametips does not have allot of features out of the box

I was actually more thinking of the hooks themselves. Timed messages are basically the same as with advert messages, but then it's in the chat. I was actually referring to something else when a player triggers a hook, a message could pop up.  not timed. My apologies for the misunderstanding.

* quickly digs into umod docs * 

Example 1

When "OnCrateHack" is triggered by a player, a message pops up for that specific player with a custom message. Example: "Did you know you could use a laptop to speed up the hacking progress? use /commandA......"

or Example 2

When "OnEngineStarted" is triggered by a player, a message pops up for that specific player. Example: "With the use of /commandb, you would be able to buy additional custom modules"

 

 

Krungh Crow

Posted

yes that can be triggered.
placing foundations would be spammy so in that there would be need a cooldown on trigger added
for single limited triggers it would not be needed (will test some out soon)

Krungh Crow

Posted

{
  "Show Messages": false,
  "Prefix": "[YourServer]",
  "Interval (seconds)": 600,
  "Messages": [
    "Join our Discord ,Click <color=orange>[view webpage]</color> button.",
    "We run several cool Plugins !",
    "Grab one of our kits using /kit .",
    "<color=red>Color</color> code is supported"
  ],
  "Event Settings": {
    "Hack Lock": {
      "Use Profile": false,
      "Messages": []
    },
    "Test Trigger": {
      "Use Profile": false,
      "Messages": []
    }
  }
}

Would be something like this ?

 

  • Love 1
vetmon

Posted

13 hours ago, GamingHQ said:

Is this plugin allowed in community servers?

 

Krungh Crow

Posted

any plugin sending stuff to chat and maybe gametips is not allowed .

(however i do see even official servers running plugins like timed interval messages so i cannot tell you if it would be allowed or not)

GamingHQ

Posted

17 hours ago, Sabby said:
{
  "Show Messages": false,
  "Prefix": "[YourServer]",
  "Interval (seconds)": 600,
  "Messages": [
    "Join our Discord ,Click <color=orange>[view webpage]</color> button.",
    "We run several cool Plugins !",
    "Grab one of our kits using /kit .",
    "<color=red>Color</color> code is supported"
  ],
  "Event Settings": {
    "Hack Lock": {
      "Use Profile": false,
      "Messages": []
    },
    "Test Trigger": {
      "Use Profile": false,
      "Messages": []
    }
  }
}

Would be something like this ?

 

looking gucci! 

GamingHQ

Posted

10 hours ago, Sabby said:

any plugin sending stuff to chat and maybe gametips is not allowed .

(however i do see even official servers running plugins like timed interval messages so i cannot tell you if it would be allowed or not)

i believe as long it does not alter the vanilla game experience, it would be okay. This topic might be a bit outdated, but its the best i could find. https://support.facepunchstudios.com/hc/en-us/articles/360009062817-Guidelines-for-community-servers-using-plugins-mods?mobile_site=true

  • Like 1
Wajeeh Agbariya

Posted

Can we get an option to let us send the messages in order and not be randomised?

Krungh Crow

Posted

like done in AdvertMessages ?

hid333

Posted

I installed it with the latest version of RUST & oxide.
For some reason it doesn't compile and is not reflected.

  • Like 1
Krungh Crow

Posted

what is the error given ?

Krungh Crow

Posted (edited)

[RandomTips] Send messages is false change the messages to your likings before setting it to true and reload , Unloading Random Tips

if its this, that means you have to add some messages to the cfg file.
When that list is empty it will unload itself since there would be nothing to send.
 

  1. first install will unload itself
  2. change cfg file (add messages)
  3. set "Show Messages": true,
  4. load it back in
  5. compiles and starts doing the random gametips
Edited by Sabby
  • Like 1
Basti Ell

Posted

Hi Mate, ty for your very good plugins. Can we have the Messages randomised? There could be a setting "randomise Message: True/false" so that the messages are not displayed one after the other (from top to bottom), but are displayed completely randomly. This would be so nice, love your plugins!!

  • Like 1

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