Jump to content
Message added by Mercury,

Help is needed? Do you have a question or suggestion?

Join my Discord to get in touch: https://discord.gg/YeFtJnnFeW

10 Screenshots

  • 61.5k
  • 130
  • 14.49 kB

Recommended Comments



恶

Posted (edited)

Hello

Edited by 恶
恶

Posted

Failed to call hook 'OnEntityDismounted' on plugin 'IQParachute v0.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQParachute.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x00014] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.IQParachute.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0076e] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 
Failed to call hook 'OnEntityDismounted' on plugin 'IQParachute v0.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQParachute.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x00014] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.IQParachute.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0076e] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 

Mercury

Posted

57 minutes ago, 恶 said:

Failed to call hook 'OnEntityDismounted' on plugin 'IQParachute v0.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQParachute.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x00014] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.IQParachute.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0076e] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 
Failed to call hook 'OnEntityDismounted' on plugin 'IQParachute v0.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQParachute.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x00014] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.IQParachute.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0076e] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 

Hi, thanks for the feedback! I'm already looking for a problem, expect an update :3

Mercury

Posted

1 hour ago, 恶 said:

Failed to call hook 'OnEntityDismounted' on plugin 'IQParachute v0.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQParachute.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x00014] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.IQParachute.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0076e] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 
Failed to call hook 'OnEntityDismounted' on plugin 'IQParachute v0.0.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.IQParachute.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x00014] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.IQParachute.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0076e] in <e395592ffa0d4b619cf2a184396be560>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 

My friend, please write to me in discord for more information about your problem - Mercury#5212

Andreas Grzybowski

Posted (edited)

possible to add the oxid permission system? make it sense? 

Edited by Andreas Grzybowski
Mercury

Posted

13 minutes ago, Andreas Grzybowski said:

possible to add the oxid permission system? make it sense? 

Hmm, and for what? I think it doesn't make sense

Neighigh

Posted

Curious about this, any chance you plan on making an option for use anywhere so long as the player is off ground?

I'm having an issue with it failing to recognize me jumping from a heli as is, figure if it wasn't looking for that we'd be good to get past that object not set to instance flag I'm getting.

Mercury

Posted

5 hours ago, Neighigh said:

Curious about this, any chance you plan on making an option for use anywhere so long as the player is off ground?

I'm having an issue with it failing to recognize me jumping from a heli as is, figure if it wasn't looking for that we'd be good to get past that object not set to instance flag I'm getting.

Perhaps in a future update I will make it possible to open the parachute at any time

Which helicopter doesn't recognize you from?

Neighigh

Posted

It was a mini - But it seems to be working consistently now. I turned the chance to auto open off. Maybe it was conflicting with the option to open manually?

Mercury

Posted

25 minutes ago, Neighigh said:

It was a mini - But it seems to be working consistently now. I turned the chance to auto open off. Maybe it was conflicting with the option to open manually?

I doubt that it was a conflict with auto-opening, because I conducted several tests and found out from buyers - they did not encounter such a problem, so I wanted to clarify the details with you

Neighigh

Posted

Yeah it's an odd one. It's completely gone after turning that option off. Before that it was intermittent, I had only tested with the minicopter.

Neighigh

Posted

Any plans to do:

-Cut Parachute

-Deploy Secondary Chute

Would be cool if the secondary chute was permission based so players could buy 'upgrades' from ingame stores/npcs.

  • Like 1
Odin89

Posted

Hi I am using this on my server I had it on a proc gen and it worked great but now on the custom map oasis by firecrow the vendors are not showing up, the icon is there though just now vendor

image.png.ad76c24e8b87600dd83532e3f8fa6afb.pngimage.png.7303de731705dd3b7f6ea6da7735d855.png

Mercury

Posted

5 hours ago, Odin89 said:

Hi I am using this on my server I had it on a proc gen and it worked great but now on the custom map oasis by firecrow the vendors are not showing up, the icon is there though just now vendor

image.png.ad76c24e8b87600dd83532e3f8fa6afb.pngimage.png.7303de731705dd3b7f6ea6da7735d855.png

Oh, write to me in discord, I need to check this Mercury#5212

IanHendry80

Posted (edited)

Hey man i brought this plugin on lone design but i am getting this error, Any ideas what it is thanks

Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyOptions - False (Boolean), IQParachute (True (Boolean))

Edited by IanHendry80
Mercury

Posted

3 hours ago, IanHendry80 said:

Hey man i brought this plugin on lone design but i am getting this error, Any ideas what it is thanks

Calling hook CanBradleyApcTarget resulted in a conflict between the following plugins: BradleyOptions - False (Boolean), IQParachute (True (Boolean))

Hi, I know about it, I'll fix it today

  • Like 1
DocNorris

Posted

Is there a way to make it so the players don't lose the parachute on landing . Be good if they could use the parachute more than once 

  • Like 1
Mercury

Posted

17 hours ago, DocNorris said:

Is there a way to make it so the players don't lose the parachute on landing . Be good if they could use the parachute more than once 

OK, I'll add this

  • Love 2
Andreas Grzybowski

Posted

mmmhhh. plugin doesn't work for me. tried different vehicles ... jump out press R, nothing happens.
have the parachute as the first active item in the shortmenu.

DocNorris

Posted

After using the parachute players cant add any clothing or Armor . Blocks them from doing it , So i reloaded the plugin to fix it but now im getting spam in in the console and it wont go away after reloading  

image.thumb.png.9cc390405c838a9a318962621d0e5f17.png
image.png.713043bc1138202910dbadc5e44a10b1.png

Mercury

Posted

On 6/4/2022 at 5:50 PM, DocNorris said:

After using the parachute players cant add any clothing or Armor . Blocks them from doing it , So i reloaded the plugin to fix it but now im getting spam in in the console and it wont go away after reloading  

image.thumb.png.9cc390405c838a9a318962621d0e5f17.png
image.png.713043bc1138202910dbadc5e44a10b1.png

What is your version?

DocNorris

Posted

1.2.6 the latest version 

Mercury

Posted

6 hours ago, DocNorris said:

1.2.6 the latest version 

Please send the log of your server
Mercury#5212

DocNorris

Posted

I dont run the plugin anymore because it is so broken so i cant get a log for you .  I Wish you were able to fix it when I flagged the issue but its to late now seeing as the update is coming very soon 

  • Like 1
Mercury

Posted

On 7/1/2022 at 1:04 PM, DocNorris said:

I dont run the plugin anymore because it is so broken so i cant get a log for you .  I Wish you were able to fix it when I flagged the issue but its to late now seeing as the update is coming very soon 

Your error was related to the conflict of other plugins, I would like to find out which one, so I asked you, thank you for the answer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 1
  • Love 1

User Feedback

1.4m

Downloads

Total number of downloads.

6.8k

Customers

Total customers served.

101.4k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.