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Try reading previous posts, it saves you time

  On 12/3/2022 at 11:12 AM, Wayward said:

This isn't my mod but I got it working with the following:

Change:

npc.Brain.Senses.Init(...) to the following:

npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, true, EntityType.Player, false);

No idea if this is the correct fix but it will compile now.

I would upload the HuntsMan.cs file in it's entirety but I am pretty sure that would get me banned. 

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The lack of updates has been reported, and I have sent this to senior management for review.

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added this plugin to my server but it wont appear in game, what dependencies does this have?

 

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On 3/16/2023 at 10:49 PM, Mals said:

The lack of updates has been reported, and I have sent this to senior management for review.

Using the fix already posted its working fine on my server !! . The only thing senior management can do is ask when an update might  be available, after all this is a free plugin and the author might have issues IRL that means we have to wait.

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50 minutes ago, pookins said:

Using the fix already posted its working fine on my server !! . The only thing senior management can do is ask when an update might  be available, after all this is a free plugin and the author might have issues IRL that means we have to wait.

I agree that real life can be an issue.  Regardless if it is free or paid, if a plugin is not maintained it should not be available, as people unwittingly download it and get disappointed. That is my personal opinion, not Codefling policy.

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I think the same as much to remove it from here I also had problems it does not mean that I put my server off...me too reported

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6 hours ago, Killeroox said:

I think the same as much to remove it from here I also had problems it does not mean that I put my server off...me too reported

That would depend whether it is working for  you or no . did you actually try the fix that has been posted or just waiting for the plugin to be updated ?,

as i said before it is compiling for me and although there are some glitches its working, the huntsmen as spawning and working as expected

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I uninstalled everything and reset to 0 there is always this request (update) does not startI think the same as much to remove it from here I also had problems it does not mean that I put my server off...me too reported

this one?

In the BRS profile set the suicide timer high so that HuntsMan.cs can set the suicides (Lifetime)

Edited by Killeroox
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This plugin has not been working properly since version 1.3.3, the Huntsman will spawn (now) but will not shoot 90% of the time and will just stand arouind or walk around looking stupid, The bots for BotReSpawn and Dangerous Treasure plugin would have had the same issues corrected to allow the bots to behave normally but on this plugin this has not happened ?

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12 minutes ago, pookins said:

This plugin has not been working properly since version 1.3.3, the Huntsman will spawn (now) but will not shoot 90% of the time and will just stand arouind or walk around looking stupid, The bots for BotReSpawn and Dangerous Treasure plugin would have had the same issues corrected to allow the bots to behave normally but on this plugin this has not happened ?

I have messaged Sabby about your support request last week, hopefully they will respond soon.

-Mal

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On 7/17/2023 at 11:10 PM, Mals said:

I have messaged Sabby about your support request last week, hopefully they will respond soon.

-Mal

Since using the BotReSpawn option ON (and creating a CUSTOM BotReSpawn bot) also using CustomLoot "HuntsMan" option i find that the Huntsman now works great the only difference is that he no longer drops a backpack and you dont get that message BUT the amount of loot optioned in CustomLoot makes up for it,

So there is now no problem and i hope that anyone else who is having the same problem do the same to fix it

Edited by pookins
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On 7/24/2023 at 10:07 PM, pookins said:

Since using the BotReSpawn option ON (and creating a CUSTOM BotReSpawn bot) also using CustomLoot "HuntsMan" option i find that the Huntsman now works great the only difference is that he no longer drops a backpack and you dont get that message BUT the amount of loot optioned in CustomLoot makes up for it,

So there is now no problem and i hope that anyone else who is having the same problem do the same to fix it

I also use BotReSpawn and I do get a backpack.  There is additional config in Data/BotReSpawn/default-CustomProfiles.json and in there is a setting for backpacks, kits and length of stay for body and backpack.

But, I am getting this error.  My kit has both an LR300 and L96.  This bot will heal itself as well, since I gave it bandages, syringes and a medkit.  Close range he shoots full auto and at a distance he will use the L96.  Great plugin and I've downloaded many more of Sabby's plugins that compliment this one.

But, I am getting this code.  I will try replacing the two rifles for a M39 so he doesn't have choice and see if this helps, and if so, I'll update.  But in the meantime if anyone can help me, I'm really just grabbing at straws at this point.
 

(Filename: <37987358b6ce423db1c78b7095ef1db1> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) [0x00194] in <37987358b6ce423db1c78b7095ef1db1>:0
at Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () [0x00000] in <37987358b6ce423db1c78b7095ef1db1>:0

Thank you,

Mike

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Hi Mike.

I think that error is specific to BotRespawn as I saw it in the discussion there too.  I would suggest you put in a support ticket on BotReSpawn for that.

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Yeah, I did.  I was just thinking that maybe someone had the same experience, would have an answer.  Thanks a lot.  I appreciate your reply.

 

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I have Triangulation By KpucTaJl, Is there a way to keep the Huntsman from spawning after killing animals during the event.

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Do you manually spawn this event, Triangulation?  If so, you could swap out an alternative Huntsman config file with zero animals.  Or, if your Triangulation plugin uses certain types of animals, then omit those same types in the HuntsMan plugin. 

Myself, I don't have every animal trip him and I do adjust the percentage chance of him arriving so he's not predictable.  One week, chickens will trigger him, the next week stags.  Keep the players guessing.  Especially since I use a plugin that spawns animals from barrels, to scare the bejeeshis out of them (Plugin called Barreless)

But, I'm assuming if you are using the same animal with a high to 100% chance of spawning the HuntsMan, that you're using for this other plugin, you may get some frustrated players.

Edited by Papa Bear
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I use 4 different (kit)  huntsman spawns and triggered mainly by wolves, bears and stags so there is a variation on the response, 

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when killing a huntman and using the loot all button from quick sort an invisble suit gets put into the players inventory

 

is there a way tos top that from happening

 

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On 5/13/2024 at 1:19 PM, Krungh Crow said:

looking into that suit issue

was the issue fixed?

 

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On 6/7/2024 at 6:55 PM, Krungh Crow said:

should have been a thing already unless they changed item id

i have no idea to be honest but it was fine until this wipe and now it gives the item but you cant see it 

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