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  • Update details
    v1.0.10
    Released
    Download size227.58 kB
    Total versions11
    Time between versions 35 days
    Typical update pace About every 34 days
    Freshness Updated today

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Recommended Comments



Junk Rat Rust

Posted

HI, would this work on a PVE server? i currently use the War Mode plugin

Anaconda

Posted

9 minutes ago, Junk Rat Rust said:

HI, would this work on a PVE server? i currently use the War Mode plugin

i currently use it on my pve server with no issues i dont have the war mode plugin 

  • Curator
imthenewguy

Posted

On 3/24/2026 at 4:26 PM, hid333 said:

My server doesn't have any clan or team management plugins installed.

I've been experiencing a long-standing issue where I'm sometimes found to be in other people's teams after a game ends. This has been happening with other plugins as well, including Survival Arena and Zombie Infection.

Set "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]" to true if you are having issues with the feature. There would be something else at play that is preventing the team handling.

On 3/25/2026 at 3:57 AM, Junk Rat Rust said:

HI, would this work on a PVE server? i currently use the War Mode plugin

Yes it should work with War mode.

  • Like 1
Airpex

Posted

Hi man
I didnt buy this for now, but I like the work u put into. the video intro with explanation is huge

Junk Rat Rust

Posted

is there a way of adding new arena's?

  • Curator
imthenewguy

Posted

On 4/24/2026 at 6:51 PM, Junk Rat Rust said:

is there a way of adding new arena's?

No. Arenas from other plugins I have written (except for survivalArena) will work with it though (such as Paintball, ZombieInfection, KingOfTheHill etc).

  • Like 1
SlayersRust

Posted

Hello @imthenewguyjust a heads up this will need an update for forced wipe ❤️

GunGame - Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 2555, Pos: 31

Junk Rat Rust

Posted

Hi

if i set the following to false do the players return to there normal teams after the event?

Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]": true

  • Curator
imthenewguy

Posted

2 minutes ago, Junk Rat Rust said:

Hi

if i set the following to false do the players return to there normal teams after the event?

Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]": true

They should, assuming you are not using any team management plugins like clans.

Junk Rat Rust

Posted

4 minutes ago, imthenewguy said:

They should, assuming you are not using any team management plugins like clans.

No i just used the normal rust system, i do use auto auth though so would it cause any issue with that?

 

  • Curator
imthenewguy

Posted

8 hours ago, Junk Rat Rust said:

No i just used the normal rust system, i do use auto auth though so would it cause any issue with that?

 

If it's just the default rust team system, and no other plugins handle adding/removing players from that team, then it should work fine.

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  • Like 2

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