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MaLai

Posted

Hello,

when a base is decaying or is already decayed the Items are still staying there. Can you add that the Items also decaying?

A permission for admin's to remove entities with the hammer would also be cool instead of killing all of them from a player.
Then another thing: Im playing with my girlfriend and we can't grab each other placed items. Would be nice to have the option via friends/tc or Team to grab each other placed items.

Thanks. Have a good day 🙂

  • Love 1
imthenewguy

Posted

Will look into that when I get back from holiday

  • Love 1
WarKingz

Posted

Will this give problems like server lags ? 

Neighigh

Posted

@WarKingzNo lag from this on my end. If you don't have a lot of server resources keeping you running I'd suggest using the options from this to limit how many of each prefab a player can place.

 

  • Love 1
RuGRustServer

Posted

Hi, is it possible to give only admins access to certain types of deployables?

I'd like to use all rock-type but i dont want players to place cliffs.
I see i can just give me some of these items via command but getting them from the market window would be nice.
 

imthenewguy

Posted

7 hours ago, RuGRustServer said:

Hi, is it possible to give only admins access to certain types of deployables?

I'd like to use all rock-type but i dont want players to place cliffs.
I see i can just give me some of these items via command but getting them from the market window would be nice.
 

The plugin is optimized by pre-building the pages when the plugin loads, rather than constructing the page contents each time  a player interacts with the market.

The market pages can't be adjusted based on permissions for this reason.

imthenewguy

Posted (edited)

5 hours ago, Craft said:

Calling hook OnMaxStackable resulted in a conflict between the following plugins: DeployableNature - 20 (Int32), StackSizeController (30 (Int32))

Hey mate, if you are using a stack control plugin, set the max_stack_size value for each item to 0 in the config. This will prevent conflicts.

 

    "2668227876": {
      "enabled": true,
      "displayName": "small quarry rock",
      "item_shortname": "electric.teslacoil",
      "prefab_path": "assets/bundled/prefabs/modding/admin/admin_rock_quarry_small_a.prefab",
      "prefab_durability": 15,
      "TCAuthRequired": true,
      "canBePickedUp": true,
      "authDamageOnly": false,
      "max_spawn_quantity": 3,
      "max_stack_size": 20, <------ SET THIS TO 0.
      "prefab_type": 0,
      "prevent_gather": true,
      "treeType": 0,
      "bushType": 0,
      "market_price": 10.0,
      "img_url": "https://imgur.com/BbU7z2R.png"
    },

 

Edited by imthenewguy
Mr. Free Man

Posted

Dose this cause a lot lag if players place lots of *entities?   i love the idea 

imthenewguy

Posted (edited)

40 minutes ago, Jackrabbit said:

Dose this cause a lot lag if players place lots of *entities?   i love the idea 

It should be ok. A lot of the entities are designed to de-render after some distance such as trees/plants etc.

If it does cause problems, u can set the spawn limits per player for each type though.

 

Edited by imthenewguy
  • Love 1
Chill Roleplay

Posted

Players can farm the stuff repeatedly even if you have set it so its not gatherable. If you use HuntRPG or XPerience players can just pick it over and over to level up.

imthenewguy

Posted

5 hours ago, Chill Roleplay said:

Players can farm the stuff repeatedly even if you have set it so its not gatherable. If you use HuntRPG or XPerience players can just pick it over and over to level up.

Please create a support ticket.

Chill Roleplay

Posted

2 hours ago, imthenewguy said:

Please create a support ticket.

I got it on lone sorry ill take this to where i bought it

Shariyel

Posted (edited)

We Love your Plugin!

Edited by Shariyel
Shariyel

Posted

Can you pls add Cactus to the plugin? 

    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab" 

Shariyel

Posted (edited)

...oops,...sorry for doublepost.

Edited by Shariyel
imthenewguy

Posted

1 hour ago, Shariyel said:

Can you pls add Cactus to the plugin? 

    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab",
    "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab" 

Next update has them

  • Like 1
  • Love 1
Jerry Drip

Posted

Hello, just downloaded the update, but the cacti are currently trees. Can you 20220726135218_1.thumb.jpg.9f9510c5226e98785e467c0f3b44cb05.jpghelp?

Matthew Hawthorne

Posted (edited)

deleted

Edited by Matthew Hawthorne
  • Like 1
CryEngine

Posted

Yes, the same problem, cacti doesnt cacti xD its a tree, i think that is new prefab updated, buy no, in plugin latest version of prefab list.

CryEngine

Posted (edited)

ah, nvm, my bad. i look in to the config and i'v seen that there is no cacti prefab config in the tree line.

added

 

    "Cacti": {
      "prefabs": [
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab"
      ]
    }

 

Edited by CryEngine
imthenewguy

Posted

13 hours ago, CryEngine said:

ah, nvm, my bad. i look in to the config and i'v seen that there is no cacti prefab config in the tree line.

added

 

    "Cacti": {
      "prefabs": [
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab",
        "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab"
      ]
    }

 

Set it so it auto updates 🙂

  • Like 1
TheRiddledNote

Posted

how do we solve this issue where the animals would sink down the ground or the foundation? image.thumb.png.5f445150e8d40642403df56df5f57d3b.pngimage.thumb.png.bca5664c45d23e90efa91fb1d4d96f50.png

imthenewguy

Posted

Are you holding shift when deploying them?

TheRiddledNote

Posted

37 minutes ago, imthenewguy said:

Are you holding shift when deploying them?

hi newguy, 
I do not think so but I will ask She is not moving when she is placing them so I would assumo no. Same thing happens when we want to place animals in a raised platform, such as the 2nd or 3rd floor of a huse, apparently the animals spawn all the way at the bottom on the ground. I will ask her and recheck later

CryEngine

Posted

Any solution how to disable helicopter damage to trees and etc?

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