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imthenewguy

Posted

Is the Helicopter destroying the trees?

CryEngine

Posted

7 hours ago, imthenewguy said:

Is the Helicopter destroying the trees?

yes(

imthenewguy

Posted

Ahh right. I will have to suss out how to prevent that.
They will re-appear when the plugin is reloaded in the meantime.

  • Love 1
Dad Frog

Posted

hello
my server is not in stability off.
players lay several large stones on top of each other, build foundations on them, remove the stones and the base is in the air…
How to prevent this?

And it does not work on tugboats (version 1.0.17)

imthenewguy

Posted

15 minutes ago, Dad Frog said:

hello
my server is not in stability off.
players lay several large stones on top of each other, build foundations on them, remove the stones and the base is in the air…
How to prevent this?

And it does not work on tugboats (version 1.0.17)

I would disable the rocks if you are having issues with them.

CorruptedError2020

Posted

Is there a way i can place deployables/ Build on the nature (like rocks) Trying to make it so my RPers can extend and change the land and homes they make

imthenewguy

Posted

4 hours ago, CorruptedError2020 said:

Is there a way i can place deployables/ Build on the nature (like rocks) Trying to make it so my RPers can extend and change the land and homes they make

The cliffs you deploy with the plugin are builtable, so long as they don;t get put on tugboats.

Datoby

Posted

need update

 

imthenewguy

Posted (edited)

5 hours ago, Datoby said:

need update

 

It shouldn't need an update.

You probably need to update ImageLibrary.

Edited by imthenewguy
shturval

Posted

I didn't understand how to install an object on tugboat.
I made it so that it could be installed. "item_shortname": "box.wooden",

I have the installation enabled only in the area of the cabinet. But there is no closet on the tugboat. What to do in such a situation?

Dad Frog

Posted (edited)

hello
The /dnpickup command and mouse wheel with hammer in hand does not work on certain new objects on tugboat.
Impossible to remove tables, chairs and toilets

An exemple of my config :

    "3027621575": {
      "enabled": true,
      "displayName": "control chair",
      "item_shortname": "chair",
      "prefab_path": "assets/bundled/prefabs/static/controlchair.static.prefab",
      "prefab_durability": 20,
      "TCAuthRequired": true,
      "canBePickedUp": true,
      "authDamageOnly": true,
      "max_spawn_quantity": 3,
      "max_stack_size": 10,
      "prefab_type": 4,
      "prevent_gather": true,
      "treeType": 0,
      "bushType": 0,
      "market_price": 10,
      "permission_required": "deployablenature.chair"
    }

I don't know if it has a connection but, in data, for this object that I set admin_deployed is false and Qteam ID does not correspond to mine::

"138830536": {
"AuthDamageOnly": true,
"hits_taken": 0,
"max_hits": 20,
"skinID": 3027622773,
"prevent_gather": true,
"type": 4,
"ownerID": 76561197960782080,
"loc": {
"x": 2522.836,
"y": 1.18075573,
"z": -1430.82324
},
"rot": {
"x": 0.296962082,
"y": 351.613556,
"z": 358.9668
},
"path": "assets/bundled/prefabs/static/toilet_b.static.prefab",
"tool_cupboard_id": 0,
"admin_deployed": false,
"deployedOnTugboat": true
},

Edited by Dad Frog
Dad Frog

Posted (edited)

Although this line is false, my stack plugin (stacksizecontroller) no longer works: "Allow DeployableNature to control stack sizes? [Set to false if using a stacks plugin]": false

and if I set it to true it works. So the opposite of what is indicated.

Edited by Dad Frog
imthenewguy

Posted

3 hours ago, Dad Frog said:

hello
The /dnpickup command and mouse wheel with hammer in hand does not work on certain new objects on tugboat.
Impossible to remove tables, chairs and toilets

An exemple of my config :

    "3027621575": {
      "enabled": true,
      "displayName": "control chair",
      "item_shortname": "chair",
      "prefab_path": "assets/bundled/prefabs/static/controlchair.static.prefab",
      "prefab_durability": 20,
      "TCAuthRequired": true,
      "canBePickedUp": true,
      "authDamageOnly": true,
      "max_spawn_quantity": 3,
      "max_stack_size": 10,
      "prefab_type": 4,
      "prevent_gather": true,
      "treeType": 0,
      "bushType": 0,
      "market_price": 10,
      "permission_required": "deployablenature.chair"
    }

Found the issue with this. Will be in next release.

The option for stacks:

True - DeployableNature will attempt to handle the stacking and splitting of the item.
False - DeployableNature will not handle the splitting, and leave it up to your stack plugin to handle it.

Dad Frog

Posted (edited)

2 hours ago, imthenewguy said:

Found the issue with this. Will be in next release.

The option for stacks:

True - DeployableNature will attempt to handle the stacking and splitting of the item.
False - DeployableNature will not handle the splitting, and leave it up to your stack plugin to handle it.

Yes I understood how to configure but that is not the case.
The opposite happens.
If I set false, the plugin I use (StackSizeController) no longer does its job and if I set true the plugin works again and I have the stacks that I defined in its config.
And I'm not just talking about DN items but all items

Edited by Dad Frog
  • Moderator
Mals

Posted

Anyone getting there errors today?

(10:56:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
(10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
(10:56:05) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
(10:56:10) | Failed to call hook 'OnCollectiblePickup' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.DeployableNature.OnCollectiblePickup (CollectibleEntity collectible, BasePlayer player, System.Boolean eat) [0x0002f] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a8a] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
(10:56:10) | Failed to call hook 'CanGainXP' on plugin 'DeployableNature v1.0.19' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.DeployableNature.CanGainXP (BasePlayer player, BaseEntity source) [0x00000] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013c1] in <cdd6d37722164e3c939e806168ea7033>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <8ac83a7b2d904890bbdd626a573e73fe>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0

Do I need to regenerate a config or something?

Kaho

Posted

Dunno if i cant find it or... well...^^

Is there a command to disable the gathering for players? Like you have in Cooking?

imthenewguy

Posted

There isnt. You need to remove the "deployablenature.gather" perm from the player.

  • Like 1
Ghosty

Posted

Is it possible to prevent random players who are not authed from using tools and destroying what a player has placed ?

Chill Roleplay

Posted (edited)

enabled": true,
      "displayName": "desk - blue",
      "item_shortname": "box.wooden.large",
      "prefab_path": "assets/bundled/prefabs/static/desk_a.static.prefab",
      "prefab_durability": 20,
      "TCAuthRequired": true,
      "canBePickedUp": true,
      "authDamageOnly": false,
      "max_spawn_quantity": 3,
      "max_stack_size": 10,
      "prefab_type": 4,
      "prevent_gather": true,
      "treeType": 0,
      "bushType": 0,
      "market_price": 200.0,
      "permission_required": "deployablenature.desk"

i highlighted 2 sections in json file that might interest you (each item has these perimeters)
I believe auth damage only is what your looking for?

Edited by Chill Roleplay
  • Love 1
Ghosty

Posted

48 minutes ago, Chill Roleplay said:

enabled": true,
      "displayName": "desk - blue",
      "item_shortname": "box.wooden.large",
      "prefab_path": "assets/bundled/prefabs/static/desk_a.static.prefab",
      "prefab_durability": 20,
      "TCAuthRequired": true,
      "canBePickedUp": true,
      "authDamageOnly": false,
      "max_spawn_quantity": 3,
      "max_stack_size": 10,
      "prefab_type": 4,
      "prevent_gather": true,
      "treeType": 0,
      "bushType": 0,
      "market_price": 200.0,
      "permission_required": "deployablenature.desk"

i highlighted 2 sections in json file that might interest you (each item has these perimeters)
I believe auth damage only is what your looking for?

oh neat i did not see these 😄 i believe it is

  • Love 1
Aussie4life

Posted

Hey, any chance you can add an option to the config to disable placing on construction? we have a problem with a few players who keep placing them on buildings and then taking heli from inside it. basically using the plugin to exploit. is this an option thats already available or can it be added? dont wanna punish the whole server by taking away the plugin/certain items in the plug in because of the actions of a single player or single group of players

Dead Nasty

Posted

Just a heads up got this in console, nothing happens tho: 

(17:44:27) | Failed to call hook 'STCanGainXP' on plugin 'DeployableNature v1.0.20' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Plugins.DeployableNature.STCanGainXP (BasePlayer player, BaseEntity source) [0x00009] in <8a1f0e75212446e29f97c3089f7020c0>:0

at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00330] in <8a1f0e75212446e29f97c3089f7020c0>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0

also got another for cancombine item boolean conflict between bradley drops and this plugin.

Thanks for the great plugins. 

imthenewguy

Posted

3 hours ago, Dead Nasty said:

Just a heads up got this in console, nothing happens tho: 

(17:44:27) | Failed to call hook 'STCanGainXP' on plugin 'DeployableNature v1.0.20' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Plugins.DeployableNature.STCanGainXP (BasePlayer player, BaseEntity source) [0x00009] in <8a1f0e75212446e29f97c3089f7020c0>:0

at Oxide.Plugins.DeployableNature.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00330] in <8a1f0e75212446e29f97c3089f7020c0>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0

also got another for cancombine item boolean conflict between bradley drops and this plugin.

Thanks for the great plugins. 

Ill keep an eye on the STCanGainXP hook error.

Regarding the CanCombinedDroppedItems conflict, you will need to ask the dev to only monitor drops that his plugin is responsible for.  DeployableNature only returns a non-null value when one of the items is a deployable nature item.

Dead Nasty

Posted

the dnkillentitesforplayer never works for me, just a heads up. Always says no matching player found and i have to manually remove players stuff with hammer. its not fun lol

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