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How can I get that Flares? Have try this giveflare 2888602635 xx    (xx is steamidnumber)

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11 hours ago, Rinzler said:

Could we possible see a sliding scale for NPC amounts per wave if turrets are beyond limiter? Example, 10 turret limiter and player(s) has 11 turrets = 2x NPCs or possibly 2x event length?

Will suggest this, we are going through a process and working on updating other event plugins and such, but will consider this or something like it. Thank you for sharing.
 

11 hours ago, Rinzler said:

I also would like for the NPCs to use Timed Explosives and Satchels

Give them some.

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19 minutes ago, Rinzler said:

I did give them some. They have them on their hip but they do not throw them.

They will use them in the right scenarios. In what context are you trying to have them used and it is not working? Are the players in base or on foundation or you are hoping they would use them more freely?

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22 minutes ago, Rinzler said:

I assumed they would be used much like the rockets are. What is the right scenario?

NPCs don't do rocket PvP unless there is raiding involved, at least for the most part and as far as what they have been taught. Same for the explosives, they would not just throw them at people randomly but if they were in a base or built some defenses to try to hide behind they could try to raid those.

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Right. I wasnt expecting PvP with Rockets or Explosives. I have not seen one use a timed explosive on a foundation. From what I have seen, they are basically wandering with no purpose and or just stand there. I initially thought this might have been a logic issue, but then you said just give them one. Now Im just not sure why its not working.

 

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14 hours ago, Rinzler said:

Right. I wasnt expecting PvP with Rockets or Explosives. I have not seen one use a timed explosive on a foundation. From what I have seen, they are basically wandering with no purpose and or just stand there. I initially thought this might have been a logic issue, but then you said just give them one. Now Im just not sure why its not working.

If you want to share some of the parameters of your tests we could look into why this is happening in some instances. There likely could or would be explanations for why it doesn't work under certain context and situations.

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5 hours ago, Rinzler said:

Ill join the discord and open a ticket. Is there someone I should reference?

There are buttons to tag staff, you can select myself and KpucTaJl the developer.

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1,flare Split and merge,flare The quantity will decrease,

2,flare Gain probability adjustment

3,NPC Attack power cannot be adjusted

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1,flare Split and merge,flare The quantity will decrease,

2,flare Gain probability adjustment

3,NPC Attack power cannot be adjusted

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10 hours ago, Mahatma said:

1,flare Split and merge,flare The quantity will decrease,

2,flare Gain probability adjustment

3,NPC Attack power cannot be adjusted

1) Do you use StackModifier or a similar plugin? Are you in the Mad Mapper Discord? We have a patch for the issue.

2) What? Please expand on this thought.

3) It can be, in the configuration. In what way are you having problems with it?

 

10 hours ago, Mahatma said:

1,flare Split and merge,flare The quantity will decrease,

2,flare Gain probability adjustment

3,NPC Attack power cannot be adjusted

I heard you the first time. 😉

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8 hours ago, Jbird said:

1)不使用StackModifier或类似的插件? 你在疯狂的映射器的不和谐? 我们已经修补的问题。

2)是什么? 请扩大这种思想。

3)它可以是,在配置。 在什么方式是你有问题吗?

 

我听说你的第一次。 😉

Hello,

1)I use Stack, Discord Joining, please pass

2) in the configuration There is no way to adjust the probability of flare appearing from the box

3)NPC Can the gun use SkinPerks?

PS:

  "NPC damage multipliers depending on the attacker's weapon": {
    "grenade.beancan.deployed": 0.5,
    "grenade.f1.deployed": 0.5,
    "explosive.satchel.deployed": 0.5,
    "explosive.timed.deployed": 0.5,
    "rocket_hv": 0.5,
    "rocket_basic": 0.5,
    "lmg.m249": 100.0,
    "40mm_grenade_he": 0.5

---

"lmg.m249": 100.0,It has no effect

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1 hour ago, Mahatma said:

1)I use Stack, Discord Joining, please pass

We have a patch that you can use and will point it out to you. Just mention or ask about it but there is a channel for patched plugins.

1 hour ago, Mahatma said:

2) in the configuration There is no way to adjust the probability of flare appearing from the box

How do you figure?

Loot setting

            {
              "ShortName": "flare",
              "Minimum": 1,
              "Maximum": 1,
              "Chance probability [0.0-100.0]": 100.0,
              "Is this a blueprint? [true/false]": false,
              "SkinID (0 - default)": 2888603247,
              "Name (empty - default)": "Flare for HARD"
            }

Crate setting

    {
      "Name": "Flare for EASY",
      "SkinID": 2888602635,
      "Name of difficulty level": "EASY",
      "Crate appearance settings": [
        {
          "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
          "Chance [0.0-100.0]": 50.0
        },
        {
          "Prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
          "Chance [0.0-100.0]": 50.0
        },
        {
          "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
          "Chance [0.0-100.0]": 33.33333
        },
        {
          "Prefab": "assets/prefabs/misc/supply drop/supply_drop.prefab",
          "Chance [0.0-100.0]": 50.0
        }
      ]
    },
1 hour ago, Mahatma said:

3)NPC Can the gun use SkinPerks?

Most likely not but ask the developer of that plugin, I don't know if their plugin works on NPCs but I would imagine they would. My guess is that for an NPC no, they won't. Just make sure to confirm with that developer.

1 hour ago, Mahatma said:

PS:

  "NPC damage multipliers depending on the attacker's weapon": {
    "grenade.beancan.deployed": 0.5,
    "grenade.f1.deployed": 0.5,
    "explosive.satchel.deployed": 0.5,
    "explosive.timed.deployed": 0.5,
    "rocket_hv": 0.5,
    "rocket_basic": 0.5,
    "lmg.m249": 100.0,
    "40mm_grenade_he": 0.5

---

"lmg.m249": 100.0,It has no effect

What are you trying to achieve with this? How did you test it and how did it not have an effect?

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Question - Why does the update plugin notification not work with your plugins? When an update hits, we get a DM on discord, but for some reason, all your plugins are refusing to work somehow. Could it be related to the .zip extension somehow? 

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3 hours ago, GamingHQ said:

Question - Why does the update plugin notification not work with your plugins? When an update hits, we get a DM on discord, but for some reason, all your plugins are refusing to work somehow. Could it be related to the .zip extension somehow? 

Which 'update plugin notification' are you referring to?

Let me know in what way you mean that they're not working and what exactly you're talking about, links references or whatnot would help. I get notifications and you can get notifications on the site very easily, there's nothing wrong with that method that I've seen or heard of. If it's another plugin or something though need to check the config and options or make sure it's up to date. I haven't seen any issues there with the one that I use.

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18 hours ago, Jbird said:

Which 'update plugin notification' are you referring to?

Let me know in what way you mean that they're not working and what exactly you're talking about, links references or whatnot would help. I get notifications and you can get notifications on the site very easily, there's nothing wrong with that method that I've seen or heard of. If it's another plugin or something though need to check the config and options or make sure it's up to date. I haven't seen any issues there with the one that I use.

I'm using the code fling update checker from steen.

Quote

image.thumb.png.b24200ce03f12f455b689c614d268c40.png

 

Quote

image.png.d8d4a0c5822bc73770d1d7e91c157dd9.png

( changed images to quote's to lower sizes of images for better reading ) 

Edited by GamingHQ
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Hi guys

 

I I keep getting a conflict with StackModifier - any idea how to stop this?

 

following plugins: DefendableHomes - True (Boolean), StackModifier (False (Boolean))

following plugins: DefendableHomes - True (Boolean), StackModifier (False (Boolean))

 

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5 hours ago, GamingHQ said:

I'm using the code fling update checker from steen.

( changed images to quote's to lower sizes of images for better reading ) 

Good question, shouldn't be an issue that I know of but will ask or look into it.

Can you link the plugin?

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46 minutes ago, Markiii said:

Hi guys

I I keep getting a conflict with StackModifier - any idea how to stop this?

following plugins: DefendableHomes - True (Boolean), StackModifier (False (Boolean))

following plugins: DefendableHomes - True (Boolean), StackModifier (False (Boolean))

 

You able to join the Mad Mapper Discord? We have a patch for that.

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5 hours ago, Jbird said:

Good question, shouldn't be an issue that I know of but will ask or look into it.

Can you link the plugin?

 

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6 hours ago, GamingHQ said:

no, not at all.

Have you asked Steen in the plugin discussion or support tab or anything? I'll check with Kpuc but to my knowledge I've never heard anyone else having that problem. Worst case I would make backup of your config, delete and reload. Sometimes a fresh load might work out something that's out of place.

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