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Kleementin

Posted

30 minutes ago, Jbird said:

I cannot tell you for certain I haven't used those in combination but I can say that most likely they would be unaffected, as the plugin is likely only able to block players client side, and is not set up to do the same for NPCs. It's worth looking into but my guess is that it might not work with them being NPCs. If the plugin normally blocks NPCs then yes it should work.

Would be great to find out cause Raid Time Manager is the no.1 tool for setting raid times and more and more servers use it.

I cannot tell wether npc's can do harm to bases due to the plugin.

Would be great if you would contact the developer and discuss that.

Jbird

Posted

1 hour ago, Kleementin said:

Would be great to find out cause Raid Time Manager is the no.1 tool for setting raid times and more and more servers use it.

I cannot tell wether npc's can do harm to bases due to the plugin.

Would be great if you would contact the developer and discuss that.

Have you asked the developer of that plugin?

Also can you explain what you mean by you cannot tell if they would do harm? Are you just considering the plugin or do you already own it? If we can't confirm it I'm not sure what we could discuss but I do talk to him often obviously and I could bring this up anyway if you'd like.

Kleementin

Posted

33 minutes ago, Jbird said:

Have you asked the developer of that plugin?

Also can you explain what you mean by you cannot tell if they would do harm? Are you just considering the plugin or do you already own it? If we can't confirm it I'm not sure what we could discuss but I do talk to him often obviously and I could bring this up anyway if you'd like.

Well, why would I ask him if I wanna find out if your plugin will work properly on my server?!

I think it's logical to ask you.

Yes, I own the Raid Time Manager plugin and use it.

Kleementin

Posted

Any news to this?

Cause I would like to buy this for the next wipe but need to know if it will work with Raid Time Manager.

Jbird

Posted

On 1/22/2023 at 3:43 PM, Kleementin said:

Well, why would I ask him if I wanna find out if your plugin will work properly on my server?!

If that's all you want to ask then I can answer it, yes the plugin will work properly on your server.

 

On 1/22/2023 at 3:43 PM, Kleementin said:

I think it's logical to ask you.

Yes, I own the Raid Time Manager plugin and use it.

I do not have the same logical indicators. I will reach out to the developer myself. It's really simple to have a conversation with both parties to get a solution like this. Asking one person to answer for both plugins is, well it's different.
 

On 1/26/2023 at 2:38 AM, Kleementin said:

Any news to this?

Cause I would like to buy this for the next wipe but need to know if it will work with Raid Time Manager.

I will reach out to the developer myself I guess right? No worries. I don't own the plugin but I'll just ask on your behalf. I've just sent a message.

Jbird

Posted

@Kleementin literally already have a reply from the other developer that can easily be talked to as well.

Quote

Hello. Only players? - Yes.

The plugin works only to block player damage.

I do want to clarify in case there is any confusion, that players can only call a raid onto their own base or one built by their team, it cannot be called onto someones base not in the team if that makes a difference for you.

Kleementin

Posted

10 minutes ago, Jbird said:

@Kleementin literally already have a reply from the other developer that can easily be talked to as well.

The plugin works only to block player damage.

I do want to clarify in case there is any confusion, that players can only call a raid onto their own base or one built by their team, it cannot be called onto someones base not in the team if that makes a difference for you.

That's all I needed to know. Thank you.

Jbird

Posted

12 minutes ago, Kleementin said:

That's all I needed to know. Thank you.

No problem. The developer is very fast to respond so if you want to request such an option they would at least respond and might even accept a suggestion like this.

Otherwise hopefully the functionality explanation was helpful.

🍻

Kleementin

Posted

What exactly does "The maximum number of Auto Turrets in the house to start the event": 10 mean?

Jbird

Posted

20 minutes ago, Kleementin said:

What exactly does "The maximum number of Auto Turrets in the house to start the event": 10 mean?

Set a limit to the amount of turrets allowed on a base to be eligible to start the event.

To save peoples computers from having an aneurysm you can set a maximum amount of turrets on the base for defenses. It cheapens the event and can cause strong frame drops especially with certain ammo or attachments people could crash peoples gameplay potentially even the server in some instances if not limited.

This was requested by the community.

Kleementin

Posted

Could you add an option for the global chat to make every player know that there is this event starting somewhere and put a marker on the map where it actually is happening?

I would like to customize this so that other players take notice of this and could come and try to counter.

Kleementin

Posted

Couly you add an option where the event also stops and is lost if the cupboard was destroyed?

Kleementin

Posted

Instead of just despawning it would be nice if npcs would have to be all killed until a wave is over.

This would make it more realistic and fun.

Defenders are wondering a bit if suddenly the enemies they all wanted to conquer just disappear in the end.

 

Of course this would make it necessary for server admins to maybe set less waves cause a wave would maybe last longer this way.

But this is already possible to do in the config so why not?!

Kleementin

Posted

13 hours ago, Jbird said:

Set a limit to the amount of turrets allowed on a base to be eligible to start the event.

To save peoples computers from having an aneurysm you can set a maximum amount of turrets on the base for defenses. It cheapens the event and can cause strong frame drops especially with certain ammo or attachments people could crash peoples gameplay potentially even the server in some instances if not limited.

This was requested by the community.

Could you add an option in the config to let turrets ignore the npc's? This would be a chance to allow players with big bases with lots of turrets to also run the event.

Jbird

Posted

8 hours ago, Kleementin said:

Could you add an option for the global chat to make every player know that there is this event starting somewhere and put a marker on the map where it actually is happening?

I would like to customize this so that other players take notice of this and could come and try to counter.

To be honest I feel like it would be something that veteran players are really going to abuse against players with less knowledge of the plugin the server or the game in general. Just a thought though I feel like maybe PvE servers would find this more interesting if anything.

Suggestion noted though and will discuss.

 

8 hours ago, Kleementin said:

Couly you add an option where the event also stops and is lost if the cupboard was destroyed?

Suggestion noted but foundation wipes are awesome!

 

7 hours ago, Kleementin said:

Instead of just despawning it would be nice if npcs would have to be all killed until a wave is over.

This would make it more realistic and fun.

Defenders are wondering a bit if suddenly the enemies they all wanted to conquer just disappear in the end.

Of course this would make it necessary for server admins to maybe set less waves cause a wave would maybe last longer this way.

But this is already possible to do in the config so why not?!

I do feel like that's a solid idea, again definitely will be discussed and considered. You could just choose timer or amount, but part of the difficulty with that is that the config is set up to give X amount of NPC every X seconds for X seconds. There is already a lot being calculated and written into the plugin. So while it is a simple idea it might actually be a bit complicated or time consuming to add in. That being said maybe an option for X short waves at X seconds and that event wave will end when the final short wave were all killed.

I used to be very partial to things looking more realistic like things not despawning for example. But with time I have let a lot of that go and am more concerned with performance and compatibility between events and plugins. Trying to keep everything working as they are all updated or Facepunch breaks stuff. Stay tuned though I like this idea and maybe K will too!

 

2 hours ago, Kleementin said:

Could you add an option in the config to let turrets ignore the npc's? This would be a chance to allow players with big bases with lots of turrets to also run the event.

This should be doable. We have a bit of a rotation on workload like updates versus new projects, in my head it seems like this one should be simpler even in regards to the code side of things. But as with all of the ideas and suggestions, will be discussed with K and see what we come up with! Thank you for all the ideas and suggestions.

  • Love 1
Fernando Cabellud

Posted

Good evening, I have installed the plugin on my server and I have several questions:
If I want to add a Bradley in one of the rounds, how can I do it? and a helicopter?

I have problems because when they start the event, some players stay inside the house without doing anything, and since the npc don't attack if they don't see you, they win the event and the box, it would be possible to ask them to kill a % of npc to win the event?

 

Jbird

Posted

21 hours ago, Fernando Cabellud said:

Good evening, I have installed the plugin on my server and I have several questions:
If I want to add a Bradley in one of the rounds, how can I do it? and a helicopter?

There is no such function at the moment. But instead what I would recommend is that instead of doing this, increase the NPC difficulty and firepower? Just a thought and idea. You could for example give rocket launchers to another group that doesn't have them so that there is much more damage and mayhem.
 

21 hours ago, Fernando Cabellud said:

I have problems because when they start the event, some players stay inside the house without doing anything, and since the npc don't attack if they don't see you, they win the event and the box, it would be possible to ask them to kill a % of npc to win the event?

The NPC will attack the base even if no players are there, are you sure that perhaps the case is that they have strong bases, and are taking little to no damage due to it being an easier raid intended for smaller weaker bases? Again I think perhaps similarly to the above, the plugin can be balanced to your server if your server, so perhaps if they are made more difficult there would be a better balance?

Fernando Cabellud

Posted

On 2/25/2023 at 7:22 PM, Jbird said:

The NPC will attack the base even if no players are there, are you sure that perhaps the case is that they have strong bases, and are taking little to no damage due to it being an easier raid intended for smaller weaker bases? Again I think perhaps similarly to the above, the plugin can be balanced to your server if your server, so perhaps if they are made more difficult there would be a better balance?

If you throw the flare inside the house, the NPC stay out but do not shoot, If you stay inside without leaving, the NPCs are outside but do not attack if they don't see you

 

Jbird

Posted

13 hours ago, Fernando Cabellud said:

If you throw the flare inside the house, the NPC stay out but do not shoot, If you stay inside without leaving, the NPCs are outside but do not attack if they don't see you

That is not proper behavior for the plugin, can you get footage of what you are explaining for us?

MrIce

Posted

Where to get skinid for flare

MrIce

Posted (edited)

ops

Edited by MrIce
Jbird

Posted

2 hours ago, MrIce said:

Where to get skinid for flare

They are in the config file actually. Do you see them?

MrIce

Posted

Like this  

 "SkinID (0 - default)": 2888603247,

Jbird

Posted

5 hours ago, MrIce said:

Like this  

 "SkinID (0 - default)": 2888603247,

Correct ✅

Rinzler

Posted

I like the limits on the auto turrets but I also think they are very restricting. Example, player(s) has a larger base and completes it with many turrets. The player(s) will have to remove turrets in order to run the event. Could we possible see a sliding scale for NPC amounts per wave if turrets are beyond limiter? Example, 10 turret limiter and player(s) has 11 turrets = 2x NPCs or possibly 2x event length?

I also would like for the NPCs to use Timed Explosives and Satchels

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