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liuyan1220

Posted

I am going to buy this plug-in, can I ask if the name of the NPC can be customized?

Jbird

Posted

4 minutes ago, liuyan1220 said:

I am going to buy this plug-in, can I ask if the name of the NPC can be customized?

Yes they can. Quite a bit about them as well including even their look if you wanted to change it.

liuyan1220

Posted

Is the modification of the NPC name in the data or the data and config need to be modified at the same time?

liuyan1220

Posted

6 minutes ago, Jbird said:

Is the modification of the NPC name in the data or the data and config need to be modified at the same time?

 

Jbird

Posted

10 hours ago, liuyan1220 said:

Is the modification of the NPC name in the data or the data and config need to be modified at the same time?

How did you make it look like I said that too? haha

The NPC names can be configured in the data files, they act similar to config files they are just located in the data folder.

Taracmeden

Posted

When I click on 'Call for assistance', the timer counts down to 0 but the event doesnt start. No errors pop up in the ocnsole or in game. We can set up the defenses like normal and enter in the code for the bonus reward. The actual waves do not spawn or indicate that a wave has started

 

Jbird

Posted

14 hours ago, Taracmeden said:

When I click on 'Call for assistance', the timer counts down to 0 but the event doesnt start. No errors pop up in the ocnsole or in game. We can set up the defenses like normal and enter in the code for the bonus reward. The actual waves do not spawn or indicate that a wave has started

Do you have NpcSpawn installed? Have you customized the configs at all? Added any loot?

Marcell Pickard

Posted

I don't know why but the loot tables don't seem to be working for me. From my understanding the minimum number and maximum number prefabs is the variable of loot containers that will spawn as far as loot, so 3x means 3 times the amount of loot. However this is not the case for me, 1x 1 times the loot spawns every time. Can you please explain to me what I am doing wrong or does this simply not work?

"Door position (not edited)": "(-3, 4.008, -4.5)",
      "List of crates": [
        {
          "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
          "Position": "(-3, 4.108, -3)",
          "Rotation": "(0, 0, 0)",
          "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 2,
          "Loot table from prefabs (if the loot table type is 4 or 5)": {
            "Minimum number of prefabs": 3,
            "Maximum number of prefabs": 3,
            "Use minimum and maximum values? [true/false]": true,
            "List of prefabs": [
              {
                "Chance probability [0.0-100.0]": 100.0,
                "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
              }
            ]
          },
          "Own loot table (if the loot table type is 1 or 5)": {
            "Minimum number of items": 1,
            "Maximum number of items": 2,
            "Use minimum and maximum values? [true/false]": false,
            "List of items": [
              {
                "ShortName": "scrap",
                "Minimum": 100,
                "Maximum": 200,
                "Chance probability [0.0-100.0]": 100.0,
                "Is this a blueprint? [true/false]": false,
                "SkinID (0 - default)": 0,
                "Name (empty - default)": ""
              },
              {
                "ShortName": "ammo.rifle",
                "Minimum": 128,
                "Maximum": 256,
                "Chance probability [0.0-100.0]": 100.0,
                "Is this a blueprint? [true/false]": false,
                "SkinID (0 - default)": 0,
                "Name (empty - default)": ""
              }
            ]
          }
        }
      ],
      "The door opens after this attack wave": 1

Marcell Pickard

Posted

1 minute ago, Marcell Pickard said:

I don't know why but the loot tables don't seem to be working for me. From my understanding the minimum number and maximum number prefabs is the variable of loot containers that will spawn as far as loot, so 3x means 3 times the amount of loot. However this is not the case for me, 1x 1 times the loot spawns every time. Can you please explain to me what I am doing wrong or does this simply not work?

"Door position (not edited)": "(-3, 4.008, -4.5)",
      "List of crates": [
        {
          "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
          "Position": "(-3, 4.108, -3)",
          "Rotation": "(0, 0, 0)",
          "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 2,
          "Loot table from prefabs (if the loot table type is 4 or 5)": {
            "Minimum number of prefabs": 3,
            "Maximum number of prefabs": 3,
            "Use minimum and maximum values? [true/false]": true,
            "List of prefabs": [
              {
                "Chance probability [0.0-100.0]": 100.0,
                "Prefab path": "assets/bundled/prefabs/radtown/crate_elite.prefab"
              }
            ]
          },
          "Own loot table (if the loot table type is 1 or 5)": {
            "Minimum number of items": 1,
            "Maximum number of items": 2,
            "Use minimum and maximum values? [true/false]": false,
            "List of items": [
              {
                "ShortName": "scrap",
                "Minimum": 100,
                "Maximum": 200,
                "Chance probability [0.0-100.0]": 100.0,
                "Is this a blueprint? [true/false]": false,
                "SkinID (0 - default)": 0,
                "Name (empty - default)": ""
              },
              {
                "ShortName": "ammo.rifle",
                "Minimum": 128,
                "Maximum": 256,
                "Chance probability [0.0-100.0]": 100.0,
                "Is this a blueprint? [true/false]": false,
                "SkinID (0 - default)": 0,
                "Name (empty - default)": ""
              }
            ]
          }
        }
      ],
      "The door opens after this attack wave": 1

Sorry I think I understand now, I need to use option 5(combination) instead of 2(alphaloot) then it will work as intended.

Marcell Pickard

Posted

Is it possible to add multiple prefab containers other than just the elite crate? So the elite crate and a barrel or wooden box?

Jbird

Posted

On 6/30/2023 at 2:20 AM, Marcell Pickard said:

          "Which loot table should the plugin use? (0 - default; 1 - own custom loot table; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table using Rust prefabs; 5 - combination of method 1 and 4)": 2,

You were using 2-AlphaLoot so it was using the heavy scientist loot table.

On 6/30/2023 at 2:22 AM, Marcell Pickard said:

Sorry I think I understand now, I need to use option 5(combination) instead of 2(alphaloot) then it will work as intended.

Option 4 uses only the prefab path, 5 uses the loot prefabs as well as using the default loot table not long after that.

On 6/30/2023 at 2:51 AM, Marcell Pickard said:

Is it possible to add multiple prefab containers other than just the elite crate? So the elite crate and a barrel or wooden box?

Yes you can use as many as you want. Just be very mindful of that point, the other configurations. If you have 100% and 3 for min and max it will pull them each 3 times at 100% probability.

  • Like 1
Marcell Pickard

Posted

On 7/2/2023 at 5:38 PM, Jbird said:

You were using 2-AlphaLoot so it was using the heavy scientist loot table.

Option 4 uses only the prefab path, 5 uses the loot prefabs as well as using the default loot table not long after that.

Yes you can use as many as you want. Just be very mindful of that point, the other configurations. If you have 100% and 3 for min and max it will pull them each 3 times at 100% probability.

Thank you I am starting to understand the plugins configuration a bit more, I realized there is a prefabs amount, and there is an items min-max amount. So if I want more probability of items this should be higher.
"Own loot table (if the loot table type is 1 or 5)": {
            "Minimum number of items": 1,
            "Maximum number of items": 2,
            "Use minimum and maximum values? [true/false]": false,
            "List of items": [

Jbird

Posted

1 hour ago, Marcell Pickard said:

Thank you I am starting to understand the plugins configuration a bit more, I realized there is a prefabs amount, and there is an items min-max amount. So if I want more probability of items this should be higher.

Just be sure the things you are changing correlate with the options you've chosen. If you are using the prefab path you cannot alter the probability because it's already set in that prefab paths loot table. So changing the items min and max for your 'own loot table' will not affect the prefab path option.

Marcell Pickard

Posted

On 7/6/2023 at 5:55 PM, Jbird said:

Just be sure the things you are changing correlate with the options you've chosen. If you are using the prefab path you cannot alter the probability because it's already set in that prefab paths loot table. So changing the items min and max for your 'own loot table' will not affect the prefab path option.

With the current configuration I got it to start spawning really high tier loot which its pulling from the elite crate, however I am not seeing components, that's why I was wondering if it is possible to have it pull from two different loot containers.

Jbird

Posted

On 7/7/2023 at 12:59 PM, Marcell Pickard said:

With the current configuration I got it to start spawning really high tier loot which its pulling from the elite crate, however I am not seeing components, that's why I was wondering if it is possible to have it pull from two different loot containers.

You can do that, just know that it does a full loot pull from each so it may seem like a lot.

hc4stillo

Posted

Failed to call hook 'OnItemPickup' on plugin 'DefendableBases v1.1.6' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.DefendableBases.UpdateBarricade (BasePlayer player, Oxide.Plugins.DefendableBases+BarricadeConfigGui config, System.Int32 line, System.Int32 column) [0x00088] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.DefendableBases.CreateLaptop (BasePlayer player) [0x02047] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.DefendableBases.OnItemPickup (Item item, BasePlayer player) [0x00066] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.DefendableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f71] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 

 

help me pls

Jbird

Posted

6 hours ago, hc4stillo said:

Failed to call hook 'OnItemPickup' on plugin 'DefendableBases v1.1.6' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.DefendableBases.UpdateBarricade (BasePlayer player, Oxide.Plugins.DefendableBases+BarricadeConfigGui config, System.Int32 line, System.Int32 column) [0x00088] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.DefendableBases.CreateLaptop (BasePlayer player) [0x02047] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.DefendableBases.OnItemPickup (Item item, BasePlayer player) [0x00066] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.DefendableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f71] in <14db57793bca425d85148c50c982870d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

help me pls

Did you add anything custom to the laptops loot table? If so this error usually comes with picking the laptop up and is a result of the loot table being changed or the Images folder not being up to date with the changes you made. Laptop loot needs to have an Images and Config entry made that match.

Kobani

Posted

Could you create a tutorial video on how to place it on custom maps? Would be helpful for me and easier to understand. because I can't translate everything perfectly from English.

Jbird

Posted

10 hours ago, Kobani said:

Could you create a tutorial video on how to place it on custom maps? Would be helpful for me and easier to understand. because I can't translate everything perfectly from English.

The video would be in English too would be the only problem there. heh But see if this makes sense if I simplify for now.

When you add a new item to the laptop loot you have to do two things.

  1. Add an image to the /data/Images folder
  2. Add the information to the /config/DefendableBases.json file

The plugin already comes with examples of each so you will replicate the process. Add the image then add the information to the config file to match the image, name it in the config, and give it's path and name in the images folder such as Images/ImageName.png

  • Like 1
Kobani

Posted

13 hours ago, Jbird said:

The video would be in English too would be the only problem there. heh But see if this makes sense if I simplify for now.

When you add a new item to the laptop loot you have to do two things.

  1. Add an image to the /data/Images folder
  2. Add the information to the /config/DefendableBases.json file

The plugin already comes with examples of each so you will replicate the process. Add the image then add the information to the config file to match the image, name it in the config, and give it's path and name in the images folder such as Images/ImageName.png

Misunderstanding. It's about the spawn point in general. I have submitted a support request.

MooDDang

Posted

Once I create bases, I want to subordinate those bases to the desired user.

And that user becomes the owner, and teams, clans, and friends can attack it together.

Can't we add this feature?

Honestly, I bought it thinking it would have these features.


The current state of the plugin is good, but I don't know who owns it.

Jbird

Posted

5 hours ago, MooDDang said:

Once I create bases, I want to subordinate those bases to the desired user.

And that user becomes the owner, and teams, clans, and friends can attack it together.

Can't we add this feature?

Honestly, I bought it thinking it would have these features.

The current state of the plugin is good, but I don't know who owns it.

We appreciate and accept all suggestions. I can add this one though I'm not 100% sure that I understand what you are saying, if you want to explain it further. I'll reference your post though when I add it to our notes.

For reference though while suggestions are fine, the description explains features that the plugins have. It is best to ask questions before purchasing, because it is up to the developer KpucTaJl they make the final decisions otherwise for what will change or be added. The top of each file will say 'by Author Name' and tell you who owns the file.

Komorebi

Posted

Can I disable the rocket launcher? The player cannot use explosives.

Komorebi

Posted

I didn't see in the configuration that the player would get a reward for completing the challenge

Komorebi

Posted

How to customize the name of an npc?

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