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  • Update details
    v3.0.2
    Released
    Download size258.35 kB
    Total versions115
    Time between versions 1 day
    Typical update pace About every 15 days
    Freshness Updated today

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DrayTemplar

Posted (edited)

@BigCountry

 

it will depend on your configiration. 

I have mine set to spawn nearly conintusly, they start on random road, that the pluging determine as suitable.

    "Enable automatic event holding [true/false]": true,

    "Minimum time between events [sec]": 60,
    "Maximum time between events [sec]": 90,

They can also be stoped and started manally.

/convoystop

/convoystart - launches the event using a random preset based on your configuration

/convoystart PresetName - add the name of a preset from the configuration to launch a specific preset

 

You can also have specifc setting for each difficulty, the chance this diffuclty we be spawned and if its able to auto start,

      "Name displayed on the map (For custom marker)": "Easy Convoy",
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 40.0,

 

 

Edited by DrayTemplar
  • Love 1
Watcher

Posted

14 hours ago, BigCountry said:

Does the convoys just start themselves randonly on the map somewhere? or do I have to manually start them via admin commands?

you can use both options

Larek

Posted

image.png.52f07ccc338bb1ce18fa25dff4252762.pngImages are stretched.  Any help?

Ricardo Bustos

Posted

I bought the plugin today, and when it spawns at the "medium" difficulty level or higher, this error appears in the console: `[Convoy] The event has begun! (Preset name - hard)` / `Setting parent to entity that hasn't spawned yet! (net is null)` / `NullReferenceException: Object reference not set to an instance of an object.` Also, not all the vehicles appear, the convoy isn't announced in the chat, and the icon doesn't show up on the map. Another bug I found is that when I shoot at the vehicles or the bot, they don't get out to attack; they just keep moving forward. Can you fix that?

image.png

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