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  • Update details
    v3.0.6
    Released
    Download size 254.01 kB
    Total versions 119
    Typical update pace About every 7 days
    Freshness Updated yesterday

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Watcher

Posted

23 hours ago, Hawkhill said:

I use PVE Mode plugin

"The time that the Event Owner may not be inside the event zone [sec.]": 300

If he was 300 sec outside the dome he lost his rights.

The Coffee Guy

Posted

2 hours ago, Watcher said:

"The time that the Event Owner may not be inside the event zone [sec.]": 300

If he was 300 sec outside the dome he lost his rights.

indeed 

Hawkhill

Posted

12 hours ago, Watcher said:

"The time that the Event Owner may not be inside the event zone [sec.]": 300

If he was 300 sec outside the dome he lost his rights.

Hmm.... that might be the case.... i'll ask the player if he used more than 5min.
Thanks for reply

  • Like 1
The Coffee Guy

Posted

i think the plugin dont work no more. i get this error wen reloading it 

 



image.png.8385752d4b08e4d1e1d7895533726cf3.png

Adem

Posted

2 minutes ago, Grumpy Old Man said:

i think the plugin dont work no more. i get this error wen reloading it 

 



image.png.8385752d4b08e4d1e1d7895533726cf3.png

Hi. The error means that your config is broken for some reason.
Maybe you uploaded the Russian version of the plugin instead of the English one?

Adem

Posted

2 minutes ago, Grumpy Old Man said:

i think the plugin dont work no more. i get this error wen reloading it 

 



image.png.8385752d4b08e4d1e1d7895533726cf3.png

Most likely, you will have to delete the config.

Theswingingturtle

Posted

hello if I take the new update with lootmanager, will my betterloot table towards convoy event stop working?

SlayersRust

Posted

I tried latest update and it worked fine and initialized 🙂

  • Love 1
Adem

Posted

1 minute ago, Theswingingturtle said:

hello if I take the new update with lootmanager, will my betterloot table towards convoy event stop working?

Hi. Nothing will change for you. Everything will remain the same as it is now.

  • Like 1
The Coffee Guy

Posted

1 hour ago, Adem said:

Most likely, you will have to delete the config.

thanks i will check that

  • Like 1
StrongWolves

Posted

@Adem
Hi, if I had my custom loot set only in a plugin’s config until now, and I add LootManager, will I still have my custom loot? Or do I need to redo everything?

  • Like 1
Adem

Posted

1 minute ago, StrongWolves said:

@Adem
Hi, if I had my custom loot set only in a plugin’s config until now, and I add LootManager, will I still have my custom loot? Or do I need to redo everything?

Hi. The loot will be transferred automatically and you won’t notice any changes, but just in case, make a backup of the config.

Mathew Richards

Posted

Easy Convoy is the only one to spawn on auto event holding, I have changed nothing, only updated file.  I turned off easy and it still spawned. any help would  great. i have had convoy for 7 months so well versed in the config. 

  • Like 1
Adem

Posted

7 minutes ago, Mathew Richards said:

Easy Convoy is the only one to spawn on auto event holding, I have changed nothing, only updated file.  I turned off easy and it still spawned. any help would  great. i have had convoy for 7 months so well versed in the config. 

Hi. The issue is most likely caused by these two parameters. Set them to 0 and -1 respectively for each preset, and then all of them will spawn.
image.png.1aff4cb359cbf246481484d97d79410c.png

Mathew Richards

Posted

thank you it worked. top job buddy. 

aimacak

Posted

3 minutes ago, shturval said:

image.png.55f9a18695eff8feb64ffb3008ec1f3f.png

this is a fairly rare error and we can't figure out the reason for its occurrence, but it doesn't carry anything critical..

zoidberg

Posted

anyone else getting this errors in console ?


 

[Convoy] The event has been successfully launched!

at Oxide.Plugins.NpcSpawn.CreateCustomNpc (UnityEngine.Vector3 position, Oxide.Plugins.NpcSpawn+NpcConfig config) [0x0001c] in <bfc18248578b46a1acf26c83cd51e979>:0

at Oxide.Plugins.NpcSpawn.SpawnNpc (UnityEngine.Vector3 position, Newtonsoft.Json.Linq.JObject configJson) [0x00008] in <bfc18248578b46a1acf26c83cd51e979>:0

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.Convoy+NpcSpawnManager.UpdateClothesWeight (ScientistNPC scientistNpc) [0x00000] in <bfc18248578b46a1acf26c83cd51e979>:0

at Oxide.Plugins.Convoy+NpcSpawnManager.SpawnScientistNpc (System.String npcPresetName, UnityEngine.Vector3 position, System.Single healthFraction, System.Boolean isStationary, System.Boolean isPassive) [0x00030] in <bfc18248578b46a1acf26c83cd51e979>:0

at Oxide.Plugins.Convoy+EventController.InitialSpawnVehicleNpc (Oxide.Plugins.Convoy+VehicleConfig npcSpawnedVehicleConfig, BaseEntity parentEntity) [0x00063] in <bfc18248578b46a1acf26c83cd51e979>:0

at Oxide.Plugins.Convoy+EventController.SpawnConvoyVehicle (System.String presetName, Oxide.Plugins.Convoy+ConvoyPathVehicle frontVehicle) [0x0022e] in <bfc18248578b46a1acf26c83cd51e979>:0

at Oxide.Plugins.Convoy+EventController+<SpawnCoroutine>d__33.MoveNext () [0x000f6] in <bfc18248578b46a1acf26c83cd51e979>:0

UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

Oxide.Plugins.EventController:SpawnConvoy()

Oxide.Plugins.EventController:Init(EventConfig)

Oxide.Plugins.EventLauncher:StartEvent(EventConfig)

Oxide.Plugins.<DelayedStartEventCoroutine>d__6:MoveNext()

OxidePlayer

Posted (edited)

Hello, I think on many servers right now players are taking out convoys using drones while sitting inside houses.
Please make it so that convoys or bots can shoot down drones or fire at the house from where the drones are being controlled
or disable/jam drones in radius(it,s better).
Optimization is needed, the fps drops by half when moving a heavy convoy.
And also add a command to check when the next convoy will spawn. Thank you.

Edited by AlexF
Watcher

Posted (edited)

Will the autoTurret problem be solved for todays wipe?

Error while compiling ArmoredTrain: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3933, Pos: 56

Error while compiling Convoy: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3841, Pos: 56

Error while compiling Sputnik: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2004, Pos: 56

Edited by Watcher
Adem

Posted (edited)

1 hour ago, Watcher said:

Will the autoTurret problem be solved for todays wipe?

Error while compiling ArmoredTrain: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3933, Pos: 56

Error while compiling Convoy: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 3841, Pos: 56

Error while compiling Sputnik: 'AutoTurret' does not contain a definition for 'ServerTick' and no accessible extension method 'ServerTick' accepting a first argument of type 'AutoTurret' could be found (are you missing a using directive or an assembly reference?) | Line: 2004, Pos: 56

All plugins will be updated within 2 hours after the game update is released.

Edited by Adem
Kk

Posted

Calling hook CanEntityBeTargeted resulted in a conflict between the following plugins: Convoy - False (Boolean), PveMode (True (Boolean))

This conflict is crazily occupying my console!!!

QQ_1770359908307.png

OxidePlayer

Posted

The locked crate does not change the default opening time after the update
"Time until a locked crate opens (LockedCrate) [sec.]": 0.0,
or
"Time until a locked crate opens (LockedCrate) [sec.]": -1.0,
dont work

Kk

Posted

I have killed all the NPCs and tanks present, but he reminded me that there are still 6 NPCs, which prevents players from obtaining loot from the vending machine. Players must wait for the fleet to restart and regain ownership before NPCs will appear on their own!!

QQ_1770895754320.png

  • Like 1
Hawkhill

Posted

Do you have a estimate when convoy plugin gets updated ?
Removing it from Lootmanager and fix for the bugged NPC's that stops us from looting.

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