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saintmichel13

Posted

players reported that some of the cars separate from the group and twice or more bradley got stuck

Adem

Posted

1 hour ago, saintmichel13 said:

players reported that some of the cars separate from the group and twice or more bradley got stuck

Write to me in the discord, I will send you the version in which this is fixed Adem#9554

SONuvaGUN

Posted

Will the "NpcSpawn" plugin cause any conflict with the "CustomNPC" plugin? 
I have "CustomNPC" because I have the "BradleyGuard" plugin.
 

Thank you in advance.

SONuvaGUN

Posted (edited)

**Omit**

Edited by SONuvaGUN
SONuvaGUN

Posted (edited)

**Omit**

Edited by SONuvaGUN
SONuvaGUN

Posted (edited)

I am sincerely SO sorry for the multiple posts!  It most definitely was NOT intentional.

Edited by SONuvaGUN
Adem

Posted

5 hours ago, SONuvaGUN said:

Will the "NpcSpawn" plugin cause any conflict with the "CustomNPC" plugin? 
I have "CustomNPC" because I have the "BradleyGuard" plugin.
 

Thank you in advance.

NpcSpawn does not affect those npcs that are spawned by other plugins. I'm not sure about this plugin, I haven't tested it myself

  • Like 1
MNfreakTim

Posted

Howdy Adem,

 

I was wondering if it was possible for me to receive the downloads from this website instead of the Lone site I purchased this plugin from? I can submit the purchase details to you from the recent purchase. I as the previous poster am not a fan of the layout of the other website and this was actually my first purchase on that website. If it is possible to receive downloads from here instead, please let me know what you would require to confirm that I have previously purchased this plugin from another website.

 

Thanks in advance.

 

Tim B

Purchased on 1-30-22 on the Lone site

  • Like 1
MNfreakTim

Posted (edited)

I attempted to update this plugin from 1.1.5 to 1.1.6. I was prompted with the following error. I attempted to put this comment on the Lone site where I purchased this plugin... But that site was trash and wouldn't load the comment section enough to allow me to send this message.

 

Please advise what is missing in the latest update on my end to cause the following error...

 

Could not initialize plugin 'Convoy v1.1.6' (JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[Oxide.Plugins.Convoy+NpcConfig]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. .....

Edited by MNfreakTim
Adem

Posted

Delete config

2 hours ago, MNfreakTim said:

I attempted to update this plugin from 1.1.5 to 1.1.6. I was prompted with the following error. I attempted to put this comment on the Lone site where I purchased this plugin... But that site was trash and wouldn't load the comment section enough to allow me to send this message.

 

Please advise what is missing in the latest update on my end to cause the following error...

 

Could not initialize plugin 'Convoy v1.1.6' (JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[Oxide.Plugins.Convoy+NpcConfig]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path '['NPC Configurations'].Name', line 267, position 11.) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00374] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x00061] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <2ae3f091decd4989b3c4d466e6eb5985>:0 at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in :0 at Oxide.Plugins.Convoy.LoadConfig () [0x0000d] in :0 at Oxide.Core.Plugins.Plugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0000f] in :0 at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00000] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Plugins.RustPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x0028e] in <977602aec1fb490e925c8125ecdd7409>:0 at Oxide.Core.Plugins.PluginManager.AddPlugin (Oxide.Core.Plugins.Plugin plugin) [0x00027] in :0 at Oxide.Core.OxideMod.PluginLoaded (Oxide.Core.Plugins.Plugin plugin) [0x00035] in :0

Rolling back plugin to last good version: Convoy

Failed to call hook 'OnServerInitialized' on plugin 'Convoy v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Plugins.Plugin.Subscribe (System.String hook) [0x00006] in :0 at Oxide.Plugins.Convoy.OnServerInitialized () [0x0000d] in :0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Delete config

 

Perfectangel01

Posted

After I updated I have no bots and get this when Convoy starts

Convoy: [Convoy] The event has begun
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object

Aqueos

Posted

My server is loving this plugin! The main feedback has been that they'd be interested in having more helis in the convoy - is that something that might be possible?

Thanks!

-Aq

  • Like 1
SugarHunny

Posted

Do i need to create a route, or are there routes automatically made?

  • Like 1
Adem

Posted

5 hours ago, ggprovider said:

Do i need to create a route, or are there routes automatically made?

Not obligatory. By default, everything is automatic

Adem

Posted

9 hours ago, Perfectangel01 said:

After I updated I have no bots and get this when Convoy starts

Convoy: [Convoy] The event has begun
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object

Update the Npc Spawn plugin and the Convoy plugin

  • Like 1
Kaho

Posted

On 1/30/2022 at 12:47 PM, Adem said:

OK, I will add support for the Zone Manager plugin in one of the next updates

Hey Adem,

 

Any ETA in that?

Saw you did the Update but no ZM Support. Its fine If you need time.

Just wanted to know If i should Switch to another Event plugin Till you are done

 

Thank you Adem 🙂

Adem

Posted

12 hours ago, Kaho said:

Hey Adem,

 

Any ETA in that?

Saw you did the Update but no ZM Support. Its fine If you need time.

Just wanted to know If i should Switch to another Event plugin Till you are done

 

Thank you Adem 🙂

I decided to do it differently. Kpustajl is currently preparing a plugin for pve servers. And I will add its support, not ZoneManager

  • Sad 1
saintmichel13

Posted

13 minutes ago, Adem said:

I decided to do it differently. Kpustajl is currently preparing a plugin for pve servers. And I will add its support, not ZoneManager

everyone uses zone manager adem, might conflict with zm if you create your own 

  • Love 1
Kaho

Posted

5 hours ago, Adem said:

I decided to do it differently. Kpustajl is currently preparing a plugin for pve servers. And I will add its support, not ZoneManager

Uff... Okay well... Wish you guys good luck with that new project 🙂

GooberGrape

Posted

Is there any more information about the npcs raiding house?

Is it similar how horde raiders work? 

GooberGrape

Posted (edited)

"Name": "standart",
      "Automatic startup": true,

 

maybe a error?

Edited by Robert Stevens
GooberGrape

Posted (edited)

please delete

Edited by Robert Stevens
webofrito

Posted

estas ultima  actualizacion no me funciona

 

T-Nuts

Posted

I was playing on a server that had this and enjoyed it so bought it myself but had one question. When I had the Convoy stopped and killed everything, I could not do damage to the cars as that was required to unlock the crate. Do you have to use a specific item to blow these up? It's a PvE server but not in a PvP zone or anything. I used 25 Grenades, 25 Bean Cans, a few HV's and some regular 5.56 and all that did zero damage. Is something missing here? Worried this might happen on my server as well.

T-Nuts

Posted

I was playing on a server that had this and enjoyed it so bought it myself but had one question. When I had the Convoy stopped and killed everything, I could not do damage to the cars as that was required to unlock the crate. Do you have to use a specific item to blow these up? It's a PvE server but not in a PvP zone or anything. I used 25 Grenades, 25 Bean Cans, a few HV's and some regular 5.56 and all that did zero damage. Is something missing here? Worried this might happen on my server as well.

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