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Adem

Posted

  On 4/21/2023 at 12:16 PM, Malkizid said:

is it possible to define multiple vehicle presets in each Convoy preset?
For example say I have a sedan 1 and sedan 2 and want them both in one convoy difficulty preset.

      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1",
      "Sedan preset": "sedan_2",
      "Truck preset": "truck_2",
      "Modular preset": "modular_2",
      "Heli preset": "heli_1"

Or would it be like this:

      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1", "sedan_2",
      "Truck preset": "truck_2",
      "Modular preset": "modular_2",
      "Heli preset": "heli_1"

Expand  

Update the plugin. In the new version, this is possible

  • Love 1
Malkizid

Posted

  On 4/21/2023 at 12:19 PM, Adem said:

Update the plugin. In the new version, this is possible

Expand  

We're running version 2.2.3  great to know, thank you!

  • Like 1
Malkizid

Posted (edited)

    {
      "Name": "medium",
      "Name displayed on the map (For custom marker)": "Medium Convoy",
      "Speed": 8.0,
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 85.0,
      "Order of vehicles": [
        "bradley_1",
        "modular_1",
        "truck_1",
        "truck_1",
        "sedan_1",
        "sedan_3"
      ],
      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1,sedan_3",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },


The vehicle presets dont seem work in this order for example the sedan_1 and sedan_3  - the sedan 3 doesnt load into the convoy or spawn
should I order the presets differently in the sedan preset section in this example?

Edited by Malkizid
  • Like 1
Adem

Posted

  On 4/21/2023 at 9:45 PM, Malkizid said:

    {
      "Name": "medium",
      "Name displayed on the map (For custom marker)": "Medium Convoy",
      "Speed": 8.0,
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 85.0,
      "Order of vehicles": [
        "bradley_1",
        "modular_1",
        "truck_1",
        "truck_1",
        "sedan_1",
        "sedan_3"
      ],
      "Enable the helicopter": false,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1,sedan_3",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },


The vehicle presets dont seem work in this order for example the sedan_1 and sedan_3  - the sedan 3 doesnt load into the convoy or spawn
should I order the presets differently in the sedan preset section in this example?

Expand  

The config should not look like this. I think you need to delete it

  • Confused 1
Thunderchile

Posted

Soldiers not taking damage from Auto Turrets? Any help?

  • Like 1
Malkizid

Posted

  On 4/22/2023 at 12:48 PM, Thunderchile said:

Soldiers not taking damage from Auto Turrets? Any help?

Expand  

 You should configure the turret damage parameter   in each npc preset. 
"Turret damage scale": 1.0,

  • Like 1
Malkizid

Posted

  On 4/22/2023 at 2:59 AM, Adem said:

The config should not look like this. I think you need to delete it

Expand  

But then how to add multiple vehicle presets to each difficulty preset?  Say for example "convoy hard" has a "Bradley_1" and "Bradley_2" preset, how is it possible to define this in your plugin?

Or is this not possible and we misunderstood eachother?

  • Like 1
Adem

Posted

  On 4/22/2023 at 12:48 PM, Thunderchile said:

Soldiers not taking damage from Auto Turrets? Any help?

Expand  

I think you don't have the latest version of the plugin either. Try to update

Adem

Posted

  On 4/22/2023 at 4:20 PM, Malkizid said:

But then how to add multiple vehicle presets to each difficulty preset?  Say for example "convoy hard" has a "Bradley_1" and "Bradley_2" preset, how is it possible to define this in your plugin?

Or is this not possible and we misunderstood eachother?

Expand  

image.png.dfa2bb86ec3851ce6755832c8cfc55e4.png
The config should look like this. If you have it looks different, you need to delete it.
It should have been updated automatically, but something went wrong
Maybe you edited it incorrectly.

  • Like 1
Adem

Posted

  On 4/28/2023 at 8:17 PM, Killeroox said:

today after new update

2023-04-28 21_45_02-RustAdmin  _ Fox PvE NEW (ExperimentalWeb).jpg

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I have tested it now, I don't have this error. Maybe it's just a coincidence?
Error says a strange name for the NPC.

BR_Rust_Nation

Posted

I'm looking to buy the convoy, but I have a question. Is there a chance that the option to spawn locked events for specific players will be added soon? For example, I could set up an event for sale in a shop, and when a player buys it, they would be locked to that event and only they could attack it. ex /convoystart streamid/name <name configuration>

  • Like 2
Adem

Posted

  On 4/30/2023 at 12:59 AM, Morceli said:

I'm looking to buy the convoy, but I have a question. Is there a chance that the option to spawn locked events for specific players will be added soon? For example, I could set up an event for sale in a shop, and when a player buys it, they would be locked to that event and only they could attack it. ex /convoystart streamid/name <name configuration>

Expand  

Hi. Are you using the Pve Mode plugin?

BR_Rust_Nation

Posted

  On 4/30/2023 at 5:04 AM, Adem said:

Oi. Você está usando o plugin Pve Mode?

Expand  

Can the PVE mode do that, buying an event through a locked command for a single player?

  • Like 1
aimacak

Posted (edited)

  On 4/30/2023 at 11:35 AM, Morceli said:

Can the PVE mode do that, buying an event through a locked command for a single player?

Expand  

i dont think so... may be i dont know something, but i recomended waiting to Adem answer.
But its good idea.

Edited by aimacak
  • Like 1
Adem

Posted

  On 4/30/2023 at 11:35 AM, Morceli said:

Can the PVE mode do that, buying an event through a locked command for a single player?

Expand  

Hi. There is no such function now, but I can implement it using the PveMode plugin. Without this plugin, it will be very difficult for me to do this. PveMod is not my plugin, but it has very good functionality, especially for pve servers and it supports a large number of plugins

BR_Rust_Nation

Posted

  On 5/2/2023 at 6:13 AM, Adem said:

Hi. There is no such function now, but I can implement it using the PveMode plugin. Without this plugin, it will be very difficult for me to do this. PveMod is not my plugin, but it has very good functionality, especially for pve servers and it supports a large number of plugins

Expand  

If you can, implement this option using PVE Mode. In populous PVE servers, there's often a mismatch of players wanting to do the same event at the same time, and with a feature like the one I mentioned, it gives the option to sell the event for a locked spot to the player. Currently, there are still few events with this locking function for the player, which is something wonderful to offer the player the event in exchange for coins. Thank you.

aimacak

Posted

  On 5/2/2023 at 12:30 PM, Morceli said:

If you can, implement this option using PVE Mode. In populous PVE servers, there's often a mismatch of players wanting to do the same event at the same time, and with a feature like the one I mentioned, it gives the option to sell the event for a locked spot to the player. Currently, there are still few events with this locking function for the player, which is something wonderful to offer the player the event in exchange for coins. Thank you.

Expand  

and u thinking about server performance? what will be if 50 players buy event in one time?

BR_Rust_Nation

Posted

  On 5/2/2023 at 12:34 PM, aimacak said:

and u thinking about server performance? what will be if 50 players buy event in one time?

Expand  

Obviously, the system, like any other, needs to have a global cooldown or maximum limit of events, especially the convoy, which I believe doesn't need more than one at a time. After all, if the player wants the event for themselves, they can wait 30 minutes to buy theirs.

aimacak

Posted

  On 5/2/2023 at 1:14 PM, Morceli said:

Obviously, the system, like any other, needs to have a global cooldown or maximum limit of events, especially the convoy, which I believe doesn't need more than one at a time. After all, if the player wants the event for themselves, they can wait 30 minutes to buy theirs.

Expand  

in this case, some players can wait for their turn for many hours, up to a day, depending on the online)
why don't you just want to cool down the event?

BR_Rust_Nation

Posted

  On 5/2/2023 at 1:40 PM, aimacak said:

in this case, some players can wait for their turn for many hours, up to a day, depending on the online)
why don't you just want to cool down the event?

Expand  

Why, from my own experience as a player on servers that have the convoy, there are often fights over who gets to do the event or players who attack the convoy without having the resources to do so. Some players like to create bases to fight against the convoy, and often it doesn't even reach that place. I understand that the "queue" can get long, but if we followed that thinking, Raidable Bases wouldn't exist either. In there, people need to wait at certain moments to do it, especially if the server has +50 players online, which requires limiting even the purchase of bases to avoid overload. It was an idea, whether it's feasible or not, I can't say. Only the one who writes the code knows. I use this purchase system with Bradley and patrol heli, and the players love it.

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