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55 minutes ago, XianSeho said:

how do these work? do they spawn randomly or is there a command or what?  Do see anything in the info and don't see anything in the config about it being timed or done by command?

if a bradley is spawned it rolls between the diffrent tiers. there is no commands or anything it works out-of-the-box pretty much
"Works on any Bradley no exceptions" like stated in the description 🙂

 

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I've just buffed the difficulty of the Hard and Nightmare again on my server and want to add custom loot to those specifically.

I have a couple big issues though where I cannot disable the custom loot for both the Easy and Medium tanks, and loot in the table cannot set a chance.

So for example and to clarify, I want the Easy and Medium to have vanilla crates, and custom items in the Hard and Nightmare but with some items to have a 1% chance of dropping. 

I know that for a couple of years people have noted this specific issue also, so I'm wondering if anyone has came up with a solution in this time?

Cheers!

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15 hours ago, ChristopherS said:

I've just buffed the difficulty of the Hard and Nightmare again on my server and want to add custom loot to those specifically.

I have a couple big issues though where I cannot disable the custom loot for both the Easy and Medium tanks, and loot in the table cannot set a chance.

So for example and to clarify, I want the Easy and Medium to have vanilla crates, and custom items in the Hard and Nightmare but with some items to have a 1% chance of dropping. 

I know that for a couple of years people have noted this specific issue also, so I'm wondering if anyone has came up with a solution in this time?

Cheers!

added loot probability and update lootcrate per profile

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I've just quickly made a loot table of the default crates for anyone that needs/wants a baseline table for this newest update. This has the default amounts and percentages that you will find in vanilla crates.

      {
        "probability": 97,
        "shortname": "ammo.rocket.mlrs",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 5
      },
      {
        "probability": 53,
        "shortname": "targeting.computer",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 50,
        "shortname": "weapon.mod.lasersight",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 50,
        "shortname": "weapon.mod.small.scope",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 50,
        "shortname": "weapon.mod.burstmodule",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 50,
        "shortname": "weapon.mod.extendedmags",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 44,
        "shortname": "cctv.camera",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 40,
        "shortname": "ammo.rifle",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 128
      },
      {
        "probability": 30,
        "shortname": "floor.ladder.hatch",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 30,
        "shortname": "door.hinged.toptier",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
      {
        "probability": 25,
        "shortname": "ammo.rifle.incendiary",
        "name": "",
        "skin": 0,
        "amountMin": 60,
        "amount": 120
      },
      {
        "probability": 25,
        "shortname": "explosive.timed",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 2
      },
      {
        "probability": 25,
        "shortname": "ammo.rifle.explosive",
        "name": "",
        "skin": 0,
        "amountMin": 30,
        "amount": 60
      },
      {
        "probability": 25,
        "shortname": "ammo.rocket.fire",
        "name": "",
        "skin": 0,
        "amountMin": 5,
        "amount": 5
      },
      {
        "probability": 25,
        "shortname": "ammo.rifle.hv",
        "name": "",
        "skin": 0,
        "amountMin": 40,
        "amount": 80
      },
      {
        "probability": 25,
        "shortname": "ammo.rocket.hv",
        "name": "",
        "skin": 0,
        "amountMin": 3,
        "amount": 3
      },
	  {
        "probability": 25,
        "shortname": "techparts",
        "name": "",
        "skin": 0,
        "amountMin": 10,
        "amount": 11
      },
	  {
        "probability": 15,
        "shortname": "door.double.hinged.toptier",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 9,
        "shortname": "rifle.l96",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 9,
        "shortname": "weapon.mod.8x.scope",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 8,
        "shortname": "lmg.m249",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 5,
        "shortname": "ammo.pistol",
        "name": "",
        "skin": 0,
        "amountMin": 15,
        "amount": 48
      },
	  {
        "probability": 1,
        "shortname": "rifle.ak",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "pistol.m92",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "smg.thompson",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "rifle.bolt",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "pistol.prototype17",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "smg.2",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "smg.mp5",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "rifle.lr300",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 1,
        "shortname": "rifle.m39",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 0.3,
        "shortname": "shotgun.spas12",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      },
	  {
        "probability": 0.3,
        "shortname": "ammo.shotgun",
        "name": "",
        "skin": 0,
        "amountMin": 1,
        "amount": 1
      }

 

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yeah been testing that blind ^^ since i dont have the plugin was worth a shot.
ill adress the issue soon enough

allready tested and patched THX @KingSizeKevin

Edited by Sabby
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Feature request:
1. Probability control for spawns.
I'd like the ability to control the rate that easy spawns vs nightmare for example. Right now its random.

2. Make it easier to add more tiers lol. I've got T1 easy, T1 medium, T1 hard, T2, T3, T4, T5. I had to add 2 sets of new options in the CS and JSON. Lots of things you gotta add/modify in the .cs to get additional tiers.

3. If possible add a config option for amount of cannon shots it fires per sequence and delay before the next set of shots.

I'd be happy to spot you $100 for those 3 features to add them publicly for all.
 

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On 9/24/2023 at 9:32 AM, Sabby said:

yeah been testing that blind ^^ since i dont have the plugin was worth a shot.
ill adress the issue soon enough

allready tested and patched THX @KingSizeKevin

im on 1.2.1 and they are spawning on my armored trains.

its working for my satdish and convoy events though.

will there be a way to disable it for the harbor event as well?

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I believe now its also changing the bradley drops tiers as welll, never used to before most recent update.  overrides the difficulty setting set in the brad drops. removed brad tiers for now.

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On 9/29/2023 at 1:06 PM, Dead Nasty said:

I believe now its also changing the bradley drops tiers as welll, never used to before most recent update.  overrides the difficulty setting set in the brad drops. removed brad tiers for now.

support for drops has been added it should now skip the upgrades

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23 hours ago, Sabby said:

support for drops has been added it should now skip the upgrades

just noticed it is still affecting bradley drops. just a heads up. 🙂

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Suggestion:
Config option to show or hide a map marker that will show the Tier of the bradley so they dont have to go to that location, shoot it and find out what tier it is.

Image attached: example from Boss Zombies that does this. Super useful.
 

Screenshot (95).png

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These only seem to spawn in one grid of the map and they seem to spawn in groups like 2 - 4 tanks at a time all in the same place.  Also seems to kill the trainyard event

Any ideas on how to fix?

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sorry don't understand your reply.  it is only spawning in groups  of tanks?   is there a setting somewhere that i need to change?

 

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On 10/2/2023 at 5:24 PM, Sabby said:

then api not working....joke... ill check

Has this been addressed yet? just wondering. 

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LOL not trying to be a pain but still do not know why they are all spawning in the same place at the same time?   did FP do something to break them?  they do it all moth long ? and is there any way to fix?

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1 hour ago, XianSeho said:

LOL not trying to be a pain but still do not know why they are all spawning in the same place at the same time?   did FP do something to break them?  they do it all moth long ? and is there any way to fix?

He means that on the final week of a wipe, there's an official Facepunch event that spawns multiple tanks across the map.

This plugin does not spawn any Bradleys, all it does is change the difficulty of the one that spawns.

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any way to assign them predetermined spawn points ?  like in a future version?  like say assign each level a couple of possible places to spawn ?  like go to the locates and type a command to set a spawn point for that tier?

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