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Krungh Crow

Posted (edited)

20 minutes ago, Rob Vary said:

Could we have config options to hide the chat messages? I run an RP server and it's much more natural not to announce things for plugins like this.

added to the todo list.
want Global and Player settings for it possibly ?

Edited by Krungh Crow
Rob Vary

Posted

On 7/3/2021 at 2:16 PM, Krungh Crow said:

added to the todo list.
want Global and Player settings for it possibly ?

That's up to you, but I'd like to just suppress all chat messages from it. Also of note, there's a typo in the default lang settings of the word "finally."

  • Like 1
Ryrzy

Posted

those options are working only when loot system is enabled?
 

Quote

    "Spawn Min Amount Items": 2,
    "Spawn Max Amount Items": 6,

 

Krungh Crow

Posted

yes only when enabled

  • Love 2
Ryrzy

Posted

hmmm i'm testing v1.0.4 and i have this error:
 

Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.4' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00019] in <c0b555648a2d408b954a02cb48d4beda>:0 
  at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <c0b555648a2d408b954a02cb48d4beda>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 

 

  • Like 1
LoneWolf

Posted

1 hour ago, Ryrzy said:

hmmm i'm testing v1.0.4 and i have this error:
 


Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyTiers v1.0.4' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyTiers.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00019] in <c0b555648a2d408b954a02cb48d4beda>:0 
  at Oxide.Plugins.BradleyTiers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046d] in <c0b555648a2d408b954a02cb48d4beda>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 

 

Same here, I think it happens the first time Bradley is attacked. When he is killed and another eventually spawns and is attacked, happens again.

Ryrzy

Posted

one more thing, sometimes player didnt get info what tier is it

  • Like 1
Krungh Crow

Posted

yes when using bullets it can happen since the dmg is 0 on hit it needs a actual dmg but ill run it over again

  • Like 1
TheRiddledNote

Posted (edited)

hi, does alpha loot conflict with this plug in? I see a bradley crate default profile on my alpha loot profiles. I'm also having problem with bradley tier plug in as Bradley is always 1 hit xD. I have bradley guards but I have already set the Bradley APC loot and hp to 0 and the result is bradley being 1 hit. I can kill with with 1 explosive ammo. Which makes me wonder if alpha loot is causing this somehow? 

Edited by TheRiddledNote
Ryrzy

Posted

is it possible to add those to lang file?

11.png

  • Like 1
Krungh Crow

Posted

yes i will do the language file tweeking next

  • Love 1
LosGranada

Posted (edited)

The different tiers can start via a Console Command so that the players can buy an event in the shop.

 

Edited by LosGranada
Krungh Crow

Posted

6 minutes ago, LosGranada said:

The different tiers can start via a Console Command so that the players can buy an event in the shop.

 

wip 🙂

  • Love 1
unrealtairo

Posted (edited)

Hey Krungh, where you have it listed that it ignores guards and options automatically, you're talking about "your" version of BGuards correct?

Because theres another one on umod that's super different than this. (May want to specify in description lol)

And by automatically, this means that no one needs to edit "any" hp or crate settings in guards/options correct? Or should people still set the other 2 to 0 & 0

Last question, any plans to rename the BG cs file (And config file its linking ) so people can use both BG mods ? lol

Thanks!

Edited by unrealtairo
Krungh Crow

Posted (edited)

Yes only for My version 🙂

the current versions of BradleyGuards and BradleyOptions and BradleyTiers work together (my versions)
using other plugins or the other BG version still need to do the changes.
Since noone using a bradley in their plugin altering crate hp or loot is optioning the choice to use that function.
same as base command (mostly /bradley) this should be restricted to a Core plugin like BradleyOptions.
No renaming planned this one is released long before the other version.

ps : changed the description notes for the BG and BO plugin references

Edited by Krungh Crow
  • Like 1
unrealtairo

Posted

Got ya, makes sense if yours came out first lol, and thanks for the fast reply!

You should totally charge for these 3 as a set or something. They're really good!

Krungh Crow

Posted (edited)

yes to combine the 3 to work in tiers i need to partial rewrite them to make them function together.
Wip (no eta tho).
I try to keep payd plugins to a minimum since i do it for fun and not as a income.
WalkingDead was a exception and more to sponsor Codefling 🙂

Edited by Krungh Crow
  • Like 1
unrealtairo

Posted (edited)

Lol I understand that to a degree. We spent probably 500+ on plugins/maps for our (Self hosted) server, but reject anyone wanting to "donate" us or be VIP, we just do it for fun too no $, lol.

Happy coding!

Edited by unrealtairo
  • Like 1
Tanki

Posted

Good evening, Is it possible to ensure that the rp points earned are divided equally when we are in a team (clan, team) please?

Tanki

Posted (edited)

Hello, possible to have a compatibilty with raidablebase please.

because in the latest version of raidablebases, he have added:

Spawn Bradley When Base Spawns

Spawn Bradley When Base Is Completed

 

Added possibility to disable bradleytier in raidablebases?

RustClient_mpA9qggnOC.png

 

edit 09/30:

 

sometimes message work, new screenshot addRustClient_OPVFZ4JOhu.png.bdb0a30e7842ad3afce412cc8197cd6a.png

Edited by Tanki
  • Like 1
suicidemayhem

Posted

question about the loot table. is it percentage based (rust default spawn rate) or does it randomly grab items from the list and add them to the crates?

Krungh Crow

Posted (edited)

if not used then it uses the vanilla lootsystem
when used it will used the random of the items in the custom loottable.
whatever amounts u set and that is Randomised for each spawned chest Not as a total

Edited by Krungh Crow
suicidemayhem

Posted

ok perfect. one other question. I use CustomLoot plugin to customize loot for more rare items, make it a little more fun to get weird items from certain crates. This plugin seems to override it. If I spawn a bradley_crate, it matches the loot I specify, but this plugin is either custom loot table in the config (which is nice but limited on rarity) or default bradley loot, it seems to completely ignore any other loot plugins. I'm looking through the .cs file and am looking for a way to disable the bradley loot and use the other plugin. Any suggestions?

Krungh Crow

Posted

4 minutes ago, suicidemayhem said:

ok perfect. one other question. I use CustomLoot plugin to customize loot for more rare items, make it a little more fun to get weird items from certain crates. This plugin seems to override it. If I spawn a bradley_crate, it matches the loot I specify, but this plugin is either custom loot table in the config (which is nice but limited on rarity) or default bradley loot, it seems to completely ignore any other loot plugins. I'm looking through the .cs file and am looking for a way to disable the bradley loot and use the other plugin. Any suggestions?

  },
  "Loot Tables": {
    "Use lootsystem": false,
    "Use Random Skins": true
  },

would use the loottable generated by the lootplugin instead if the loottable of BradleyTiers

Luuxen

Posted (edited)

20 minutes ago, suicidemayhem said:

ok perfect. one other question. I use CustomLoot plugin to customize loot for more rare items, make it a little more fun to get weird items from certain crates. This plugin seems to override it. If I spawn a bradley_crate, it matches the loot I specify, but this plugin is either custom loot table in the config (which is nice but limited on rarity) or default bradley loot, it seems to completely ignore any other loot plugins. I'm looking through the .cs file and am looking for a way to disable the bradley loot and use the other plugin. Any suggestions?

I had the same problem, it turned in to just vanilla loot when i turned loot system to false, and didnt take from CustomLoot..  So i just spend some time setting up all the loot boxes for the bradley tier plugin instead

Edited by Luuxen

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