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Krungh Crow

Posted

rewriting bradleytiers so i can build something around both of the plugins 🙂

  • Like 1
Žéŧ

Posted

Good afternoon. Problems with the plugin when destroying the bradley:
" [Bradley Guards]  Killed the BradleyApc in grid N7 starting the MiniGame
(13:27:07) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x003d6] in <9423f2d37e774b39826bb2528cec48b5>:0
  at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <9423f2d37e774b39826bb2528cec48b5>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0"

  • Like 1
Javieer

Posted

Hi.

My Bradley Guards dont do any dmg to players? Its an PVE-Server.

What can i do? Already looked at the cfg. but didnt finde anything.

Can you help me?

 

Regards

Krungh Crow

Posted

what pve plugin do you use ?

Javieer

Posted

I do not have any PVE Plugin. Just set it on G-Portal to PVE..

Thanks for you answer.

 

Regards

 

Krungh Crow

Posted

ah then you receive damage when hitting any npc animal player dont use that feature but use a plugin like TruePVE

Javieer

Posted

Okay, i will try. Thank you!!!

  • Like 1
Žéŧ

Posted

On 10/4/2024 at 1:34 PM, Žéŧ said:

Good afternoon. Problems with the plugin when destroying the bradley:
" [Bradley Guards]  Killed the BradleyApc in grid N7 starting the MiniGame
(13:27:07) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.6.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x003d6] in <9423f2d37e774b39826bb2528cec48b5>:0
  at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002cb] in <9423f2d37e774b39826bb2528cec48b5>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0"

Bradley Guards clash with Bradley Monument...

Wholf

Posted

Plugin installed, used it on a custom map. Bradley got destroyed where the fire came and the NPCs instantly spawned with no helicopter entry.
After killing all the NPCs around the fire was still active and nothing could be done. I waited for around 10 minutes but no success.
Tried looking for videos, fixes and no success also. Probably only works on normally generated maps and not custom maps.

Krungh Crow

Posted

that is the umod version and totally different from my own older plugin

MrIce

Posted

Think it need update Bradley is shoting on NPC

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