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Ummm pardon me for seeming stupid but how would wanting a seperat addon to handle random spawning LESSEN the number of addons on your server.... wouldnt it actually increase the number of addons?

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2 hours ago, Razor14150 said:

Ummm pardon me for seeming stupid but how would wanting a seperat addon to handle random spawning LESSEN the number of addons on your server.... wouldnt it actually increase the number of addons?

Because RandomSpawnpoints essentially does the same thing as your NpcSpawn. I'm already using (as in it's already installed) RandomSpawnpoints for 3 other NPC-spawning plugins. It would result in one less plugin if I got rid of NpcSpawn since I've already got a plugin installed that does this kinda thing ^^ Hopefully that makes sense, maybe?

Edited by Shark-A-Holic
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5 hours ago, KpucTaJl said:

@Shark-A-Holic I don't have any plugins bundled with the plugin that are responsible for random spawn

You do, you have

 

Dependencies Required

NpcSpawn - available in included ReadMe

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9 hours ago, Shark-A-Holic said:

You do, you have

 

Dependencies Required

NpcSpawn - available in included ReadMe

@Shark-A-Holic That file is for the NPC Spawn controls it has nothing to do with spawning random locations. Its all the physics and logic for the NPCs - The name of it is misleading maybe but yeah has nothing to do with any random spawn locations. 

Edited by FastBurst
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17 minutes ago, FastBurst said:

@Shark-A-Holic That file is for the NPC Spawn controls it has nothing to do with spawning random locations. Its all the physics and logic for the NPCs - The name of it is misleading maybe but yeah has nothing to do with any random spawn locations. 

Ah okay, no worries! Thank you, I thought it was what allowed it to spawn randomly on the map like it does lol!

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Hello, can you make a notification area around each boss? For example, 300 meters away "Be careful, the boss is wandering around"

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hello! i have human NPC that i use on my server, will this plugin that uses NPC spawn interfere with any of that?

 i want to make sure its 100% compatible with the plugins on my server before i spend 30usd

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Hey is there any way we can get an option for this addon to ignore sleepers/not allow them to damage sleepers? Im running into an issue where people are using the bosses to greif players on my PVE server

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On 11/21/2021 at 3:27 PM, Razor14150 said:

Hey is there any way we can get an option for this addon to ignore sleepers/not allow them to damage sleepers? Im running into an issue where people are using the bosses to greif players on my PVE server

this is a problem on your side, your server management.
you should have sleepers be unkillable or have sleepers teleport to the ground when offline / sleeping.

this isnt really needed on his already huge code with something that has to do with the owners own management.

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So because I asked for a change you insult how I deal with sleepers on my servers? You could have simply said not interested in making this change and left it. I will never buy another one of your addons if this is how you treat people.

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On 11/24/2021 at 2:44 PM, Razor14150 said:

So because I asked for a change you insult how I deal with sleepers on my servers? You could have simply said not interested in making this change and left it. I will never buy another one of your addons if this is how you treat people.

no, i stated a FACT.... nowhere there was there an insult, get your facts straight and learn some definitions of words before you speak.

also, you just literally admitted FAULT by saying how YOU deal with YOUR servers sleepers on the server YOU run and manage... soooo yeah

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On 11/16/2021 at 10:18 PM, KpucTaJl said:

@MelodyZE hi, yes, everything will be compatible

mkay i wanted to make sure!
so 100% it works and i can use Human NPC from Umod yes instead of the one one Codefling? 
this plugin looks so amazingly interesting.

i read we could change the names of the bosses yes and customize to our liking?

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@MelodyZE do you mean will this plugin and HumanNPC conflict? English is not my native language. That's why I didn't understand your question

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2 hours ago, KpucTaJl said:

@MelodyZE do you mean will this plugin and HumanNPC conflict? English is not my native language. That's why I didn't understand your question

yes, i saw that it require NPCspawn that is included, but i already have about 60 HumanNPC from Umod plugin

and part 2 yes, i was asking if it will conflict or if i can just use Umods HumanNPC instead? 

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14 minutes ago, MeinRust said:

Just try it out and you will see if it would cause problems in the long run.

i am not going to spend 30.00 just to TRY something out... This is the point of a discussions page let alone asking a DEV direct questions on the work, compatibility, the current plugins i have, and other questions... The dev and i are having a conversation about his work and my current plugins.

Please mind your own, its is between me and the dev, you aren't the plugin dev, you aren't who I'm buying from.

Edited by MelodyZE
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Well, I can already speak to you because I bought this plugin.
So you could have asked me politely and I would have tested it for you!

And no, if you don't use the developer’s plugin NpcSpawn, the main plugin will not work properly.
The plugin NpcSpawn is required to spawn the Boss & Co!

You will receive it for free as soon as you have read the ReadMe file!
In my test there were no problems with the plugin NpcSpawn.cs, BossMonster.cs and  HumanNPC!
But I haven't had 60 HumanNPC in my tests!


If you have not loaded the NpcSpawn plugin, you will receive an error message in the console.
Screenshot_99.png.a8e0583d195bcb003987fc66e6ce7e1f.png

Edited by MeinRust
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9 hours ago, MelodyZE said:

so i can use humanNPC from Umod instead of NpcSpawn?

No, of course not, you can't do that

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