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lostcity

Posted

44 minutes ago, Jbird said:

Did you configure it? You need to tell it what plugin(s) to reload and how long to wait in the configuration file.

aight i resolve the problem i juste uninstall both mod and reinstalling all good thanks

 

Jbird

Posted

3 minutes ago, lostcity said:

aight i resolve the problem i juste uninstall both mod and reinstalling all good thanks

Glad to hear it was sorted!

Dead Nasty

Posted

Did some spawn points change at launch site? I have sentrys that like to float ~30 meters away from the sniper towers they are suppoda be in. 

thx

Jbird

Posted

1 hour ago, Dead Nasty said:

Did some spawn points change at launch site? I have sentrys that like to float ~30 meters away from the sniper towers they are suppoda be in. 

thx

Have you taken a newer download and replaced your Launch Site file with a newer one? Some have changed over time.

Dead Nasty

Posted

26 minutes ago, Jbird said:

Have you taken a newer download and replaced your Launch Site file with a newer one? Some have changed over time.

Have not, idk why I didn't think of that to cross check positions. Ty 🙂

Jbird

Posted

15 minutes ago, Dead Nasty said:

Have not, idk why I didn't think of that to cross check positions. Ty 🙂

No problem!

If you make much changes as far as customization something you can also do is use the command to check each preset.

The preset number, is which preset in the configuration. So 1st NPC preset is 1, 2nd is 2, and on.

The number that shows up in game when you run the command, are the spawn positions for that preset.

Each number is their place in the positions, so if the number in game is 12, then this is the 12th position in that preset.

That way if you are wanting to just adjust an already modified file you can use this method as well.

HAVOC805

Posted

what would be the easiest way to have all the npc's wear gingerbread suits? thanks 

Jbird

Posted

22 hours ago, HAVOC805 said:

what would be the easiest way to have all the npc's wear gingerbread suits? thanks 

There is no way to do this for all NPCs at once. But simply copy and paste that section into any or all presets that you want dressed that way. There are still future plans for an in game UI and or other possibilities just no exact timeline on it at the moment.

  • Like 1
Jbird

Posted

14 hours ago, Noel2997 said:

Hello!
When using betterNPC, the corpses of spawned NPCs cannot be looted if the noplayerloot flag in the zone manager is set to TRUE.
Is it possible to make it so they cannot be looted only when the NoNPCLoot flag is active?
I suspect that the betterNPC corpses might be treated as player corpses.

https://umod.org/community/zone-manager/30444-noplayerloot-no-npc-loot?page=1#post-7

I've added a note about this. Will look into it. Might not reply directly but the note will remain until considered and reviewed so if nothing else keep an eye on future update notes regarding it if we don't get back to you right away here.

fiftysnens

Posted (edited)

Hi, i was told in the RustEdit dc server this plugin allows bots to use bows / crossbow ? is that right ? thanks for the answer

Edited by fiftysnens
Jbird

Posted

2 hours ago, fiftysnens said:

Hi, i was told in the RustEdit dc server this plugin allows bots to use bows / crossbow ? is that right ? thanks for the answer

All weapons are supported except satchels.

fiftysnens

Posted

12 minutes ago, Jbird said:

All weapons are supported except satchels.

Sweet, you sir got your self a sale 😄

Jbird

Posted

2 hours ago, fiftysnens said:

Sweet, you sir got your self a sale 😄

We appreciate the support! Creator credit goes to KpucTaJl he developed the plugin. We created a team and I do English support for his work.

Have fun with it and let us know if you have questions or run into any issues. Feel free to jump into the Mad Mapper Discord too!

Golden Coast Rust Servers

Posted

i was trying to change the appearance of the npcs to be zombies and idk but something messed up could anyone point me in the right direction to be able to make this happen?

Jbird

Posted

14 minutes ago, Golden Coast Rust Servers said:

i was trying to change the appearance of the npcs to be zombies and idk but something messed up could anyone point me in the right direction to be able to make this happen?

You can give them different outfits but have to use the correct short name and cannot combine things that players could not wear, like a full suit skin plus armor for example.

Another option is to use the frankenstein parts as armor, but this gives the NPCs high armor stats and make them more more difficult to do. It is best at least to start, with using other outfits instead.

Jbird

Posted

12 minutes ago, Golden Coast Rust Servers said:

image.png.fd73acfd5bc8a3687ec9b3f2dce77ff4.pnglike so 

What else are they wearing in addition?

If you want, join the Mad Mapper Discord, the link is in my profile as well as a few other places. If you create a ticket and tag me you can more privately drop your config and have me help look over the changes you're making and make any other suggestions or answer any other questions as well.

NotAmbient

Posted

Hello. Is there a way to make Better Npcs work with the claim monument system of Real PvE?


On Real PvE players can claim monuments to loot without being bothered by others. It makes it so the npcs in a monument wont deal damge or take damage untill the player claims it. With Better Npcs the npcs attack the players before they can claim the monument. So Real PvE does not seem to detect the Npcs from Better Npcs.

Jbird

Posted

5 hours ago, NotAmbient said:

Hello. Is there a way to make Better Npcs work with the claim monument system of Real PvE?

On Real PvE players can claim monuments to loot without being bothered by others. It makes it so the npcs in a monument wont deal damge or take damage untill the player claims it. With Better Npcs the npcs attack the players before they can claim the monument. So Real PvE does not seem to detect the Npcs from Better Npcs.

That is more of a question to ask the developer of RealPvE to be fair. They are welcome to reach out with any questions themselves if they have any for us.

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