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Neuro

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  1. Neuro

    Can't build

    Changed Status from Pending to No Response Changed Fixed In to 1.0.4
  2. Neuro

    AutoFarm

    The storage adapters are off on the new crap again. The error above starts spamming once you plumb the automation in. Looks like facepunch broke some stuff for you again. sorry to report
  3. Neuro

    AutoFarm

    still getting errors after update. Failed to call hook 'OnLootEntityEnd' on plugin 'AutoFarm v1.5.3' (NullReferenceException: Object reference not set to an inst ance of an object) at Oxide.Plugins.AutoFarm+planterBoxBehavior.updateGrowable (GrowableEntity growableEntity, System.Boolean modEnabled) [0x00 019] in <f395382df63341a79e5421f4a90be751>:0 2kb/s in, 12kb/s out at Oxide.Plugins.AutoFarm+planterBoxBehavior.fillPlanter (System.Int32 theID, System.Int32 amount, Item item) [0x001da] in < f395382df63341a79e5421f4a90be751>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.isPlanterFull () [0x000b8] in <f395382df63341a79e5421f4a90be751>:0 at Oxide.Plugins.AutoFarm+planterBoxBehavior.autoFill () [0x0001a] in <f395382df63341a79e5421f4a90be751>:0 at Oxide.Plugins.AutoFarm.OnLootEntityEnd (BasePlayer player, StorageContainer stash) [0x0001c] in <f395382df63341a79e5421f4 a90be751>:0 at Oxide.Plugins.AutoFarm.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001dc] in <f39538 2df63341a79e5421f4a90be751>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9a c9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69 284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d 09b>:0
  4. Neuro

    Shed

    Version 1.0.2

    16 downloads

    Shed Custom build area Inventive name yes I know. However don't let this one fool you. It looks very much like a random legacy shelter however, it has a large build area inside. No extra lockers, workbenches etc. Just a really well hidden build area. The door can be locked. making it raid proof, so probably best to use on an RP/ PVE type server. Note: if the alpha mask applies off to the side, drag the prefab over the hole and reapply the height mask. Alpha, splat, height mask's included. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. Prefab count 180 "ish".
    $7.95
  5. Neuro

    Bunker21

    Version 1.0.3

    3 downloads

    Custom large build area with a bunker entrance. Ideal for hiding in forest areas for added effect. (personal opinion). Includes: a hidden front entrance Tier 1 Workbench Tier 2 Workbench 2 x lockers a large custom build area Note: if the alpha mask applies off to the side, drag the prefab over the hole and reapply the height mask. Alpha, Splat and Height Mask included. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. prefab count 100 "ish".
    $7.95
  6. Version 1.0.4

    11 downloads

    A little bunker that you can hide in any hill / cliff face. The limit is your imagination. It has various rooms to perform different tasks. I would recommend you don't place it to close to a safe zone if you are "storing sleepers" like I do. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. THE DOORS ETC. DON'T COME SKINNED. IT JUST MAKES A BETTER SCREENSHOT. Includes: garage front entrance viewing room for sleepers / cheaters - this leads onto a tool room (work benches) custom build area all main doors can have locks added so that you can limit access a (not very well hidden) button outside for public entry and a smart switch inside for door pairing 3 Security camera's for offline monitoring. Alpha, Splat and Height Mask included. I have also included a teeny tiny map in the download so you can see how the prefab looks inside some terrain. prefab count 530 "ish".
    $12.00
  7. Neuro

    Auto Recycler

    Does it take into account if the player is raidblocked with noescape?
  8. Neuro

    Ganja

    I can't seem to craft any more than 1 joint at a time no matter how much resources I add to the mixing table? Could you make them stack in the mixing table. Or add a plus/minus button to queue them up. With a large farm it takes forever to craft them one at a time.
  9. Neuro

    new planters

    can you add support for the new Frontier Planters. there are new planters that have been added. bathtub.planter -1274093662 works like a small planter positioning wise minecart.planter 1361520181 works like a small planter rail.road.planter 615112838 works like a large planter (positioning is fine and works out of the box)
  10. Neuro

    AutoFarm

    There are some new planter boxes that will need to be added.
  11. Neuro

    AutoFarm

    You can't. but there are other plugins to protect planters. Try https://umod.org/plugins/planterbox-defender
  12. Neuro

    AutoFarm

    Put those users in a different permission group. Use something like:
  13. Neuro

    AutoFarm

    Ignore this, replied with a quote.
  14. Neuro

    update

    the file without a stable still has a horse spawner somewhere as well as a floating sign. you might want to update. p.s nice monument. I was building this myself with a pretty similar design and saw you had already done it
  15. I absolutely love the prefab so far. Here is my feedback / feature requests. The whole thing needs speakers and a boombox Could you take a look at some of the chairs as they are just invisible in game? (TV area / The Lounge band audience) The bar / gambling area has stools but they can't be mounted. I've added some myself manually but it would be great if they were in the default prefab. I've also added a comfort bubble around mine this would save admin's dying if afk (without god-mode enabled) and above a snow biome for example. Is the water supposed to work as I just fall through it? (diving area) If the water doesn't work, maybe lower it to foot level in some areas? You can see down the sides from the air, kind of looks unfinished. Is the basketball area really needed if there is no ball to use in game? This could be a perfect main chill area. There's way too many pookie bears. You don't need them with a comfort bubble. Do you know if there is anyway you can skin stuff / add images? All of the above is from a place and go perspective. None of my comments are meant to be critical, just observations / user input. I know a lot of this can be done by breaking the prefab and changing myself, but I'm not amazing with rust edit. I tend to break more than I fix.
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