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nashslash's Achievements
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- 179 comments
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- #event
- #cargoplane
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getting this since update [ERRO] Failed to call internal hook 'Paste' on plugin 'CopyPaste v4.1.38' [1499839286] (Object reference not set to an instance of an object) at PasteData Oxide.Plugins.CopyPaste.Paste(ICollection<Dictionary<string, object>> entities, Dictionary<string, object> protocol, bool ownership, Vector3 startPos, IPlayer player, bool stability, float rotationCorrection, float heightAdj, bool auth, Action callback, Action<BaseEntity> callbackSpawned, string filename, bool checkPlaced) in C:/rustservers/BF1000X/carbon/plugins/CopyPaste.cs:line 1030 at object Oxide.Plugins.CopyPaste.InternalCallHook(uint hook, object[] args) in CopyPaste.cs/Internal:line 316
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nashslash started following playtime tracker from umod
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unable to load or run .. 1. There is no argument given that corresponds to the required parameter 'x' of 'GenericPosition.GenericPosition(float, float, float)' [CS7036] (PlaytimeTracker 61 line 570)
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not sure where to post this but i'm getting a raidablebases version match. carbon says 2.7.9 but i installed 2.8.4 cs, but carbon wants to update but when i click update nothing happens. where is carbon pulling the CS from? how can it download my RB without logging into the correct website first ? ok looks like carbon is looking on umod for RB.. any way to disable the autoupdate checker for this mod ?
- 47 comments
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[2024.01.04 18:44:26] [ERRO] Failed compiling 'C:\vanillaRUST\carbon\plugins\RaidableBases.cs': [2024.01.04 18:44:26] [ERRO] 1. 'RaidableBases.HumanoidNPC.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, BaseEntity)': no suitable method found to override [CS0115] (RaidableBases 40 line 2404)
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if you want a weapon drop just increase the probability. if you are giving 14 items just up the probability of the ones you want to drop. eg if i set it to drop 4 items then i should get 3 weapons and either rocket { "shortname": "rifle.ak", "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 100.0, "stacksize": -1 }, { "shortname": "rifle.m39", "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 100.0, "stacksize": -1 }, { "shortname": "rifle.l96", "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 100.0, "stacksize": -1 }, { "shortname": "ammo.rocket.hv", "name": null, "amount": 40, "skin": 0, "amountMin": 20, "probability": 30.0, "stacksize": -1 }, { "shortname": "ammo.rocket.fire", "name": null, "amount": 40, "skin": 0, "amountMin": 20, "probability": 30.0, "stacksize": -1 } "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 10, "Amount Of Items To Spawn:" 14, this means between 10-14 different loot items will drop. it will choose from your loot table
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If you want a player a chance to get an item select the min and max to 1 then if its chosen it will drop 1. "amount": 1, "skin": 0, "amountMin": 1, Create your loot table then edit the profile "Minimum Amount Of Items To Spawn (0 = Use Max Value)": XX, "Amount Of Items To Spawn": XX, XX= the number of loot items from the loot table you want to drop or choose from your loot table. If you want something to drop with a higher chance, increase the value in the loot table "probability": 1.0
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- 7 comments
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- #rust
- #helicopter
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Check these settings also. if you told the npcs to spawn in beds or bags and there are only 2 in your raid base then thats all your get. "Spawn Inside Bases": { "Spawn On Floors": false, "Spawn On Beds": true, "Spawn On Rugs": false, "Spawn On Rugs With Skin Only": 1, "Bed Health Multiplier": 1.0, "Rug Health Multiplier": 1.0, "Spawn Murderers Outside": false, "Spawn Scientists Outside": false, "Minimum Inside (-1 = ignore)": -1, "Maximum Inside (-1 = ignore)": -1
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if you dont want to edit each base to remove a shotgun trap you cound try editing the config "Weapons": { "Infinite Ammo": { "AutoTurret": true, "FlameTurret": true, "FogMachine": true, "GunTrap": false, "SamSite": true }, "Ammo": { "AutoTurret": 256, "FlameTurret": 256, "FogMachine": 5, "GunTrap": 0, "SamSite": 24