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HunterZ started following Auto Marker PVP Zone , Gravel Pit | Custom Map | FREE and BotReSpawn
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Just ran this up on my test server in advance of possibly running it on my live server next month. Very cool! Some things I noticed: Extraction Rig's map name has a typo There's a pair of towers offshore with a scientist on each - these don't show up on the map at all (it's okay if this is intentional, it's just something I noticed while surveying for possible DynamicPVP zones) Players are going to love the canyon customizations! Road Bradley doesn't seem to like this map because the roads other than the ring road are split up into little sections (would be good to have a few 120+ point roads if possible)
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Odd, BetterChat is working fine for me. I looked at its uMod forum, and one report looks like someone is loading a bad JSON config, and the other was solved by forcing a plugin reload. Edit: In retrospect, it's possible that I hand-patched it months ago. Feel free to DM "hunterz_" on Discord and I can send you my version in case it helps.
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- #statistics
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Right, would have to be super careful about exploitation. There are also sticky things like what if someone leaves their TC unlocked and someone auths. Note also that people would potentially be able to raid non-PVP bases placing a TC as close as possible and then enabling PVP. I also end up with analysis paralysis when I start thinking about teams and such. There are also a lot of extra things that would need to be implemented, like saving opt-ins to a data file so that they get remembered across server/plugin restarts.
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Never mind, it seems to be working better than I thought. I swear sometimes when people post links to CF pages on discord it just shows a generic site banner+summary, but when I went to look for an example I could only find things working more like I'd expect.
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Idea for sucking less: Improve discord embeds served by the site, so that it actually provides link-specific data instead of a generic CodeFling site description + image.
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.3.0 to 1.6.0
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I'm going to go ahead and close this. Feel free to open a new support request for any issues that need another look.
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I've been using this on my hybrid PVP server for about 10 months, along side Raidable Bases to provide a more pleasant raiding experience overall. It has been actively maintained over this time, and the developer has been responsive and willing to look into issues. On the admin side this plugin is highly configurable, catering to a wide variety of use cases. You can fine-tune who, what, when, why, and how bases are protected - including things like whether to protect twig construction, vehicles, specific prefabs, etc., how to handle teaming, how to notify players that a base is protected, etc. On the player side, it seems intuitive/straightforward enough that my players adjusted to it immediately.
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I would hope that moderators aren't prompting people other than to give them general direction to include some details about what specifically they (dis)like about something. As a prospective customer, "wow this is great A+++++" eBay-style feedback doesn't help me... I want to hear things like "this really helps make up for running small maps" or "I'm disappointed that this doesn't support tugboats" because it's going to help me judge how good a fit it might be for use cases that the author didn't think about. Consequently, I also try to think of these kinds of details when writing my reviews.
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HunterZ started following Vendor gets stuck at Radtown
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If the vendor tries to drive into the end of the new Radtown monument that is opposite the recycler, it just stops. Moving it with Telekinesis doesn't help either - it just stays wherever I put it, including in mid-air lol.
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Funny that people still try to submit substance-less reviews when there's already a feature for that: reactions.
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- 416 comments
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- #statistics
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