About Skills
Plugin adds a system of 18+ different skills
Features:
- Beautiful user interface
- Universality (plugin working with different economic plugins)
- Customization (all interface you can set up in configuration)
- Performance
	
	Commands
- skills - open interface
- giveallskills name/steamid - give the player every skills at the maximum stage
- giveskill name/steamid [SkillType] [Stage] [ID - for None] - give the player the skill with the stage
- skills.convert.olddata - convert from old data
- skills.wipe - wipe skills
- removeskill name/steamid [SkillType] [ID - for None] - remove a player's skill
- skills.permissions.wipe – use it to manually remove permissions from player data
	
	Permissions
- skills.bypass - bypass for skills
- skills.wipe - using the command "skills.wipe"
Skills Types
- Wood
- Stones
- Metal
- Sulfur
- Attack
- Secure
- Regeneration
- Metabolism
- ComponentsRates
- StandUpChance
- CraftSpeed
- FastOven
- Kits (works only with the Kits by Mevent plugin)
- None
- Cloth
- Butcher
- Scrap
- RecyclerSpeed
- TransferWipe
- MixingTableSpeed
- Gather
- CraftRates
FAQ
- Where can I see an example of a config?
- How do I set an image to the background?
1. Enter a link to the image in the "Image" field
2. Set "Save Image Color" to true
3. Reload Image Library (oxide.reload ImageLibrary)
4. Reload Skills (oxide.reload Skills)
!ATTENTION: The image must not exceed 3 MB
Example: https://pastebin.com/cDxiBVrh
- How to use BankSystem to store the economy
  "Economy": {
    "Balance add hook": "Deposit",
    "Balance remove hook": "Withdraw",
    "Balance show hook": "Balance",
    "Plugin name": "BankSystem"
  },
- How to use ServerRewards to store the economy
  "Economy": {
    "Balance add hook": "AddPoints",
    "Balance remove hook": "TakePoints",
    "Balance show hook": "CheckPoints",
    "Plugin name": "ServerRewards"
  },
- How to use "Required skills stages"? Config example:
"Required skill stages": [
  {
    "Type": "CraftSpeed",
    "ID": 0,
    "Stage": 1,
    "Require the presence of this skill? (otherwise only the stage will be checked)": true
  }
]
Hooks
CanSkillLearn(BasePlayer player, string skillType, int skillID, int stage)
OnSkillLearned(BasePlayer player, string skillType, int skillID, int stage)

 
      
	 
      
	 
                                     
                                     
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