The Friendly Chap's Wishlist
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Combustion Isle Custom Map
Details
Combustion Isle is a large-sized map designed from the start to be great with cars with special attention given to the roads to add a nice mix of smooth and bumpy parts in the network of interlacing roads. To complement the map there is a rail network and full river system to add even more transport options.
There are a lot of custom monuments in this map in all shapes and sizes from underwater to underground not to mention the huge lift and cable bridges.
Size: 4096k
Railway
Features a working surface railway that runs around half the map and through underground tunnels and over rivers.
Editing
Yes, you are allowed to edit the map and add stuff etc.
Custom NPCs
Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want.
Monuments
Bandit Lift Bridge (Custom Monument) Underwater Server Farm (Custom Monument) Car Garages (Custom Monument) Satellite Control (Custom Monument) Mineral Extraction Bandit Camp Excavator Fishing Village Gas Station Horse Stables Launch Site Lighthouse Military Tunnels Oil Rig Large Oil Rig Small Outpost Powerplant Sewer Branch Sphere Tank Supermarket Trainyard Warehouse Harbor Junkyard Underwater Labs Desert Military Base Arctic Research base Airfield Nuclear Missile Silo Ferry Terminal Help and Contact
If you need to contact me discord is best: RobJ2210#2553
For help/support my discord group is best: Join Rust Maps By RobJ Discord
- #4096
- #large map
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(and 5 more)
Tagged with:
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Crimson Tide Custom Map
Details
Crimson Tide is a large-sized map designed from the start to be great with cars with special attention given to the roads to add a nice mix of smooth and bumpy parts in the network of interlacing roads. To complement the map there is a rail network and full river system to add even more transport options.
There are a lot of custom monuments in this map in all shapes and sizes from underwater to underground not to mention the huge lift and cable bridges.
Size: 4000k
Railway
Features a working surface railway with twin directional lines that runs around the full map and through underground tunnels and over rivers and even down to the subways and with no dead ends its perfect for other plugins like cargo train event also map comes with its own custom work cart and wagon spawning plugin.
Editing
Yes, you are allowed to edit the map and add stuff etc.
Custom NPC
Normal RustEdit Scientist’s have been replaced with my own set of NPC’S from the various factions from the rust world (Normal Scientist, Arctic Scientist, Tunnel Dweller and Underwater Dweller) if you do not like my NPC’s simply don’t install the plug-in and supply your own with any bot plugin you want.
A special thank you to Steenamaroo for building the plugin for me.
Monuments
Rad Town 1 Nuclear Missile Silo Airfield Railway Maintenance Nuclear Submarine Submarine Base Felling Field The Forth Bridges Deep Water Harbour Bandit Camp Excavator Fishing Village Gas Station Horse Stables Launch Site Lighthouse Military Tunnels Oil Rig Large Oil Rig Small Outpost Powerplant Sphere Tank Supermarket Trainyard Junkyard Underwater Labs Desert Military Base Arctic Research base Ferry Terminal Harbor (With Docking) Help And Contact
If you need to contact me discord is best: RobJ2210#2553
For help/support my discord group is best: Join Rust Maps By RobJ Discord
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Submerged Railway Pack
It is a large kit of underwater railway modular parts designed for you to easily add submerged railways to any map by simply snapping each part into place.
Parts are available in twin railway lines.
It took me so long to complete and I am pleased that it has finally been released.
known issues: Sometimes a fish swims into the tunnel and you turn right to go left on the split track
I will be adding more parts and snap-on decor packs to this in the coming weeks.
Tunnels ~ UnderWater Moonpool 3x36 (Twin).prefab UnderWater Diver Access 3x 18 (Twin).prefab UnderWater 3x18 (Twin).prefab UnderWater 3x36 (Twin).prefab UnderWater 3x72 (Twin).prefab Underwater Bend 45 (Twin).prefab Underwater Smooth Incline Bottom (Twin).prefab Underwater Smooth Incline Top (Twin).prefab UnderWater Entrance 3x54 (Twin).prefab UnderWater 3x47 Siding (Twin).prefab UnderWater Split 3x72 (Twin).prefab UnderWater 3x47 Build Area (Twin).prefab UnderWater End 3x36 (Twin).prefab UnderWater Tunnel Ventilation 3x18 (Twin).prefab UnderWater Switch 3x54 (Twin).prefab UnderWater Blast Door Auto 3x18 (Twin).prefab UnderWater 3x216 (Twin).prefab UnderWater 3x144 (Twin).prefab UnderWater Entrance To Land (Twin).prefab UnderWater Legless 3x72 (Twin).prefab UnderWater Legless 3x18 (Twin).prefab UnderWater Legless 3x18 (Twin).prefab Snap-ons ~ Diver Access Gear Locker.prefab Tunnel NPC Guards.prefab Blastdoor Checkpoint Guards.prefab Build Zone Locomotive Spawn.prefab Build Zone Workcart Spawn.prefab Lights 2 3x18.prefab Build Zone S.prefab Build Zone L.prefab Build Zone M.prefab Repair Team End 3x36.prefab Hydraulic Seal Open.prefab Workcart Spawns End 3x36.prefab Sunken Tug End 3x36.prefab Sunken Tug+Loot End 3x36.prefab Leaks+Sparks End 3x36.prefab Hydraulic Seal Closed.prefab Backup Air Supply.prefab Overgrown Ocean Plants.prefab Moonpool Duo Sub Guard+loot 3x36.prefab Moonpool Duo Sub 3x36.prefab Moonpool Solo Sub Guard+loot 3x36.prefab Moonpool Solo Sub 3x36.prefab
- #railway
- #railway monument
- (and 10 more)
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NpcRaiders
They will raid your base tell they find the tc or the time set in the config runs out or you kill all npc waves.
Only People authorized on the tc they are going after can kill the npc and only the npc can attack them.
You can use kits plugin from umod to kit them with clothing and guns See config example below.
Perms are set in config per raid type.
Permissions
npcraiders.use - Needed to use /raidme chat command.
npcraiders.admin - Needed to use /raidme reload chat command.
npcraiders.nocooldown - Disable the setting of your cooldown.
npcraiders.nocost - Disable the being charged.
Chat Command
/raidme - Will show raid help menu.
/raidme buy - Will show raid buy help menu and costs.
/raidme buy <type> - To start raid of the type.
/raidme reload player <playerName> = Will cancel there raid event.
/raidme reload all - Will cancel all events.
/raidme terrain - Get Terrain name your standing on.
/raidme loot - Generate a loot profile with all the items in your inventory
Loot Profiles
/raidme loot add <profileName> - Create or add more items to a profile
/raidme loot clear <profileName> - Clear all information from a profile
When you create a loot profile you will need to edit its datafile and set the min and max amount of items to give.. There you can change other min/max for item ammounts default is 1 to Amount when created
Config BuyType
ByTypes can be "Itemid" , "ServerRewards", or "Economics"
Default is scrap "-932201673"
Config.RewardType
RewardType can be "Itemid" , "ServerRewards", "Economics" , or "kit"
Config.AutoTurretDamage
"AutoTurretDamage": 0.0 - Disable targeting the npc.
"AutoTurretDamage": 1.0 - Full damage to the npc / Range is 0.0 to 1.0.
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Harbor Event
Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
Description
This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
Dependencies Required
NpcSpawn
Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits
Chat commands (only for administrators)
/harborstart – starting of the event
/harborstop – ending of the event
/harborpos – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
Console commands (RCON only)
harborstart – starting of the event
harborstop – ending of the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnHarborEventStart() – called when the event starts
void OnHarborEventEnd() – called when the event ends
void OnHarborEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!