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  1. More information about "My Animal Farm"

    $20.00 $13.99

    My Animal Farm

    This plugin adds animal farms on the server.



    Create a farm
    A player who has the required privilege can create a farm by going into the animal feeder and clicking on the type of animal available to him. After that, you need to put a box next to it, into which all resources will come.
    Animal capture
    Catching animals is done with bait traps that can be crafted in the menu of the created farm or you can sell these traps in the in-game or donate store using the command.
    Plugin settings
    Max farms per player Attach button No rotting food Changing animal pictures in the interface Localization for RU and EN languages Detailed farm settings and the ability to create new ones
    Trap Skin Change Changing the name of a trap Trap model changes Trap range Customization of which animals can be caught with a trap Changing the skin of an animal item after being caught Enable / disable crafting in the interface Changing the trap picture in the interface List of necessary items for crafting Detailed farm settings and the ability to create new ones
    Farm creation privilege for each species The name of the animal that will bring the resources (should be ShortPrefabName) The interval for obtaining resources from the farm How much to take away HP from an animal Maximum number of animals Farm range The amount of food needed per 1 tick (0 - off) What food do you need for a farm (ShortName) Detailed settings for rewards that are placed in a connected box to the farm Video
     
    Player Permissions (Standard, change in config)
     
    myanimalfarm.bear myanimalfarm.boar myanimalfarm.stag myanimalfarm.wolf myanimalfarm.tiger myanimalfarm.polarbear myanimalfarm.panther myanimalfarm.crocodile
    Administrator Permissions
    myanimalfarm.give.animal - allows you to give animals by skin myanimalfarm.give.trap - allows you to give traps by skin
    Commands for administrator and shops
    ganimal "name|steamid" "SkinId" - gives an animal by skin gtrap "name|steamid" "SkinId" - gives a trap by skin
    Note
    For traps to work correctly, AI must be enabled on the server Animals GEN2 - Wolf, Tiger, Panther, Crocodile have no build zone, it is processed on the clientside, so the plugin cannot allow build, warn players to build farms of these animals a little further on their base  
    TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.147:28015  
    Config v2.0
     
  2. More information about "Entity Inspector"

    $5.99

    Entity Inspector

    🔍 Entity Inspector
    Get deep-dive intel on any entity in the game world with one command. Point and inspect for full details like ownership, network IDs, health, power, biomes, class structure, and more. Perfect for admins, developers, or curious minds with control issues.
    ✨ Features
    Detailed, color-coded entity information Specific data per entity type: IO Entities (power systems) Building blocks Storage containers Doors, auto turrets, furnaces Code locks (with PIN display) Biome detection Network & ownership metadata Class inheritance visualization Distance, position, and rotation tracking Output via both chat and console 💬 Commands
    /inspectent – Inspect the entity you’re looking at  /entityfav - open up entity favorite menu ** Both commands are configurable in your config**
    🔐 Permissions
    entityinspector.use – Grants access to the /inspectent
     

     

    ⚙️ Configuration
    { "EnableConsoleOutput": true, "EnableChatOutput": true, "InspectDistance": 10.0, "EnableGuiMenu": true, "InspectCommand": "inspectieent", "FavoritesCommand": "entityfav", "ColorPrimary": "#98FB98", "ColorTitle": "#ffc34d", "ColorValues": "#FFFFFF", "ShowBiomeInfo": true, "ShowDistance": true, "ShowInheritance": true, "ShowNetworkInfo": true, "ShowOwnership": true, "ShowCodeLockInfo": true, "ShowCodeLockCode": true, "ShowPosition": true, "ShowRotation": true, "MaxHistoryItems": 20, "MaxFavoriteItems": 50 }
    🌐 Localization
    { "NoPermission": "You don't have permission to use Entity Inspector", "NoEntity": "No entity found. Make sure you're looking at one!", "InvalidEntity": "Invalid entity.", "Title": "【 Entity Inspector 】", "ShortPrefab": "Short Prefab", "FullPrefab": "Full Prefab Path", "Position": "Position", "Rotation": "Rotation", "Health": "Health", "MaxHealth": "Max Health", "IsValid": "Is Valid", "IsBroken": "Is Broken", "NetworkID": "Network ID", "NetworkGroup": "Network Group", "OwnerID": "Owner ID", "ParentEntity": "Parent Entity", "BiomeInfo": "Biome", "Distance": "Distance", "PowerInput": "Power Input", "PowerOutput": "Power Output", "HasCodeLock": "Has CodeLock", "LockState": "Lock State", "LockCode": "Lock Code", "Inheritance": "Class Inheritance", "Grade": "Grade", "BuildingID": "Building ID", "InventorySlots": "Inventory Slots", "ItemsCount": "Items Count", "IsLocked": "Is Locked", "DoorState": "Door State", "CanOpen": "Can Open", "HasTarget": "Has Target", "IsCooking": "Is Cooking", "Temperature": "Temperature" } 🧰 Recommended For
    Server Admins – Need to know who owns what (and how bad they broke it) Plugin Developers – Peek under the hood of game entities with ease Tech Junkies – You already know you’re gonna inspect everything anyway  
    ⚠️ Technical Notes
    Inspection range is configurable (default: 10m) Console output strips formatting automatically Viewing code lock PINs requires permission Class inheritance data is listed last to avoid clutter Power and lock states are color-coded Works with both chat and console output 🤝 Support
     Join the Dark Side Development Discord.
    We’ll help you debug your server, your plugin, or maybe your life — no promises.
    ☕ Ko-Fi
    Like what we do? Support us over at Ko-Fi

    📜 Legal
    Copyright © 2026 Lincoln
    This plugin, Entity Inspector, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln.
    Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator.
    Disclaimer of Warranty and Liability:
    This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.
  3. More information about "Stunt Riding"

    $10.00

    Stunt Riding

    Perform flips, jumps, and even attempt to fly on your bike, all while collecting money or simply having fun. This plugin offers extensive customization options, allowing you to tweak various parameters to control the bike's behavior to suit your style.

    FEATURES:
    Change a couple of parameters to make the bike go the way you want it to Setup the Score System so players get RP points for what they do on the bike Allows you to do jumps on bikes (use duck button) Adds sprint boost for motorbikes Now the bike can do flips Driver can change view mode by pressing the reload button Players can disable or enable modifiers via command "bikemodifierswitch" ✏️  Let me know if you want me to add something to this plugin
    { "Enable score system": true, "Score system [ServerRewards or Economics required]": { "stuntriding.base": { "1 RP per points [every N points player will get 1 RP]": 100, "Minimum seconds in the air to start gain points": 2, "Points for each N second in the air": 200, "Frequency of gaining points in the air": 0.75, "Points per flip": 900, "Delay before the points will convert to RP": 5.0, "Message after convert points to RP": "You gained {0} points. It converted to {1} RP" } }, "Bikes": { "pedalbike": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 9, "Mass [200 for motor and 60 for pedal by default]": 30, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": true }, "motorbike": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 60, "Mass [200 for motor and 60 for pedal by default]": 200, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": true }, "motorbike_sidecar": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 60, "Mass [200 for motor and 60 for pedal by default]": 200, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": false } } }
  4. More information about "Car Tuning"

    $14.99

    Car Tuning

    permission for use -  cartuning.use
    Open UI - /tuning (you need to look right at the car)
    FEATURES:
    Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green)  
    P.s - (My Discord - tofurahie#4144)
    Config:
    { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }
  5. More information about "LuckyBlock"

    $4.99

    LuckyBlock

    Random events A crate that owes you nothing Looting is the most predictable part of a wipe: you know what a barrel holds before you break it. Lucky Blocks fix that. Any container on the map can quietly turn into one — a crate wrapped on all six faces in your own texture — and opening it doesn't give loot. It rolls. Cash, an airdrop, a free car, or four bears, a ring of fire and a sealed concrete box with nine C4 counting down inside it. Eleven events ship ready; every one of them is just a list of server commands, so anything your other plugins can do belongs on that wheel too.
    11 Events ready out of the box 5% Default chance per container 1000 Safety cap on live blocks 0 Dependencies, and no permissions to set up ✓ No spawn points to place — blocks grow out of the loot the map already spawns ✓ An event is a list of server commands — anything another plugin can do, a block can roll ✓ Weighted odds per event — make the jackpot rare and the prank common with one number ✓ Your own block texture — the skin is a config value, sprayed onto all six faces ✓ Rate limited, capped and self-cleaning — it can't carpet your map or your entity count   01 — The block It finds its own place on the map Nothing to position, nothing to schedule. The plugin watches the loot the server is already spawning and occasionally promotes one.
    Any container, or only the ones you name Leave the prefab list empty and every loot container is a candidate. Fill it in and only those are — roadside barrels only, or military crates only, or whatever mix your map runs on. Wrapped on all six faces The crate is skinned with your decal on every side, so it reads as a Lucky Block from any angle and any distance. The texture is yours: point the config at your own skin id and the block looks like your server, not like everyone else's. The wrapping can't be shot off The decals are protected from destruction and from rain washing them away, so a block never degrades into a plain-looking crate while it waits to be found. Opening it isn't looting it There is no inventory to browse. Pressing use plays a sound, rolls one event on the player who opened it, and the block is gone. Optionally it also pays out a flat ServerRewards bonus on top of whatever was rolled, so even a bad roll isn't nothing.   02 — The roll Eleven outcomes, and none of them are a loot table Every one is preconfigured with a weight you can change, and every one is worth watching happen to someone else.
    deposit Pays the player, through ServerRewards and Economics alike create_item Hands over any item, in any amount, with any skin — and a custom display name per skin, so a skinned sword can arrive as "Excalibur" air_drop Fires a supply signal from the block — and tells everyone nearby where you are spawn_entity Spawns anything the game has, by short prefab name — a car by default, with a spawn effect for vehicles activate_booster Applies a consumable's effects directly — a max-tier tea with no tea full_heavy_armor Strips what you're wearing onto the ground and locks you into full heavy plate for 30 seconds — a gift and a curse in the same roll death_square Seals the player inside an indestructible concrete box while nine C4 are placed around them one by one, then detonates and removes the box bears_attack Four bears, one on each side, eight metres out fireball_circle A ring of twelve fires closing you in for ten seconds dizzy Drops the player into first-person eye view for as long as you set, with the drinking and vomiting to match fake_explosion A full-volume blast that does absolutely nothing. The cheapest heart attack on the server Set an event's weight to zero to switch it off entirely.
      03 — Your own If a command can do it, a block can roll it The eleven built-ins are just the ones written for you. An event is a list of server commands with a weight on it — that's the whole format.
    Every plugin you already run is an event A kit, a rank, a teleport, a raid base, a zombie wave, a shop credit — if it has a console command, drop it in with %steamid% where the player goes and it's live. No API, no reference, no integration. Several commands in one roll An event holds a list, not a single line, so one outcome can pay the player, spawn the reward and announce it in chat as a single result. Odds by weight, not by percentage maths Give the jackpot a 1 and the prank a 20 and you're done — nothing has to add up to a hundred. Add an event later and the rest keep their relative odds.   Reliability Chaos with the brakes on ✓ A hard cap on live blocks — past the limit, nothing new is promoted until some are opened or expire ✓ A minimum distance between blocks — 50 metres by default, so they never cluster into a jackpot corner ✓ They clean up after themselves — a despawn timer removes unopened blocks, or set it to never expire ✓ Conversions are spread out over time — a queue promotes blocks one at a time instead of hitching the server when a monument respawns ✓ Water rules — block spawning underwater, above the ocean, or both ✓ Nothing is saved into the map — blocks aren't written to the save file, and unloading the plugin removes every one of them and undoes any effect still running on a player   Command One command, no permissions There is nothing to grant. Install it, set your odds, done.
    /lbtest Admin only — look at a spot and drop a Lucky Block there to test your event list   Questions Before you buy What do I need installed? Nothing. ServerRewards and Economics are optional and only used by the money event and the open bonus — whichever you have installed gets paid, and with neither, that event simply does nothing. Does it replace the loot that would have been there? Yes. A promoted container is replaced by the block, and the block gives an event instead of an inventory. That's the trade: a percentage of your loot becomes a gamble. Will it flood my map or my entity count? There's a hard cap on how many can exist, a minimum distance between them, and a despawn timer on each. The default 5% on a normal map is a handful at a time. Can I limit which containers turn into blocks? Yes — list the prefabs you want and only those are eligible. Barrels only is a popular setting: common enough to be found, cheap enough to lose. Can I add my own events? That's the main way to use it. Add a list of server commands and a weight; use %steamid% for the player who opened the block. Anything with a console command works. Can I use my own block texture? Yes. The skin id is a config value and the config links the decal creator used to make one, so your blocks can carry your server's own artwork. What happens on a restart or a wipe? Blocks are never written into the map save, so they simply aren't there afterwards — new ones start appearing as loot respawns. Nothing to clean up, nothing left behind.

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