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  1. More information about "Town Wars"

    $12.99 $7.99

    Town Wars

    This plugin adds a war for map's monuments.
    About
    Any clan can start capturing monuments, if the marker on the map is green, after the start of the capture, points are awarded for each player in the zone every 1 second, any clan can join the capture, even if it did not start, for this you just need to enter any clan member into the capture zone. After the end of the capture of the monument, the clan that scored the most points captures it and items from the config are added to the inventory (which is in the / tw menu) every N seconds.
    Settings
    You can choose the type of work Team (game teams), when this parameter is selected, if the team completely disintegrates, then it will lose the inventory of awards, so the advice is to wipe the inventory after the wipe for this parameter
    Solo works well for Solo servers
    Clans support for clans, suitable for the server where the clan system is installed
    Setting up rewards for each monument Support for custom rewards Setting the frequency of issuing rewards Duration of capture and cooldown until the next capture 3D text in the game itself with all the information when entering the capture area Dynamic markers on the map allow you to visually assess the state of the monument Detailed setting of markers on the map Interface customization Plugin localization for EN and RU languages Commands
    / tw - allows you to open a menu to take items from the inventory and start capturing the monument Video
     
    Config
    { "General settings": { "Plugin type of work: Team - game teams, Solo - for solo server, Clans - clan support ClanReborn(Chaos), ClansUI(RP), Clans(Umod), Clans(CF)": "Clans", "Frequency of distribution of awards in seconds": 1800, "Items from the inventory can only be taken by the head of the clan": false, "Only the leader of a clan or group can start a capture": false, "Whether to delete inventory of items after wipe": true, "Waiting until the next capture in seconds": 14400, "How many seconds does the capture take": 1800, "Whether to add visible spheres to indicate the capture boundaries": true, "Minimum players on the server to start capturing (0 - off)": 0 }, "Marker settings": { "Marker radius": 0.5, "Marker transparency": 0.4, "Marker color when monument can be captured": "#10c916", "Marker color when monument is captured": "#ed0707", "Marker color when monument cannot be captured": "#ffb700", "Added marker to the map with the name of who last captured monument": true }, "Monuments settings": { "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": { "Monument name": "Train Yard", "What distance from the center of the monument to gain capture points": 85, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": null }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "techparts", "Item amount": 10, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "lmg.m249", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "weapon.mod.8x.scope", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": { "Monument name": "Airfield", "What distance from the center of the monument to gain capture points": 55, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": { "Monument name": "Launch Site", "What distance from the center of the monument to gain capture points": 100, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/xlarge/military_tunnel_1.prefab": { "Monument name": "Military Tunnel", "What distance from the center of the monument to gain capture points": 50, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": { "Monument name": "Power Plant", "What distance from the center of the monument to gain capture points": 85, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": { "Monument name": "Water Treatment Plant", "What distance from the center of the monument to gain capture points": 85, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": { "Monument name": "Sphere Tank", "What distance from the center of the monument to gain capture points": 40, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] }, "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": { "Monument name": "Satellite Dish", "What distance from the center of the monument to gain capture points": 40, "Rewards": [ { "Item shortname": "stones", "Item amount": 10000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "sulfur", "Item amount": 5000, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "rifle.ak", "Item amount": 1, "Item skinID": 0, "Item name (if custom)": "", "Link to picture (if custom)": "", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" }, { "Item shortname": "glue", "Item amount": 10, "Item skinID": 2409891781, "Item name (if custom)": "$", "Link to picture (if custom)": "https://i.imgur.com/jBaVKHu.png", "Command to execute %STEAMID% (to upload a picture, think of any number skinID and shortname)": "" } ] } }, "UI settings": { "Background color": "0 0 0 0.3", "Outline color": "0.75 0.60 0.20 1.00", "'Start Capture' button color": "0.00 0.17 0.33 1", "'Inventory' button color": "0.00 0.17 0.33 1" }, "Config version": { "Major": 1, "Minor": 0, "Patch": 3 } }  
     
     
  2. More information about "My Animal Farm"

    $20.00 $13.99

    My Animal Farm

    This plugin adds animal farms on the server.



    Create a farm
    A player who has the required privilege can create a farm by going into the animal feeder and clicking on the type of animal available to him. After that, you need to put a box next to it, into which all resources will come.
    Animal capture
    Catching animals is done with bait traps that can be crafted in the menu of the created farm or you can sell these traps in the in-game or donate store using the command.
    Plugin settings
    Max farms per player Attach button No rotting food Changing animal pictures in the interface Localization for RU and EN languages Detailed farm settings and the ability to create new ones
    Trap Skin Change Changing the name of a trap Trap model changes Trap range Customization of which animals can be caught with a trap Changing the skin of an animal item after being caught Enable / disable crafting in the interface Changing the trap picture in the interface List of necessary items for crafting Detailed farm settings and the ability to create new ones
    Farm creation privilege for each species The name of the animal that will bring the resources (should be ShortPrefabName) The interval for obtaining resources from the farm How much to take away HP from an animal Maximum number of animals Farm range The amount of food needed per 1 tick (0 - off) What food do you need for a farm (ShortName) Detailed settings for rewards that are placed in a connected box to the farm Video
     
    Player Permissions (Standard, change in config)
     
    myanimalfarm.bear myanimalfarm.boar myanimalfarm.stag myanimalfarm.wolf myanimalfarm.tiger myanimalfarm.polarbear myanimalfarm.panther myanimalfarm.crocodile
    Administrator Permissions
    myanimalfarm.give.animal - allows you to give animals by skin myanimalfarm.give.trap - allows you to give traps by skin
    Commands for administrator and shops
    ganimal "name|steamid" "SkinId" - gives an animal by skin gtrap "name|steamid" "SkinId" - gives a trap by skin
    Note
    For traps to work correctly, AI must be enabled on the server Animals GEN2 - Wolf, Tiger, Panther, Crocodile have no build zone, it is processed on the clientside, so the plugin cannot allow build, warn players to build farms of these animals a little further on their base  
    TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.147:28015  
    Config v2.0
     
  3. More information about "Entity Inspector"

    $5.99

    Entity Inspector

    🔍 Entity Inspector
    Get deep-dive intel on any entity in the game world with one command. Point and inspect for full details like ownership, network IDs, health, power, biomes, class structure, and more. Perfect for admins, developers, or curious minds with control issues.
    ✨ Features
    Detailed, color-coded entity information Specific data per entity type: IO Entities (power systems) Building blocks Storage containers Doors, auto turrets, furnaces Code locks (with PIN display) Biome detection Network & ownership metadata Class inheritance visualization Distance, position, and rotation tracking Output via both chat and console 💬 Commands
    /inspectent – Inspect the entity you’re looking at  /entityfav - open up entity favorite menu ** Both commands are configurable in your config**
    🔐 Permissions
    entityinspector.use – Grants access to the /inspectent
     

     

    ⚙️ Configuration
    { "EnableConsoleOutput": true, "EnableChatOutput": true, "InspectDistance": 10.0, "EnableGuiMenu": true, "InspectCommand": "inspectieent", "FavoritesCommand": "entityfav", "ColorPrimary": "#98FB98", "ColorTitle": "#ffc34d", "ColorValues": "#FFFFFF", "ShowBiomeInfo": true, "ShowDistance": true, "ShowInheritance": true, "ShowNetworkInfo": true, "ShowOwnership": true, "ShowCodeLockInfo": true, "ShowCodeLockCode": true, "ShowPosition": true, "ShowRotation": true, "MaxHistoryItems": 20, "MaxFavoriteItems": 50 }
    🌐 Localization
    { "NoPermission": "You don't have permission to use Entity Inspector", "NoEntity": "No entity found. Make sure you're looking at one!", "InvalidEntity": "Invalid entity.", "Title": "【 Entity Inspector 】", "ShortPrefab": "Short Prefab", "FullPrefab": "Full Prefab Path", "Position": "Position", "Rotation": "Rotation", "Health": "Health", "MaxHealth": "Max Health", "IsValid": "Is Valid", "IsBroken": "Is Broken", "NetworkID": "Network ID", "NetworkGroup": "Network Group", "OwnerID": "Owner ID", "ParentEntity": "Parent Entity", "BiomeInfo": "Biome", "Distance": "Distance", "PowerInput": "Power Input", "PowerOutput": "Power Output", "HasCodeLock": "Has CodeLock", "LockState": "Lock State", "LockCode": "Lock Code", "Inheritance": "Class Inheritance", "Grade": "Grade", "BuildingID": "Building ID", "InventorySlots": "Inventory Slots", "ItemsCount": "Items Count", "IsLocked": "Is Locked", "DoorState": "Door State", "CanOpen": "Can Open", "HasTarget": "Has Target", "IsCooking": "Is Cooking", "Temperature": "Temperature" } 🧰 Recommended For
    Server Admins – Need to know who owns what (and how bad they broke it) Plugin Developers – Peek under the hood of game entities with ease Tech Junkies – You already know you’re gonna inspect everything anyway  
    ⚠️ Technical Notes
    Inspection range is configurable (default: 10m) Console output strips formatting automatically Viewing code lock PINs requires permission Class inheritance data is listed last to avoid clutter Power and lock states are color-coded Works with both chat and console output 🤝 Support
     Join the Dark Side Development Discord.
    We’ll help you debug your server, your plugin, or maybe your life — no promises.

    📜 Legal
    Copyright © 2025 Lincoln
    This plugin, Entity Inspector, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln.
    Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator.
    Disclaimer of Warranty and Liability:
    This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.
  4. More information about "Stunt Riding"

    $10.00

    Stunt Riding

    Perform flips, jumps, and even attempt to fly on your bike, all while collecting money or simply having fun. This plugin offers extensive customization options, allowing you to tweak various parameters to control the bike's behavior to suit your style.

    FEATURES:
    Change a couple of parameters to make the bike go the way you want it to Setup the Score System so players get RP points for what they do on the bike Allows you to do jumps on bikes (use duck button) Adds sprint boost for motorbikes Now the bike can do flips Driver can change view mode by pressing the reload button Players can disable or enable modifiers via command "bikemodifierswitch" ✏️  Let me know if you want me to add something to this plugin
    { "Enable score system": true, "Score system [ServerRewards or Economics required]": { "stuntriding.base": { "1 RP per points [every N points player will get 1 RP]": 100, "Minimum seconds in the air to start gain points": 2, "Points for each N second in the air": 200, "Frequency of gaining points in the air": 0.75, "Points per flip": 900, "Delay before the points will convert to RP": 5.0, "Message after convert points to RP": "You gained {0} points. It converted to {1} RP" } }, "Bikes": { "pedalbike": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 9, "Mass [200 for motor and 60 for pedal by default]": 30, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": true }, "motorbike": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 60, "Mass [200 for motor and 60 for pedal by default]": 200, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": true }, "motorbike_sidecar": { "Permission for use [if a rider doesn't have permission the bike behavoiur won't change]": "stuntriding.licence", "Enable boozy view for driver on a bike by default": true, "Swap to the third person viewmod by press reload button": true, "Engine power [39 for motor and 4 for pedal by default]": 60, "Mass [200 for motor and 60 for pedal by default]": 200, "Rotation speed in the air [right/left]": 0.1, "Sprint time [for pedal bikes | -1 = inifinity sprint time | 5 is default]": -1.0, "Sprint regen time [for pedal bikes | 10 is default]": -1.0, "Sprint speed multiplier [0.3 is default]": 0.5, "Use jumps": false } } }
  5. More information about "Car Tuning"

    $14.99

    Car Tuning

    permission for use -  cartuning.use
    Open UI - /tuning (you need to look right at the car)
    FEATURES:
    Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green)  
    P.s - (My Discord - tofurahie#4144)
    Config:
    { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }
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