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  1. More information about "Profession"

    $5.99

    Profession

    This Plugin is made for Roleplay servers in order to block researching crafting and reparing for players without a profession granted.
    There are a few Professions included with this file which can be modyfied in the config file like i show in my showcase video below.
    If you like to have more professions included create a new support request and i will add more professions to it.
     
     
     
    Permission
    forester.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    electrician.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    weaponengineer.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    miner.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    oilextractor.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    vehicleengineer.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    tailor.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    graphicdesigner.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    doctor.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    farmer.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    sanitaer.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    architect.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    cook.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    alchimist.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    metalworker.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    mechanic.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    forger.use - gives the player the profession and allowing him to craft, research and repair all the items specified in the config listed under this name.
    agriculturist.use - give the player the profession and allowing him to plant seeds such as Hemp, Berry or food Seeds. If you want everybody to be able to plant Seeds simply grant the perm to the default group and every player should be able to plant seeds.
    Chat Commands
    /diesel (ammount) - gives the player with the permission oilextractor.use the possibility to exchange diesel to lowgradefuel.
    /profession - if config parameter (Use player can grand Profession with chatcommand) is set to true, players get a list of all available Professions
    /profession (profession name) - if config parameter (Use player can grand Profession with chatcommand) is set to true players can grand the permission to a profession them selfes (ONLY ONE PROFESSION PER PLAYER THROUGH CHATCOMMAND!) (NOTE: admins still have to revoke permissions in order to handle abusing this feature. players should choose wisely )
    Lang Files
    German and Englisch translation included
     
    Config File
    { "Forester": [ "chainsaw", "wall.graveyard.fence" ], "Graphic_Designer": [ "sign.neon.xl", "sign.neon.125x215.animated", "sign.neon.125x215", "sign.neon.xl.animated", "sign.neon.125x125" ], "Doctor": [ "syringe.medical", "largemedkit", "Basic Healing Tea", "maxhealthtea", "healingtea.advanced", "maxhealthtea.advanced", "healingtea.pure", "maxhealthtea.pure" ], "Tailor": [ "shoes.boots", "diving.mask", "hat.gas.mask", "heavy.plate.helmet", "tshirt.long", "roadsign.jacket", "jacket.snow", "tshirt", "diving.wetsuit", "hat.cap", "bucket.helmet", "coffeecan.helmet", "diving.tank", "heavy.plate.jacket", "metal.plate.torso", "roadsign.kilt", "tactical.gloves", "heavy.plate.pants", "jacket", "metal.facemask", "pants", "roadsign.gloves", "shirt.collared", "hat.beenie", "hat.boonie", "diving.fins", "hazmatsuit", "hoodie", "riot.helmet" ], "Electrician": [ "electric.andswitch", "electric.button", "ceilinglight", "electric.counter", "electric.doorcontroller", "electrical.branch", "electric.solarpanel.large", "electric.battery.rechargable.medium", "electric.random.switch", "electrical.combiner", "electric.fuelgenerator.small", "electric.battery.rechargable.small", "smart.switch", "electric.switch", "electric.blocker", "elevator", "electric.hbhfsensor", "electric.battery.rechargable.large", "electrical.memorycell", "electric.orswitch", "searchlight", "electric.splitter", "electric.teslacoil", "electric.timer", "generator.wind.scrap", "electric.xorswitch", "industrial.conveyor", "storageadaptor", "industrial.crafter", "industrial.splitter", "industrial.combiner" ], "Weapon_Engineer": [ "weapon.mod.small.scope", "hmlmg", "pistol.prototype17", "weapon.mod.burstmodule", "knife.combat", "shotgun.double", "weapon.mod.holosight", "smg.mp5", "weapon.mod.muzzleboost", "rocket.launcher", "rifle.semiauto", "smg.thompson", "weapon.mod.lasersight", "pistol.semiauto", "flamethrower", "smg.2", "rifle.bolt", "rifle.ak", "weapon.mod.muzzlebrake", "shotgun.pump", "weapon.mod.silencer", "weapon.mod.flashlight", "grenade.f1", "pistol.python", "explosive.timed", "ammo.shotgun", "ammo.grenadelauncher.buckshot", "ammo.rifle.explosive", "ammo.pistol.fire", "ammo.shotgun.fire", "ammo.grenadelauncher.smoke", "ammo.rocket.fire", "ammo.rocket.basic", "submarine.torpedo.straight", "ammo.shotgun.slug", "ammo.rifle", "ammo.rifle.hv", "ammo.rocket.hv", "ammo.rocket.sam", "ammo.grenadelauncher.he", "ammo.pistol.hv", "ammo.rifle.incendiary", "ammo.pistol", "rifle.lr300", "lmg.m249", "rifle.l96", "pistol.m92", "rifle.m39", "shotgun.spas12", "multiplegrenadelauncher", "weapon.mod.8x.scope" ], "Miner": [ "furnace.large", "jackhammer" ], "Oil_Extractor": [ "small.oil.refinery", "lowgradefuel" ], "Vehicle_Engineer": [ "vehicle.1mod.cockpit.armored", "vehicle.1mod.cockpit", "piston3", "carburetor1", "valve1", "piston2", "vehicle.1mod.storage", "vehicle.1mod.passengers.armored", "vehicle.1mod.cockpit.with.engine", "vehicle.1mod.engine", "sparkplug3", "crankshaft1", "sparkplug2", "vehicle.1mod.flatbed", "carburetor3", "valve3", "piston1", "carburetor2", "valve2", "vehicle.2mod.passengers", "vehicle.1mod.taxi", "vehicle.2mod.camper", "vehicle.2mod.fuel.tank", "crankshaft3", "vehicle.2mod.flatbed", "sparkplug1", "crankshaft2", "vehicle.1mod.rear.seats", "modularcarlift" ], "Vehicle_Engineer_Prefab_List": [ "1module_cockpit_armored", "1module_cockpit", "1module_storage", "1module_passengers_armored", "1module_cockpit_with_engine", "1module_engine", "1module_flatbed", "2module_flatbed", "2module_passengers", "1module_taxi", "2module_camper", "2module_fuel_tank", "1module_rear_seats", "car_chassis_2module.entity", "car_chassis_3module.entity", "car_chassis_4module.entity" ], "Farmer": [ "radiationresisttea.advanced", "healingtea.advanced", "maxhealthtea.advanced", "oretea.advanced", "radiationremovetea.advanced", "scraptea.advanced", "woodtea.advanced", "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "radiationresisttea.pure", "healingtea.pure", "maxhealthtea.pure", "oretea.pure", "radiationremovetea.pure", "scraptea.pure", "woodtea.pure", "radiationremovetea" ], "Sanitaer": [ "fluid.splitter", "electric.sprinkler", "fluid.switch", "powered.water.purifier", "waterpump", "fluid.combiner", "electric.heater" ], "Architect": [ "" ], "Cook": [ "bread.loaf", "pie.chicken", "pie.apple", "pie.pumpkin", "pie.hunters", "pie.fish", "pie.bear", "pie.pork", "cookingworkbench" ], "Alchimist": [ "" ], "Forger": [ "" ], "Mechanic": [ "" ], "Metalworker": [ "" ], "Agriculturist": [ "seed.hemp" ], "Use only Oilextractor can place Refinery": true, "Use only Miner can place Furnace": true, "Use only Oilextractor can start Refinery": true, "Use only Miner can start Furnace": true, "Use Oilextractor can exchange diesel to lowgradefuel": true, "Exchange rate for diesel (multiplier only integers)": 300, "Use only Forester can repair Forester items": true, "Use only Miner can repair Miner items": true, "Use only Weaponengineer can repair Weaponengineer items": true, "Use only Vehicleengineer can repair vehicles": true, "Use player can grand Profession with chatcommand": false, "Use only the Electrician can use the wire tool": false, "Use bonus for Forester and Miner on farming": false, "Bonus for gathering trees or ores (in integer only)": 20, "Bonus for the last hit on a tree or ore (in integer only)": 100 }  
  2. More information about "Sputnik"

    $29.99

    Sputnik

    Sputnik is a server event that allows players to contest fallen sputnik satellite fragments that fall around the map. Players will need to battle their way past patrol helicopters, NPCs, turrets, and mines to gain access to loot locked behind keycards that require 'Space Cards,' which can be added to loot tables or sold in a shop! Alternatively, you can use standard keycards.
     

    Overview
    By default, there are five types of debris that can fall in any quantity and combination. The fragment can be guarded by a helicopter, NPCs, turrets, and mines. For each preset, you can configure the location and number of crates. A radiation zone can be created around the fragment. By default, there is a card reader in one of the locations that open a locked crate. It is activated using the "Space card.” For more information, see the "Space card” section.
     
    Space Card
    A card reader can be placed on any type of sputnik debris. By default, it is activated using a purple "Space Card." This card reader opens the crates specified in a special section of the config. A custom card can be added to the loot tables of standard crates and crates of this event. It can also be given with the help of a command or sold in the server store. If necessary, the card reader can be removed, and the card can be replaced with any type of standard card.
     
    Location presets
    The location preset is specified for each wreckage preset separately. By default, a data file with five types of prefabs is included:
    sputnik_1 debris_1 debris_2 debris_3 debris_4 They are shown in pictures 6 - 10.  The first location includes a locked crate that opens with the help of a "Space Map."
     
    Chat commands (only for administrators)
    /sputnikstart– launches the event in a random configuration /sputnikstart <eventPresetName> –   launches the event in the <eventPresetName> configuration /sputnikstop – stops the event /givespacecard – give yourself a "Space Card".  
    Console commands (RCON only)
    sputnikstart– launches the event in a random configuration sputnikstart <eventPresetName> –   launches the event in the <eventPresetName> configuration givespacecard <userID> – give a "Space Card" to player  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic  
    Hooks
    OnSputnikEventStart () OnSputnikEventStop () OnSputnikEventWin (ulong userID) OnPlayerEnterSputnik{BasePlayer player} OnPlayerExitSputnik{BasePlayer player}  
    My  Discord:  Adem#9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  3. More information about "Car Tuning"

    $14.99

    Car Tuning

    permission for use -  cartuning.use
    Open UI - /tuning (you need to look right at the car)
    FEATURES:
    Increase street angel Add sign Add smoke Increase slot for storagecontainer module Underbody light (white | red | green)  
    P.s - (My Discord - tofurahie#4144)
    Config:
    { "Tuning can only be used when the car is on the Modular Car Lift ": true, "How much increase steer angle": 10.0, "Rotate sign": { "x": 0.0, "y": 0.0, "z": 0.0 }, "[COST] |Increase steer angle| in SCRAP": 12, "[COST] |Add sign| in SCRAP": 12, "[COST] |Add smoke| in SCRAP": 12, "[COST] |Underbody lighting| in SCRAP": 12, "[COST] |Increase slots in ModuleStorage": 14, "Dictionary of position underlight": { "TwoModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 } ], "ThreeModules": [ { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ], "FourModules": [ { "x": 0.0, "y": 0.42, "z": 1.0 }, { "x": 0.0, "y": 0.42, "z": 0.5 }, { "x": 0.0, "y": 0.42, "z": -0.5 }, { "x": 0.0, "y": 0.42, "z": -1.0 } ] }, "Dictionart of position smoke machine": { "TwoModules": { "x": 0.0, "y": 0.6, "z": -1.4 }, "ThreeModules": { "x": 0.0, "y": 0.6, "z": -2.4 }, "FourModules": { "x": 0.0, "y": 0.6, "z": -3.0 } }, "Rotate for smoke machine": { "x": 180.0, "y": 0.0, "z": 0.0 }, "Dictionart of position lighting": { "TwoModules": { "x": 0.55, "y": 0.52, "z": -0.4 }, "ThreeModules": { "x": 0.55, "y": 0.52, "z": -1.6 }, "FourModules": { "x": 0.55, "y": 0.52, "z": -2.4 } }, "Dictionart of count lighting": { "TwoModules": 3, "ThreeModules": 6, "FourModules": 8 }, "Rotate for lighting": { "x": 90.0, "y": 0.0, "z": 0.0 }, "Dictionary of position small sign": { "TwoModules": { "x": 0.0, "y": 0.7, "z": 1.65 }, "ThreeModules": { "x": 0.0, "y": 0.7, "z": 2.2 }, "FourModules": { "x": 0.0, "y": 0.7, "z": 3.3 } }, }
  4. More information about "Police"

    $5.99

    Police

    This Plugin is all about Roleplay. Once installed it gives you the opportunity to have a police presence on your server.
    It allows Players with permission to change their status to either "on duty" or "off duty".
    Everybody on the server is able to see if the police is active on the server and even how many officers currently play through a little panel on the top right.
    This plugin also  includes an automtic payment system for paying the police officer for minutes he/she was on duty
    You can also call the police as a player by command. Police officers on duty will be notifyed in chat with a sound feedback and a map marker will be displayed on the map
    at the location of the player who called the police. The marker will automatically disappear after a set amount of time in config or if a police officer closes this case manually by command.
    This plugin is expandable in many ways for example, if you own the plugin StoreRobbery it can be used to only make StoreRobbery work
    if the police is active and disable it if the police is inactive and much more.
    If you purchase this plugin you are getting full support for any upcoming changes and if you like to have this plugin combined with for example the StoreRobbery
    just message me on discord an i will make this happen for you.
     
    When a player goes on duty with /pd a oxide group will be assigned named: "dutygroup"
    When a player goes of duty with /pde that oxide group will be revoked from the player
     
     
    Position of the Panel is not adjustable through the config. If you like a different position message me and i will change it for you if you dont know how to in the code.
    Feel free to contact me any time for plugin customisation.
     
    Permissions
    police.use - allows you to use the commands for on and off duty
    Chat Commands
    /pd - only for players with permission police.use. Sets your status to "on duty" and changes the panel to police active
    /pde - only for players with permission police.use. Sets your status to "off duty" and changes the panel
    /police - available for every player on the server. Give you information (names) about all police officers currently on duty.
    /policeui off - available for every player on the server. Turn off the police panel at the top of the screen.
    /policeui on - available for every player on the server. Turn on the police panel at the top of the screen.
    /callpolice - available for every player on the server to notify the police (sets a map marker at currenc location) every police officer on duty gets a personal message
    /closecase - only for players with permission police.use. Police officer has to look directy on to the player who called the police and enter this command in order to delete the map marker manually the player created while calling the police
    Console Commands
    Police.pd (SteamID) - remotely set a player on duty in your preffered console
    Police.pde (SteamID) - remotely set a player off duty in your preffered console
    Lang Files
    German and Englisch translation included
    Config file
    { "Salary_Timer_in_Minutes": 60, "Salary_Item": "scrap", "Salary_Ammount": 100, "Use_Salary_System": true } API
    returns the number of active police on duty as an Integer
  5. More information about "Tugboat Pirates"

    $24.00

    Tugboat Pirates

    Experience the thrill of high-seas plunder with "Tugboat Pirates". Encounter a Tugboat, brimming with NPC pirates protecting their valuable loot. Engage in intense battles, eliminate the captain for an access code, and seize the treasure.

    Features
    Tugboat with Pirate NPCs and loot patrols the ocean Kill the captain to get access to the loot room Fully configurable boat interior Boat location marked on the map Fully customizable NPCs (you can even give them rocket launchers in their kits) Event starts automatically (configurable time, can be disabled) Announcements via gametip and/or chat NPC are turret NPC that do not move from their station on the Tugboat  
         
     
    Door code of the loot room can be found in the captain's corpse (pirate quotes can be changed in the config)

     
    Commands
    All Commands require the admin permission
    tugboatstart - Manually start the event tugboatstop - Manually end the event tugboatentity - Add entitys to the tugboat config. Documented below.  
    Tugboat Editor
    The tugboat editor can be used to add entites to the configuration file without manually editing it.
    Make sure you have the permission tugboatpirates.admin, Place an entity where you want it on a tugboat, look at it and use the command tugboatentity add Save the entity to the config file with tugboatentity save, Reload the plugin for the changes to take effect  
    Hooks
    (void) OnTugboatPiratesStarted() // Called when the event has started (void) OnTugboatPiratesCompleted(ulong steamId) // Called when the event has been completed (void) OnTugboatPiratesEnded() // Called after the event has ended  
    Permissions
    tugboatpirates.admin - Required to use admin commands  
    Configuration
    { "Time between events (minutes, set to -1 to disable scheduled events)": 60, "Event duration (seconds)": 3600, "Show toast when event starts": true, "Announce event in chat": true, "Boat leave time before despawning (seconds)": 120, "Time before boat despawn when captain is killed (seconds)": 1200, "Boat configurations": [ { "Location offset (used when spawning multiple boats)": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Npc profile for captain (must be a valid profile)": "captain", "Npc spawn locations and profiles": { "back_right": "pirate_lr", "back_left": "pirate_lr", "upper_front_right": "pirate_lr", "upper_front_left": "pirate_lr", "upper_back_right": "pirate_lr", "upper_back_left": "pirate_lr", "roof_back": "pirate_lr", "entrance_right": "pirate_lr", "entrance_left": "pirate_lr", "roof_right": "pirate_lr", "roof_left": "pirate_lr", "front": "pirate_lr", "right": "pirate_mp5", "left": "pirate_mp5" }, "Interior objects (crates, decoration, etc.)": [ { "Prefab path": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Rotation": 180.0, "Position on boat": { "x": 0.0, "y": 2.0, "z": 4.2 }, "Skin id": 1394363785, "Loot profile (only for crates, leave empty for default loot)": "" }, // Removed some lines for readability reasons ] } ], "Npc profiles": { "pirate_lr": { "name": "Pirate", "health": 200.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "pirate_mp5": { "name": "Pirate", "health": 150.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 } ] }, "captain": { "name": "Captain", "health": 100.0, "enableRadio": false, "senseRange": 0.0, "visionCone": 0.0, "damageScale": 1.0, "memoryDuration": 0.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "tshirt", "amount": 1, "skinId": 811762477 }, { "shortName": "pants.shorts", "amount": 1, "skinId": 849256923 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "mace.baseballbat", "amount": 1, "skinId": 0 } ] } }, "Loot profiles": { "crate_2": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 20, "Chance": 1.0, "Skin id": 0 }, { "Short name": "metal.refined", "Min amount": 4, "Max amount": 8, "Chance": 0.5, "Skin id": 0 }, { "Short name": "gears", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sheetmetal", "Min amount": 1, "Max amount": 2, "Chance": 0.2, "Skin id": 0 }, { "Short name": "grenade.molotov", "Min amount": 1, "Max amount": 2, "Chance": 0.1, "Skin id": 0 }, { "Short name": "grenade.f1", "Min amount": 1, "Max amount": 4, "Chance": 0.1, "Skin id": 0 }, { "Short name": "telephone", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 }, { "Short name": "multiplegrenadelauncher", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 } ], "pirate": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 6, "Chance": 1.0, "Skin id": 0 }, { "Short name": "bottle.vodka", "Min amount": 1, "Max amount": 1, "Chance": 0.7, "Skin id": 0 }, { "Short name": "pistol.eoka", "Min amount": 1, "Max amount": 1, "Chance": 0.2, "Skin id": 0 }, { "Short name": "ammo.handmade.shell", "Min amount": 5, "Max amount": 10, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.3, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 2, "Chance": 0.3, "Skin id": 0 } ] }, "Priate quotes (inluded in captain's note)": [ "If rum can’t fix it, ye are not using enough rum.", "But… why is the rum gone?", "Be who you arrrr...", "All for rum and rum for all!", "Land was created to provide a place for boats to visit.", "If ye can read this ye be stupid." ] }  

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