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  1. More information about "Night Dome Event | NightDomeEvent for night owls"

    $39.99

    Night Dome Event | NightDomeEvent for night owls

    Description:
    The NightDomeEvent is a dynamic event system that transforms the Sphere Tank monument into an exciting PvP arena during nighttime. It spawns elite scientists equipped with various weapons, SAM sites to prevent aerial approaches, flares for illumination, and valuable loot crates including hackable crates. The event now offers three different difficulty modes that change the challenge level and rewards.
     
    Features:
    Three difficulty levels: Easy, Medium, and Hard
    Automated event that starts at configurable nighttime hours
    Multiple NPC scientists strategically positioned across three levels:
    Upper Ring (Dome Top)
    Middle Ring (2nd Floor)
    Lower Level (Ground & Silos)
    Defensive Systems:
    3 SAM sites with infinite ammo to prevent helicopter camping
    Difficulty-based diesel barrel spawns (1 for Easy, 2 for Medium, 3 for Hard)
    Hostile Turret System (Hard mode only):
    Auto-turrets that target only players, not NPCs
    Non-lootable weapons and ammo from destroyed turrets
    Illumination System:
    Dynamic flare system across multiple levels
    Auto-refreshing flares that never burn out during the event
    Loot System:
    3 Elite crates in strategic positions
    Hackable chinook crates at the top (1-3 based on difficulty)
    Configuration Options:
    Customizable event duration
    Configurable start time
    Test mode for admin setup
    Fully configurable NPC health, weapons, and abilities per difficulty
    Permission:
    Required for all admin commands
    nightdomeevent.admin
    Commands
    chat commands
    /flashnightdome.easy - Schedule the next event on Easy difficulty
    /flashnightdome.medium - Schedule the next event on Medium difficulty
    /flashnightdome.hard - Schedule the next event on Hard difficulty
    /stopnightdome - Stop the current event
    console commands
    flashnightdome.easy - Schedule the next event on Easy difficulty
    flashnightdome.medium - Schedule the next event on Medium difficulty
    flashnightdome.hard - Schedule the next event on Hard difficulty
    stopnightdome - Stop the current event
    Config
    { "EventDurationMinutes": 60, // Duration of each event in minutes "EventStartHour": 20, // Hour of day when event starts (24h format) "DefaultLanguage": "en", // Default language for the plugin "Easy": { "NpcHealth": 250, "NpcWeapons": ["rifle.lr300", "rifle.ak", "pistol.m92"], "NpcVisionRange": 50.0, "NpcAggressionRange": 50.0, "ChinookCrateCount": 1, "NpcCount": 11 }, "Medium": { "NpcHealth": 575, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 75.0, "NpcAggressionRange": 75.0, "ChinookCrateCount": 2, "NpcCount": 13 }, "Hard": { "NpcHealth": 900, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 100.0, "NpcAggressionRange": 100.0, "ChinookCrateCount": 3, "NpcCount": 16 } } Dependencies
    MonumentFinder - https://umod.org/plugins/monument-finder
    MarkerManager - https://umod.org/plugins/marker-manager NpcSpawn - https://codefling.com/extensions/npc-spawn
    Multilingual Support:
    The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages:
    default: EN
    DE | FR | ES | IT | TR | RU | UK
    Please note that the language files were translated using the DeepL Language Tool
    Difficulty Information:
    Easy Mode
    1 Hackable chinook crate
    11 NPCs with 250 health
    1 Diesel barrel per SAM site
    No auto-turrets
    Medium Mode
    2 Hackable chinook crates
    13 NPCs with 575 health
    2 Diesel barrels per SAM site
    No auto-turrets
    Hard Mode
    3 Hackable chinook crates
    16 NPCs with 900 health
    3 Diesel barrels per SAM site
    3 Auto-turrets that only target players
    load, run, enjoy 💝
  2. More information about "Remover Tool Config"

    $2.99

    Remover Tool Config

    Please place the downloaded config in the following directory:
    /home/rustserver/serverfiles/oxide/config
    (If your Rust server is installed in a different directory, please place it there.)
    To use the RemoverTool config, you need to download the free plugin from Umod:
    Download the plugin from here:
    https://umod.org/plugins/remover-tool
    The RemoverTool config allows your players to use this tool in a balanced way. In the classic version of the Remover Tool, anyone can freely remove any structure, which is not desirable. This is a major nightmare for players and server owners who want a balanced gaming experience.
    With this config, players will need to pay certain in-game costs like metal, stone, or wood when demolishing the walls of their bases in Rust.
    For example, they will need to pay a certain amount of stone resources when removing stone walls. The same applies to wood walls. This small pricing system brings a good balance to the game and the Remover Tool plugin.
    Additionally, the config prevents the removal of the cupboard with the Remover Tool. Doors can be removed for free. Removing items like metal barricades will require metal resources as a fee.

    Support:  FULLWIPED DISCORD
  3. More information about "BGrade Pro"

    $14.99

    BGrade Pro

    Built from the ground up with pure performance as a drop in replacement for umods bgrade. Players can Auto Build with there Specified Grade when using the building planner or simply tap with the hammer!
     
    Features:
    BGrade supports using both the Planner & Hammer.
    Native Game Popups to indicate missing resources.
    Supports Rust Backpacks.
    Works well with 3rd party plugins, like remover tools, etc


    Chat & Console Commands:
    /bg /bgrade Grades 0 - 4 ( Wood > Stone > Metal > Armored )  
    Configuration
    { "Enable On Active Item Changed Notification": false, "Console & Chat Commands": [ "bg", "bgrade" ], "Sound Effects: Set Empty string to disable": { "Ok": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "Ko": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab" } }
    Included Languages:
    English > French > German > Simplified Chinese > Russian
    //Default English { "ToggledGrade": "Toggled Grade to {0}.", "NoAccess": "You do not have permission to use {0} level of BGrade.", "Off": "Toggled BGrade Off.", "GradePerm": "You do not have permission for grade: {0}", "NoEscape": "NoEscape Blocked: BGrade Disabled.", "Notify": "BGrade is available using {0}" }  
  4. More information about "Shipwreck"

    $34.99

    Shipwreck

    This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a  Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
    In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
    They have submarines and divers already in the water!

    Patrol Submarines
    Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
    Cobalt NPC Divers
    High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
    Killer Sharks
    These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
    The plugin includes 3 locations:
    Shipwrecked Cargo Ship
    There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
    Sunken Barge
    A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
    Submerged Ore Farm
    An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
    Chat commands (only for administrators)
    /shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> –  launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration  in your location /shipwreckstartmyloc<shipwreckstart> –  launches the event in the <eventPresetName> configuration  in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
    shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> –  launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
    plugin_en –  example of plugin configuration in English location_en  –  example of location  configuration in English plugin_ru  –  example of plugin configuration in Russian location_ru  –  example of location  configuration in Russian Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
    void  OnShipwreckStart() void  OnShipwreckStop()  
    My  Discord:  adem9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  5. More information about "Gun Game"

    $19.99

    Gun Game

    Gun Game is a high-intensity PvP game mode where players compete to be the first to reach the final weapon by earning kills. Each kill advances the player to the next weapon in a fully customizable progression list, keeping the action fresh and engaging.
    The plugin creates a dedicated arena high in the sky, completely separated from the main map, to host the event.
    When players join the event, they are teleported from their current location to the event lobby, with all of their items, modifiers and metabolism stats stored safely by the plugin.
    Server owners can create any number of weapon profiles for players to progress through. The plugin will choose randomly between each profile at the beginning of each round.
    The plugin ships with 2 default profiles:
    Standard - Starts with revolver, ends with m249 and is 21 weapons long. Reverse - Starts with m249, ends with a sword and is 23 weapons long.  
    This plugin works with most PVE plugins.
     
     

    Spawns an arena when the game begins and removes it when the game ends (no Rust-Edit required). Saves players inventory, metabolism and modifiers when they enter, and restores them when they leave. Configurable amount of kills per weapon to progress to the next weapon in the track. Supports refilling of ammo, and healing when a player gets a kill (configurable). Multiple respawn methods. Customizable clothing for players, with the option to have separate clothing for the leader. Supports custom item, server rewards and economic rewards for winners, as well as participants (based on a configurable threshold). Global scoreboard tracking wins, kills and deaths.  

    Command: ggstart <arena name>
    Description: Starts the gun game event using the specified arena.
    Permission: gungame.admin
    Command: ggend
    Description: Ends the active gun game event.
    Permission: gungame.admin
    Command: ggsetcentrepoint <arena name>
    Description: Sets the spawn location for the specified arena.
    Permission: gungame.admin
    There are a number of commands that can be changed in the config that handle:
    Joining an event [default: ggjoin] Leaving an event [default: ggleave] Restoring items from a previous event [default: ggrestore] Accessing the scoreboard [default: ggscore]  

    // Returns if the player is enrolled in the event. public bool IsEventPlayer(BasePlayer player); // Called when the arena has spawned and the lobby is about to start. void OnGunGameStart(); // Called when the game is ending. void OnGunGameEnd(); // Called when a player leaves an event. void OnEventLeave(BasePlayer player, string eventName); // Called when a player is attempting to join the event. Return non-null to prevent. object OnEventJoin(BasePlayer player, string eventName); // Called after a player has successfully joined the event, had their weapons stripped and has been teleported to the lobby. void OnEventJoined(BasePlayer player, string eventName);  
    Very special thanks to Nobody and the guys and girls on Aussie Outpost PVE for their help with testing and feedback!
     

     
     

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