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  1. More information about "Harbor Event"

    $35.00

    Harbor Event

    Creates a unique event at the Harbor monument for players to participate in for rewards. Players must battle numerous NPCs and APCs to access the puzzle to open the loot room!
     

    Description
    This event started off as a warning on the chatbox about the ships coming soon to dock in Port, loaded with precious cargo. After the period has passed, a ship appears in one of the locations at Harbour that are accessible from the map, where the crane loads the container.
    The loading area is protected by one Tank and 7 NPCs by default. The container door is locked, you must push a button from inside the cranes cockpit to open the door. Inside the container, there is a default security camera, locked box, 2 DMS, 2 Elite, and 2 Military boxes.
    The locations and loot from all crates/NPCs can be configured within configurations, and unwanted crates/NPCs added or removed. Also, ships will generate the default ship loot, e.g. The config file allows to modify tank as well as loot inside of the ship.
    When the event occurs, the map displays the markers (configured in the config file). All players that are inside the event area will have a timer counting down the amount of time until the event ends.
     
    Dependencies  Required
    NpcSpawn  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation HeliControl Economics Server Rewards IQEconomic Kits  
    Chat commands (only for administrators)
    /harborstart  – starting of the event
    /harborstop  – ending of the event
    /harborpos  – determining the position and rotation coordinates for changing the location of NPCs and crates.It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the cargoship is read)
     
    Console commands (RCON only)
    harborstart  – starting of the event
    harborstop  – ending of the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnHarborEventStart() – called when the event starts
    void OnHarborEventEnd() – called when the event ends
    void OnHarborEventWinner(ulong winnerId)  – called at the end of the event, where the  winnerId  is the player who did more actions to complete the event
     
    My Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  2. More information about "Building Sites"

    $29.99

    Building Sites

    This plugin allows you to quickly and easily add unique locations for building houses to any map.
    There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
    Key benefits of the plugin:
    Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site  to a certain player. With this plugin, you can build the perfect house for yourself and your friends!

    Spawn locations
    The plugin has a function for automatically generating spawn points for BuildingSites on any map.
    You can independently enable and disable the spawning of water, land, and air BuildingSites.
    For each type, you can set the number of BuildingSites that will appear after the wipe.
    You can also give players flare to summon a BuildingSite.
    With their help, players will be able to call the desired BuildingSite anywhere.
    When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
    Players can be given flyers in any way, for example, by kits or in the in-game store.
     
    Chat commands (admin only)
    /respawnsites -  forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite-  destroys the BuildingSite you're looking at /killallsites  -  destroys all BuildingSites on the server /givesite PresetName  -   give the BuildingSite to yourself /killsiteentity — look at the object you want to remove and enter the command; this object will no longer spawn at new locations of this type  
    Console commands (RCON only)
    respawnsites -  forcibly launches automatic respawn of BuildingSites killallsites -  destroys all BuildingSites on the server givesite PresetName userID -  give the BuildingSites to the player  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work:  Adem's Codefling Library
    You can reach out to me in Discord:  Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "Dangerous Landmine"

    $1.99

    Dangerous Landmine

    The Dangerous Landmine plugin for Rust improves the realism of landmines by giving them a chance to explode when placed. This feature introduces an element of risk when placing landmines and makes the gameplay more exciting and unpredictable. A nice side effect is that you can reduce the spamming of landmines on the server by certain players. The normal explosion damage is not affected by this plugin.
     

     
    Features:
    Explosive Placement: Landmines have a configurable chance to explode when placed, adding an extra layer of danger.
    Configurable Explosion Chance: Adjust the probability of a landmine exploding upon placement through the configuration file.
    Adjustable Explosion Radius and Damage: Configure the explosion radius and damage to suit your server’s gameplay style.
    Permission-Based Usage: Only players with the appropriate permission can place landmines with the explosive risk feature.
    Permissions
    Grants players the ability to place landmines with a chance of exploding.
     
    dangerouslandmine.use Config
    { "ExplosionChance": 50.0, // Probability (in %) that a landmine will explode when laid. Default setting is 50%. "ExplosionRadius": 5.0, // Radius (in metres) of the explosion. Default value is 5 metres. "ExplosionDamage": 100.0 // Maximum damage caused by the explosion. Default value is 100 damage. The max value 100 is in the centre of the landmine and weakens outwards } load, run, enjoy 💝

    Join my Discord pick the Role -> Flash and find Free Plugins
    Support Discord
  4. More information about "Loot Crate Spawner EVENT"

    $4.99

    Loot Crate Spawner EVENT

    LootCrateSpawner  is an exciting and innovative Rust plugin designed to add dynamic and thrilling events to your gameplay. This plugin automatically spawns loot crates in random locations on the map, ensuring unpredictability and constant player engagement. With configurable event intervals and crate lifespans, administrators can fine-tune the frequency and duration of these events to suit their server's needs. Each crate appears with a map marker, guiding players to its location and fostering competitive spirit as everyone rushes to claim the loot. Notifications in the chat inform players of the crate's appearance and lifespan, adding urgency and excitement to the hunt. The randomization of crate locations encourages exploration and keeps players on their toes, creating an ever-changing and vibrant game environment. Easy to configure and use, LootCrateSpawner is the perfect addition to any Rust server looking to enhance player interaction and elevate the gaming experience.

    Features
    Easily customisable. Сommands to start the event and to clear all the boxes and markers.
               (/crateventstart - start the event, /clearcratevents - clear all active LootCrateSpawner events)
    Customisable marker display time on the map.
    Customisable minimum and maximum time interval between the start of the event.
    If you use custom loot table, it will be applied to the Military Box.
    Does not load your server too much.
     
    An example of a Config file view
    {   "CrateLifetime": 40.0,   "MarkerLifetime": 40.0,   "MaxEventInterval": 60.0,   "MinEventInterval": 50.0 } As you can see above, the file configuration is as simple as possible,
    which everyone can understand, there is nothing complicated in it and
    it is as easy to configure as possible.
     
    CrateLifetime - Military Box lifetime on the map MarkerLifetime - the lifetime of a marker on the map MaxEventInterval - the maximum time after which a new event should start MinEventInterval - the minimum time after which the new event should start  
     
    If you have any  questions  or need any  help,  feel free to send me a private message on Discord
    My Discord:  callofglory_anytime
    You can see the above described plugin in the video
  5. More information about "Team Spawner"

    $14.99

    Team Spawner

    Team Spawner makes regrouping with your team fast, simple, and player-friendly. Its clean, auto-generated UI lets players quickly select teammates directly from the death screen—no manual commands or reliance on beds and sleeping bags required. Perfect for fast-paced, action-packed team PvP.
    Features powerful restriction controls:
    🚫 Monument Blocking – Prevent team spawning near key monuments.
    🚫 Player State Blocking – Restrict spawning when swimming, sleeping, mounted, inside elevators, or on the cargo ship.
    🚫 Condition Blocking – Prevent usage while raid-blocked, combat-blocked, building-blocked, or on cooldown.
    Whether you’re running a casual or competitive server, Team Spawner gives server owners full flexibility while providing players with a seamless team experience.
    You can also create various permission based cool-down restrictions inside the config and simply grant players there permission based cool-down restriction.
     
    Notes:
    Requires Monument Finder from umod for monument blocking to work.
    ( Simply add the plugin )

    Permissions
    teamspawner.use - needed to use the plugin. config cool down permissions will look like this: teamspawner.cooldown.vip

    Config
    { "GUI Settings": { "Main Panel Default: #000000, 0f": { "A": 0.0, "Hex": "#000000" }, "Content Panel Default: #000000, 0f": { "A": 0.0, "Hex": "#000000" }, "Buttons Default: #000000, 0.4f": { "A": 0.4, "Hex": "#000000" }, "Text Default: #FFFFFF, 0.7f": { "A": 0.7, "Hex": "#FFFFFF" } }, "Block Types": { "swimming": true, "sleeping": true, "mounted": true, "monument": true, "cargo ship": true, "elevator": true, "raid blocked": true, "combat blocked": true, "building blocked": true, "cooldown blocked": true }, "Permission Based CoolDown times in seconds": { "vip": 150, "default": 300 }, "Blocked Monuments": { "airfield_1": false, "arctic_research_base_a": false, "bandit_town": false, "cave_large_hard": false, "cave_large_medium": false, "cave_large_sewers_hard": false, "cave_medium_easy": false, "cave_medium_hard": false, "cave_medium_medium": false, "cave_small_easy": false, "cave_small_hard": false, "cave_small_medium": false, "compound": false, "desert_military_base_a": false, "desert_military_base_b": false, "desert_military_base_c": false, "desert_military_base_d": false, "excavator_1": false, "ferry_terminal_1": false, "fishing_village_a": false, "fishing_village_b": false, "fishing_village_c": false, "gas_station_1": false, "harbor_1": false, "harbor_2": false, "ice_lake_1": false, "ice_lake_2": false, "ice_lake_3": false, "ice_lake_4": false, "junkyard_1": false, "launch_site_1": false, "lighthouse": false, "military_tunnel_1": false, "mining_quarry_a": false, "mining_quarry_b": false, "mining_quarry_c": false, "nuclear_missile_silo": false, "oilrig_1": false, "oilrig_2": false, "powerplant_1": false, "radtown_small_3": false, "satellite_dish": false, "sphere_tank": false, "stables_a": false, "stables_b": false, "supermarket_1": false, "swamp_a": false, "swamp_b": false, "swamp_c": false, "trainyard_1": false, "underwater_lab_a": false, "underwater_lab_b": false, "underwater_lab_c": false, "underwater_lab_d": false, "warehouse": false, "water_treatment_plant_1": false, "water_well_a": false, "water_well_b": false, "water_well_c": false, "water_well_d": false, "water_well_e": false } }

    Supports the ability to add more Languages using oxides multi language file system:
    { "Unavailable": "team member is dead or wounded.", "Sleeping": "team member is sleeping.", "Swimming": "team member is swimming.", "Mounted": "team member is mounted.", "Cargo": "team member is aboard cargo.", "Elevator": "team member is using an elevator.", "BuildingBlocked": "team member is building blocked.", "RaidBlocked": "team member is raid blocked.", "CombatBlocked": "team member is combat blocked.", "MonumentBlocked": "team member is monument blocked.", "CoolDownBlocked": "cooldown blocked: {0}" }  
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